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diff --git a/html/en/capture.html b/html/en/capture.html new file mode 100644 index 0000000..896b65b --- /dev/null +++ b/html/en/capture.html @@ -0,0 +1,40 @@ +<html> + +<head> +<meta http-equiv="Content-Language" content="en-us"> +<meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>Capture</title> +<link rel="stylesheet" type="text/css" href="../style.css"> +</head> + +<body bgcolor="#FFFFFF"> + +<h1>Image Capture Overview</h1> + +  <p>The capture support is designed for live video, it is not for passive  +  digital cameras that only transfer the already taken pictures. Are valid: USB  +  cameras (like most Webcams), Firewire (IEEE 1394) cameras, and analog video  +  capture boards, including TV Tuners. These are called devices.</p> +  <p>The capture functions allows you to:</p> +  <ul> +    <li>list the available devices</li> +    <li>connect to a device</li> +    <li>configure the device</li> +    <li>retrieve an image</li> +  </ul> +  <p>You can list the installed devices and once you connect to a specific  +  device you can control its parameters. Each connected device captures data  +  frames continuously when in Live state otherwise it stays in standby. You can  +  connect to more than one device at the same time. </p> +  <p>Once connected the user can retrieve frames from the device any time. This  +  can be done with one function call, or inside a closed loop for several  +  frames, or inside an idle function to periodically update the screen. The user  +  is not notified when a new frame is available, but every time the user  +  retrieve a frame, if successful, it is a new frame, old frames are discarded  +  when a new frame arrives.</p> +  <p>Currently it is implemented only in Microsoft Windows. </p> + + +</body> + +</html>  | 
