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authorscuri <scuri>2008-10-17 06:10:15 +0000
committerscuri <scuri>2008-10-17 06:10:15 +0000
commit5a422aba704c375a307a902bafe658342e209906 (patch)
tree5005011e086bb863d8fb587ad3319bbec59b2447 /src/process/im_tonegamut.cpp
First commit - moving from LuaForge to SourceForge
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-rw-r--r--src/process/im_tonegamut.cpp322
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diff --git a/src/process/im_tonegamut.cpp b/src/process/im_tonegamut.cpp
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+/** \file
+ * \brief Tone Gamut Operations
+ *
+ * See Copyright Notice in im_lib.h
+ * $Id: im_tonegamut.cpp,v 1.1 2008/10/17 06:16:33 scuri Exp $
+ */
+
+
+#include <im.h>
+#include <im_util.h>
+#include <im_math.h>
+
+#include "im_process_pon.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <memory.h>
+#include <string.h>
+#include <math.h>
+
+
+template <class T>
+static inline T line_op(const T& v, const T& min, const T& max, const float& a, const float& b)
+{
+ float r = v * a + b;
+ if (r > (float)max) return max;
+ if (r < (float)min) return min;
+ return (T)r;
+}
+
+template <class T>
+static inline T normal_op(const T& v, const T& min, const T& range)
+{
+ return (T)(float(v - min) / float(range));
+}
+
+template <class T>
+static inline T zerostart_op(const T& v, const T& min)
+{
+ return (T)(v - min);
+}
+
+template <class T>
+static inline float invert_op(const T& v, const T& min, const T& range)
+{
+ return 1.0f - float(v - min) / float(range);
+}
+
+template <class T>
+static inline T solarize_op(const T& v, const T& level, const float& A, const float& B)
+{
+ if (v > level)
+ return (T)(v * A + B);
+ else
+ return v;
+}
+
+template <class T>
+static inline T slice_op(const T& v, const T& min, const T& max, const T& start, const T& end, int bin)
+{
+ if (v < start || v > end)
+ return min;
+ else
+ {
+ if (bin)
+ return max;
+ else
+ return v;
+ }
+}
+
+template <class T>
+static inline T tonecrop_op(const T& v, const T& start, const T& end)
+{
+ if (v < start)
+ return start;
+ if (v > end)
+ return end;
+ else
+ return v;
+}
+
+template <class T>
+static inline T expand_op(const T& v, const T& min, const T& max, const T& start, const float& norm)
+{
+ float r = (v - start)*norm + min;
+ if (r > (float)max) return max;
+ if (r < (float)min) return min;
+ return (T)r;
+}
+
+template <class T>
+static inline float norm_pow_op(const T& v, const T& min, const T& range, const float& gamma)
+{
+ return (float)pow(float(v - min) / float(range), gamma);
+}
+
+template <class T>
+static inline float norm_log_op(const T& v, const T& min, const T& range, const float& norm, const float& K)
+{
+ return (float)(log(K * float(v - min) / float(range) + 1) / norm);
+}
+
+template <class T>
+static inline float norm_exp_op(const T& v, const T& min, const T& range, const float& norm, const float& K)
+{
+ return (float)((exp(K * float(v - min) / float(range)) - 1) / norm);
+}
+
+template <class T>
+static void DoNormalizedUnaryOp(T *map, T *new_map, int count, int op, float *args)
+{
+ int i;
+ T min, max, range;
+
+ int size_of = sizeof(imbyte);
+ if (sizeof(T) == size_of)
+ {
+ min = 0;
+ max = 255;
+ }
+ else
+ {
+ imMinMax(map, count, min, max);
+
+ if (min == max)
+ {
+ max = min + 1;
+
+ if (min != 0)
+ min = min - 1;
+ }
+ }
+
+ range = max-min;
+
+ switch(op)
+ {
+ case IM_GAMUT_NORMALIZE:
+ {
+ if (min >= 0 && max <= 1)
+ {
+ for (i = 0; i < count; i++)
+ new_map[i] = (T)map[i];
+ }
+ else
+ {
+ for (i = 0; i < count; i++)
+ new_map[i] = normal_op(map[i], min, range);
+ }
+ break;
+ }
+ case IM_GAMUT_INVERT:
+ for (i = 0; i < count; i++)
+ new_map[i] = (T)(invert_op(map[i], min, range)*range + min);
+ break;
+ case IM_GAMUT_ZEROSTART:
+ for (i = 0; i < count; i++)
+ new_map[i] = (T)zerostart_op(map[i], min);
+ break;
+ case IM_GAMUT_SOLARIZE:
+ {
+ T level = (T)(((100 - args[0]) * range) / 100.0f + min);
+ float A = float(level - min) / float(level - max);
+ float B = float(level * range) / float(max - level);
+ for (i = 0; i < count; i++)
+ new_map[i] = solarize_op(map[i], level, A, B);
+ break;
+ }
+ case IM_GAMUT_POW:
+ for (i = 0; i < count; i++)
+ new_map[i] = (T)(norm_pow_op(map[i], min, range, args[0])*range + min);
+ break;
+ case IM_GAMUT_LOG:
+ {
+ float norm = float(log(args[0] + 1));
+ for (i = 0; i < count; i++)
+ new_map[i] = (T)(norm_log_op(map[i], min, range, norm, args[0])*range + min);
+ break;
+ }
+ case IM_GAMUT_EXP:
+ {
+ float norm = float(exp(args[0]) - 1);
+ for (i = 0; i < count; i++)
+ new_map[i] = (T)(norm_exp_op(map[i], min, range, norm, args[0])*range + min);
+ break;
+ }
+ case IM_GAMUT_SLICE:
+ {
+ if (args[0] > args[1]) { float tmp = args[1]; args[1] = args[0]; args[0] = tmp; }
+ if (args[1] > max) args[1] = (float)max;
+ if (args[0] < min) args[0] = (float)min;
+ for (i = 0; i < count; i++)
+ new_map[i] = slice_op(map[i], min, max, (T)args[0], (T)args[1], (int)args[2]);
+ break;
+ }
+ case IM_GAMUT_CROP:
+ {
+ if (args[0] > args[1]) { float tmp = args[1]; args[1] = args[0]; args[0] = tmp; }
+ if (args[1] > max) args[1] = (float)max;
+ if (args[0] < min) args[0] = (float)min;
+ for (i = 0; i < count; i++)
+ new_map[i] = tonecrop_op(map[i], (T)args[0], (T)args[1]);
+ break;
+ }
+ case IM_GAMUT_EXPAND:
+ {
+ if (args[0] > args[1]) { float tmp = args[1]; args[1] = args[0]; args[0] = tmp; }
+ if (args[1] > max) args[1] = (float)max;
+ if (args[0] < min) args[0] = (float)min;
+ float norm = float(max - min)/(args[1] - args[0]);
+ for (i = 0; i < count; i++)
+ new_map[i] = expand_op(map[i], min, max, (T)args[0], norm);
+ break;
+ }
+ case IM_GAMUT_BRIGHTCONT:
+ {
+ float bs = (args[0] * range) / 100.0f;
+ float a = (float)tan((45+args[1]*0.449999)/57.2957795);
+ float b = bs + (float)range*(1.0f - a)/2.0f;
+ for (i = 0; i < count; i++)
+ new_map[i] = line_op(map[i], min, max, a, b);
+ break;
+ }
+ }
+}
+
+void imProcessToneGamut(const imImage* src_image, imImage* dst_image, int op, float *args)
+{
+ int count = src_image->count*src_image->depth;
+
+ switch(src_image->data_type)
+ {
+ case IM_BYTE:
+ DoNormalizedUnaryOp((imbyte*)src_image->data[0], (imbyte*)dst_image->data[0], count, op, args);
+ break;
+ case IM_USHORT:
+ DoNormalizedUnaryOp((imushort*)src_image->data[0], (imushort*)dst_image->data[0], count, op, args);
+ break;
+ case IM_INT:
+ DoNormalizedUnaryOp((int*)src_image->data[0], (int*)dst_image->data[0], count, op, args);
+ break;
+ case IM_FLOAT:
+ DoNormalizedUnaryOp((float*)src_image->data[0], (float*)dst_image->data[0], count, op, args);
+ break;
+ }
+}
+
+void imProcessUnNormalize(const imImage* image, imImage* NewImage)
+{
+ int count = image->count*image->depth;
+
+ float* map = (float*)image->data[0];
+ imbyte* new_map = (imbyte*)NewImage->data[0];
+
+ for (int i = 0; i < count; i++)
+ {
+ if (map[i] > 1)
+ new_map[i] = (imbyte)255;
+ else if (map[i] < 0)
+ new_map[i] = (imbyte)0;
+ else
+ new_map[i] = (imbyte)(map[i]*255);
+ }
+}
+
+template <class T>
+static void DoDirectConv(T* map, imbyte* new_map, int count)
+{
+ for (int i = 0; i < count; i++)
+ {
+ if (map[i] > 255)
+ new_map[i] = (imbyte)255;
+ else if (map[i] < 0)
+ new_map[i] = (imbyte)0;
+ else
+ new_map[i] = (imbyte)(map[i]);
+ }
+}
+
+void imProcessDirectConv(const imImage* image, imImage* NewImage)
+{
+ int count = image->count*image->depth;
+
+ switch(image->data_type)
+ {
+ case IM_USHORT:
+ DoDirectConv((imushort*)image->data[0], (imbyte*)NewImage->data[0], count);
+ break;
+ case IM_INT:
+ DoDirectConv((int*)image->data[0], (imbyte*)NewImage->data[0], count);
+ break;
+ case IM_FLOAT:
+ DoDirectConv((float*)image->data[0], (imbyte*)NewImage->data[0], count);
+ break;
+ }
+}
+
+void imProcessNegative(const imImage* src_image, imImage* dst_image)
+{
+ if (src_image->color_space == IM_MAP)
+ {
+ unsigned char r, g, b;
+ for (int i = 0; i < src_image->palette_count; i++)
+ {
+ imColorDecode(&r, &g, &b, src_image->palette[i]);
+ r = ~r; g = ~g; b = ~b;
+ dst_image->palette[i] = imColorEncode(r, g, b);
+ }
+
+ imImageCopyData(src_image, dst_image);
+ }
+ else if (src_image->color_space == IM_BINARY)
+ {
+ imbyte* map1 = (imbyte*)src_image->data[0];
+ imbyte* map = (imbyte*)dst_image->data[0];
+ for (int i = 0; i < src_image->count; i++)
+ map[i] = map1[i]? 0: 1;
+ }
+ else
+ imProcessToneGamut(src_image, dst_image, IM_GAMUT_INVERT, NULL);
+}