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-rw-r--r--test/lua/render.lua50
1 files changed, 0 insertions, 50 deletions
diff --git a/test/lua/render.lua b/test/lua/render.lua
deleted file mode 100644
index b57f906..0000000
--- a/test/lua/render.lua
+++ /dev/null
@@ -1,50 +0,0 @@
-require"imlua"
-require"imlua_process"
-
-local image = im.ImageCreate(500, 500, im.RGB, im.BYTE)
-
-im.ProcessRenderRandomNoise(image)
-image:Save("render_noise.bmp", "BMP")
-
-im.ProcessRenderConstant(image, { 128.0, 0.0, 255.0 })
-image:Save("render_constant.bmp", "BMP")
-
-im.ProcessRenderWheel(image, 100, 200)
-image:Save("render_wheel.bmp", "BMP")
-
-im.ProcessRenderTent(image, 300, 200)
-image:Save("render_tent.bmp", "BMP")
-
-im.ProcessRenderRamp(image, 0, 500, 0)
-image:Save("render_ramp.bmp", "BMP")
-
-im.ProcessRenderBox(image, 200, 200)
-image:Save("render_box.bmp", "BMP")
-
-im.ProcessRenderSinc(image, 100.0, 100.0)
-image:Save("render_sinc.bmp", "BMP")
-
-im.ProcessRenderGaussian(image, 100.0)
-image:Save("render_gaussian.bmp", "BMP")
-
-im.ProcessRenderLapOfGaussian(image, 100.0)
-image:Save("render_lapofgaussian.bmp", "BMP")
-
-im.ProcessRenderCosine(image, 100.0, 100.0)
-image:Save("render_cosine.bmp", "BMP")
-
-im.ProcessRenderGrid(image, 100.0, 100.0)
-image:Save("render_grid.bmp", "BMP")
-
-im.ProcessRenderChessboard(image, 100.0, 100.0)
-image:Save("render_chess.bmp", "BMP")
-
-im.ProcessRenderCone(image, 200)
-image:Save("render_cone.bmp", "BMP")
-
-local render_func = function (x, y, d, param)
- return math.mod(x + y, 256)
-end
-
-im.ProcessRenderOp(image, render_func, "test", {}, 0)
-image:Save("render_func.bmp", "BMP")