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-rw-r--r--html/en/imlua.html142
-rw-r--r--include/imlua.h12
2 files changed, 70 insertions, 84 deletions
diff --git a/html/en/imlua.html b/html/en/imlua.html
index c7cfc43..651d472 100644
--- a/html/en/imlua.html
+++ b/html/en/imlua.html
@@ -13,21 +13,67 @@
<h2>Lua Binding</h2>
<h3><a name="Overview">Overview</a></h3>
- <p><strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> was developed to make all functionalities of the
- <strong>IM</strong> library available to Lua programmers. To use the <strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong>
- bindings, your executable must be linked with the &quot;imlua&quot; library, and you must call the initialization function
- <strong><font face="Courier New">imlua_open</font></strong> declared in the header file <strong>
- <font face="Courier New">imlua</font><font size="2" face="Courier New">.</font><font face="Courier New">h</font></strong>,
- as seen in the example below:</p>
-
+ <p>
+ All the IM functions are available in Lua, with a few exceptions. We call it <strong>
+ ImLua</strong>. To use them the general application will do require"imlua",
+ and require"imluaxxxx" to all other secondary libraries that are needed. The functions
+ and definitions will be available under the table "im" using the following name
+ rules:</p>
+ <pre>imXxx&nbsp; -&gt; im.Xxx (for functions)<br />IM_XXX -&gt; im.XXX (for definitions)<br />imFileXXX(ifile,... -&gt; ifile:XXX(... (for methods)
+imImageXXX(image,... -&gt; image:XXX(... (for methods)<br /></pre>
+ <p>
+ New functions (without equivalents in C) were implemented to create and destroy
+ objects that do not exist in C. For instance functions were developed
+ to create and destroy palettes.
+ All the metatables have the "tostring"
+ metamethod implemented to help debuging. The <strong>imImage</strong> metatable has the "index" metamethod
+ so you can address its data directly in Lua. Some functions were modified to receive
+ those objects as parameters.</p>
+ <p>
+ Also the functions which receive values by reference in C were modified. Generally,
+ the values of parameters that would have their values modified are now returned
+ by the function in the same order.</p>
+ <p>
+ Notice that, as opposed to C, in which enumeration flags are<i> </i>combined with
+ the bitwise operator OR, in Lua the flags are added arithmetically.</p>
+ <p>
+ In Lua
+all parameters are checked and a Lua error is emitted when the check fails.</p>
+ <p>
+ All the objects are garbage collected by the Lua garbage collector. </p>
+ <p>
+ <span style="color: #ff0000">
+ </span>
+ <span style="color: #ff0000"><span style="color: #000000"> </span></span></p>
+ <h3>
+ Initialization</h3>
+ <p>
+ <strong>Lua</strong> 5.1 "require" can be used for all the <strong>ImLua</strong>
+ libraries. You can use <b>require</b>"<b>imlua</b>" and so on, but the LUA_CPATH
+ must also contains the following:
+ </p>
+ <pre>"./lib?51.so;" [in UNIX]
+
+".\\?51.dll;" [in Windows]
+</pre>
+ <p>
+ The <a href="http://luabinaries.luaforge.net/">LuaBinaries</a> distribution already
+ includes these modifications on the default search path.</p>
+ <p>
+ The simplest form <b>require</b>"<b>im</b>" and so on, can not be used because there
+ are IM dynamic libraries with names that will conflict with the names used by <b>require</b>
+ during search.</p>
+ <p>
+ Additionally you can statically link the <strong>ImLua</strong> libraries, but you
+ must call the initialization functions manually. The <strong><font face="Courier New">
+ imlua_open</font></strong> function is declared in the header file <strong><font
+ face="Courier New">imlua</font><font face="Courier New" size="2">.</font><font face="Courier New">h</font></strong>,
+ see the example below:</p>
+
<div align="center">
<center>
<table cellpadding="10" cellspacing="0" style="border-width: 0; border-collapse: collapse" bordercolor="#111111" id="AutoNumber1">
<tr>
- <th>
- <p align="center">in Lua<span lang="en-us"> </span>5</th>
- </tr>
- <tr>
<td>
<pre>#include &lt;lua.h&gt;
#include &lt;lualib.h&gt;
@@ -39,12 +85,12 @@
luaopen_string(L);
luaopen_math(L);
- luaopen_io(L);
+ luaopen_io(L);
<b> <font color="#FF0000">imlua_open(L);</font>
</b>
lua_dofile(&quot;myprog.lua&quot;);
-
+
lua_close(L);
}</pre>
</td>
@@ -52,71 +98,21 @@
</table>
</center>
</div>
-
- <p>The <strong>imlua_open</strong> function registers all <strong>IM</strong> functions and constants
- your Lua program will need. The use of the <strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> functions in Lua is generally identical to their equivalents in C.
- Nevertheless, there are several exceptions due to differences between the two languages. Notice that, as opposed to C,
- in which the flags are<i> </i>combined with the bitwise operator OR, in Lua the flags are added arithmetically. </p>
- <p>The other secondary libraries also have their initialization functions declared in
- <strong>imlua.h</strong>
- and each one have a separate library to be linked with the application. See <a href="doxygen/group__imlua.html">IM Lua
- 5 Binding</a> reference.</p>
- <p>The I<span lang="en-us">m</span>Lua dynamic libraries are also compatible with the Lua 5 &quot;loadlib&quot; function.<span lang="en-us">
- </span>Here is an example on how to dynamically load I<span lang="en-us">M</span>
- in Lua 5<span lang="en-us">.1</span>:</p>
-<pre>local i<span lang="en-us">m</span>lua_open = package.loadlib(&quot;i<span lang="en-us">m</span>lua51.dll&quot;, &quot;i<span lang="en-us">m</span>lua_open&quot;)
-i<span lang="en-us">m</span>lua_open()</pre>
-<p><strong>Lua</strong> 5.1 &quot;require&quot; can be used for all the <strong>
-ImLua</strong>
-libraries. You can use <b>require</b>&quot;<strong>im</strong><b>lua</b>&quot; and so on, but the LUA_CPATH
-must also contains the following: </p>
-
-<pre>"./lib?51.so;" [in UNIX]
-
-".\\?51.dll;" [in Windows]</pre>
-<p>The <a href="http://luabinaries.luaforge.net/">LuaBinaries</a> distribution already includes these modifications on the
-default search path.</p>
-<p>The simplest form <b>require</b>&quot;<b>i<span lang="en-us">m</span></b>&quot;
-and so on, can not be used because there are IM dynamic libraries with names
-that will conflict with the names used by <b>require</b> during search.</p>
-<h3><a name="New Functions">Function Names and Definitions</a></h3>
-
- <p>In Lua, because of the name space &quot;im&quot; all the functions and definitions have their names prefix changed. The
- general rule is quite simple:</p>
-
- <pre>imXxx -&gt; im.Xxx
-IM_XXX -&gt; im.XXX
-imFileXXX(ifile,... -&gt; ifile:XXX(...
-imImageXXX(image,... -&gt; image:XXX(...</pre>
-
-
-<h3>Modifications to the API</h3>
-
- <p>New functions (without equivalents in C) were implemented to create and
- destroy objects that do not exist in C. For instance functions were developed
- to create and destroy images, files, viceo capture and palette. All the
- metatables have the &quot;tostring&quot; method implemented to help debuging.</p>
-
- <p>Some functions were modified to receive those objects as parameters.</p>
- <p>Also the functions which receive values by reference in C were modified. Generally, the values of
- parameters that would have their values modified are now returned by the function in the same order.</p>
-<p>In C there is no parameter checking in the processing functions, but in Lua
-all parameters are checked and a Lua error is emitted when check fails.</p>
-
-
-<h3>Garbage Collection</h3>
-
- <p>All the objects are garbage collected by the Lua garbage collector.</p>
-<h3><a name="Integration with IMLua">Integration with CDLua</a></h3>
+<h3><a name="Integration with ImLua">Integration with CDLua</a></h3>
- <p>In <b>CDLua</b> there is an additional library providing simple functions to map the
- <strong>imImage</strong>
- structure to the <strong>cdBitmap</strong> structure. And some facilities to
+ <p>In <b>CDLua</b> there is an additional library providing simple functions to map the
+ <strong>imImage</strong>
+ structure to the <strong>cdBitmap</strong> structure. And some facilities to
draw an image in a CD canvas. See also the <a target="_blank" href="http://www.tecgraf.puc-rio.br/cd">CD documentation</a> and
the <a href="doxygen/group__imlua.html">IM Lua 5 Binding</a> reference.</p>
- <p>Color values and palettes can be created and used transparently in both libraries. Palettes and color values are
+ <p>Color values and palettes can be created and used transparently in both libraries. Palettes and color values are
100% compatible between CD and IM.</p>
+ <h3>
+ Reference</h3>
+ <p>
+ See also the <a href="doxygen/group__imlua.html">ImLua 5 Binding Reference</a><span
+ style="color: #ff0000">.</span></p>
</body>
diff --git a/include/imlua.h b/include/imlua.h
index 5714dff..bc07cca 100644
--- a/include/imlua.h
+++ b/include/imlua.h
@@ -11,23 +11,13 @@
extern "C" {
#endif
-/** \defgroup imlua IM Lua 5 Binding
+/** \defgroup imlua ImLua 5 Binding Reference
* \par
* Binding for the Lua 5 scripting language. \n
* Lua 5.1 Copyright (C) 1994-2005 Lua.org, PUC-Rio \n
* R. Ierusalimschy, L. H. de Figueiredo & W. Celes \n
* http://www.lua.org
* \par
- * The name of the functions were changed because of the namespace "im" and because of the object orientation. \n
- * As a general rule use:
-\verbatim
- imXxx -> im.Xxx
- IM_XXX -> im.XXX
- imFileXXX(ifile,... -> ifile:XXX(...
- imImageXXX(image,... -> image:XXX(...
-\endverbatim
- * All the objects are garbage collected by the Lua garbage collector.
- * \par
* See \ref imlua.h
* \ingroup util */