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diff --git a/html/en/imlua.html b/html/en/imlua.html new file mode 100644 index 0000000..63ebd05 --- /dev/null +++ b/html/en/imlua.html @@ -0,0 +1,124 @@ +<html> + +<head> +<meta name="GENERATOR" content="Microsoft FrontPage 12.0"> +<meta name="ProgId" content="FrontPage.Editor.Document"> +<meta http-equiv="Content-Language" content="en-us"> +<title>Lua Binding</title> +<link rel="stylesheet" type="text/css" href="../style.css"> +</head> + +<body> + +<h1>Lua Binding Guide</h1> +<h3><a name="Overview">Overview</a></h3> + + <p><strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> was developed to make all functionalities of the + <strong>IM</strong> library available to Lua programmers. To use the <strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> + bindings, your executable must be linked with the "imlua" library, and you must call the initialization function + <strong><font face="Courier New">imlua_open</font></strong> declared in the header file <strong> + <font face="Courier New">imlua</font><font size="2" face="Courier New">.</font><font face="Courier New">h</font></strong>, + as seen in the example below:</p> + + <div align="center"> + <center> + <table cellpadding="10" cellspacing="0" style="border-width: 0; border-collapse: collapse" bordercolor="#111111" id="AutoNumber1"> + <tr> + <th> + <p align="center">in Lua<span lang="en-us"> </span>5</th> + </tr> + <tr> + <td> + <pre>#include <lua.h> +#include <lualib.h> +#include <lauxlib.h> +<b><font color="#FF0000">#include <imlua.h></font></b></pre> + <pre>void main(void) +{ + lua_State *L = lua_open(); + + luaopen_string(L); + luaopen_math(L); + luaopen_io(L); + +<b> <font color="#FF0000">imlua_open(L);</font> +</b> + lua_dofile("myprog.lua"); + + lua_close(L); +}</pre> + </td> + </tr> + </table> + </center> + </div> + + <p>The <strong>imlua_open</strong> function registers all <strong>IM</strong> functions and constants + your Lua program will need. The use of the <strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> functions in Lua is generally identical to their equivalents in C. + Nevertheless, there are several exceptions due to differences between the two languages. Notice that, as opposed to C, + in which the flags are<i> </i>combined with the bitwise operator OR, in Lua the flags are added arithmetically. </p> + <p>The other secondary libraries also have their initialization functions declared in + <strong>imlua.h</strong> + and each one have a separate library to be linked with the application. See <a href="doxygen/group__imlua.html">IM Lua + 5 Binding</a> reference.</p> + <p>The I<span lang="en-us">m</span>Lua dynamic libraries are also compatible with the Lua 5 "loadlib" function.<span lang="en-us"> + </span>Here is an example on how to dynamically load I<span lang="en-us">M</span> + in Lua 5<span lang="en-us">.1</span>:</p> +<pre>local i<span lang="en-us">m</span>lua_open = package.loadlib("i<span lang="en-us">m</span>lua51.dll", "i<span lang="en-us">m</span>lua_open") +i<span lang="en-us">m</span>lua_open()</pre> +<p><strong>Lua</strong> 5.1 "require" can be used for all the <strong> +ImLua</strong> +libraries. You can use <b>require</b>"<strong>im</strong><b>lua</b>" and so on, but the LUA_CPATH +must also contains the following: </p> + +<pre>"./lib?51.so;" [in UNIX] + +".\\?51.dll;" [in Windows]</pre> +<p>The LuaBinaries distribution already includes these modifications on the +default search path.</p> +<p>The simplest form <b>require</b>"<b>i<span lang="en-us">m</span></b>" +and so on, can not be used because there are IM dynamic libraries with names +that will conflict with the names used by <b>require</b> during search.</p> +<h3><a name="New Functions">Function Names and Definitions</a></h3> + + <p>In Lua, because of the name space "im" all the functions and definitions have their names prefix changed. The + general rule is quite simple:</p> + + <pre>imXxx -> im.Xxx +IM_XXX -> im.XXX +imFileXXX(ifile,... -> ifile:XXX(... +imImageXXX(image,... -> image:XXX(...</pre> + + +<h3>Modifications to the API</h3> + + <p>New functions (without equivalents in C) were implemented to create and + destroy objects that do not exist in C. For instance functions were developed + to create and destroy images, files, viceo capture and palette. All the + metatables have the "tostring" method implemented to help debuging.</p> + + <p>Some functions were modified to receive those objects as parameters.</p> + <p>Also the functions which receive values by reference in C were modified. Generally, the values of + parameters that would have their values modified are now returned by the function in the same order.</p> +<p>In C there is no parameter checking in the processing functions, but in Lua +all parameters are checked and a Lua error is emitted when check fails.</p> + + +<h3>Garbage Collection</h3> + + <p>All the objects are garbage collected by the Lua garbage collector.</p> + +<h3><a name="Integration with IMLua">Integration with CDLua</a></h3> + + <p>In <b>CDLua</b> there is an additional library providing simple functions to map the + <strong>imImage</strong> + structure to the <strong>cdBitmap</strong> structure. And some facilities to + draw an image in a CD canvas. See also the <a target="_blank" href="http://www.tecgraf.puc-rio.br/cd">CD documentation</a> and + the <a href="doxygen/group__imlua.html">IM Lua 5 Binding</a> reference.</p> + <p>Color values and palettes can be created and used transparently in both libraries. Palettes and color values are + 100% compatible between CD and IM.</p> + + +</body> + +</html>
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