From 260844b45c6eedf8e3a1471354074be9ce59e693 Mon Sep 17 00:00:00 2001
From: scuri <scuri>
Date: Wed, 7 Oct 2009 17:42:02 +0000
Subject: *** empty log message ***

---
 html/en/imlua.html | 142 ++++++++++++++++++++++++++---------------------------
 1 file changed, 69 insertions(+), 73 deletions(-)

(limited to 'html')

diff --git a/html/en/imlua.html b/html/en/imlua.html
index c7cfc43..651d472 100644
--- a/html/en/imlua.html
+++ b/html/en/imlua.html
@@ -13,20 +13,66 @@
 <h2>Lua Binding</h2>
 <h3><a name="Overview">Overview</a></h3>
 
-  <p><strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> was developed to make all functionalities of the 
-  <strong>IM</strong> library available to Lua programmers. To use the <strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> 
-  bindings, your executable must be linked with the &quot;imlua&quot; library, and you must call the initialization function
-  <strong><font face="Courier New">imlua_open</font></strong> declared in the header file <strong>
-  <font face="Courier New">imlua</font><font size="2" face="Courier New">.</font><font face="Courier New">h</font></strong>, 
-  as seen in the example below:</p>
-  
+  <p>
+    All the IM functions are available in Lua, with a few exceptions. We call it <strong>
+        ImLua</strong>. To use them the general application will do require"imlua",
+    and require"imluaxxxx" to all other secondary libraries that are needed. The functions
+    and definitions will be available under the table "im" using the following name
+    rules:</p>
+    <pre>imXxx&nbsp; -&gt; im.Xxx    (for functions)<br />IM_XXX -&gt; im.XXX    (for definitions)<br />imFileXXX(ifile,... -&gt; ifile:XXX(...     (for methods)
+imImageXXX(image,... -&gt; image:XXX(...    (for methods)<br /></pre>
+    <p>
+        New functions (without equivalents in C) were implemented to create and destroy
+        objects that do not exist in C. For instance functions were developed
+  to create and destroy palettes.
+        All the metatables have the "tostring"
+        metamethod implemented to help debuging. The <strong>imImage</strong> metatable has the "index" metamethod
+        so you can address its data directly in Lua. Some functions were modified to receive
+        those objects as parameters.</p>
+    <p>
+        Also the functions which receive values by reference in C were modified. Generally,
+        the values of parameters that would have their values modified are now returned
+        by the function in the same order.</p>
+    <p>
+        Notice that, as opposed to C, in which enumeration flags are<i> </i>combined with
+        the bitwise operator OR, in Lua the flags are added arithmetically.</p>
+    <p>
+        In Lua
+all parameters are checked and a Lua error is emitted when the check fails.</p>
+    <p>
+        All the objects are garbage collected by the Lua garbage collector. </p>
+    <p>
+        <span style="color: #ff0000">
+            </span>
+        <span style="color: #ff0000"><span style="color: #000000"> </span></span></p>
+    <h3>
+        Initialization</h3>
+    <p>
+        <strong>Lua</strong> 5.1 "require" can be used for all the <strong>ImLua</strong>
+        libraries. You can use <b>require</b>"<b>imlua</b>" and so on, but the LUA_CPATH
+        must also contains the following:
+    </p>
+    <pre>"./lib?51.so;"    [in UNIX]
+
+".\\?51.dll;"     [in Windows]
+</pre>
+    <p>
+        The <a href="http://luabinaries.luaforge.net/">LuaBinaries</a> distribution already
+        includes these modifications on the default search path.</p>
+    <p>
+        The simplest form <b>require</b>"<b>im</b>" and so on, can not be used because there
+        are IM dynamic libraries with names that will conflict with the names used by <b>require</b>
+        during search.</p>
+    <p>
+        Additionally you can statically link the <strong>ImLua</strong> libraries, but you
+        must call the initialization functions manually. The <strong><font face="Courier New">
+            imlua_open</font></strong> function is declared in the header file <strong><font
+                face="Courier New">imlua</font><font face="Courier New" size="2">.</font><font face="Courier New">h</font></strong>,
+        see the example below:</p>
+
     <div align="center">
       <center>
       <table cellpadding="10" cellspacing="0" style="border-width: 0; border-collapse: collapse" bordercolor="#111111" id="AutoNumber1">
-        <tr>
-          <th>
-          <p align="center">in Lua<span lang="en-us"> </span>5</th>
-        </tr>
         <tr>
           <td>
           <pre>#include &lt;lua.h&gt;
@@ -39,12 +85,12 @@
 
   luaopen_string(L);
   luaopen_math(L);
-  luaopen_io(L);  
+  luaopen_io(L);
 
 <b>  <font color="#FF0000">imlua_open(L);</font>
 </b>
   lua_dofile(&quot;myprog.lua&quot;);
-  
+
   lua_close(L);
 }</pre>
           </td>
@@ -52,71 +98,21 @@
       </table>
       </center>
     </div>
-  
-  <p>The <strong>imlua_open</strong> function registers all <strong>IM</strong> functions and constants 
-  your Lua program will need. The use of the <strong>I</strong><span lang="en-us"><strong>m</strong></span><strong>Lua</strong> functions in Lua is generally identical to their equivalents in C. 
-  Nevertheless, there are several exceptions due to differences between the two languages. Notice that, as opposed to C, 
-  in which the flags are<i> </i>combined with the bitwise operator OR, in Lua the flags are added arithmetically. </p>
-  <p>The other secondary libraries also have their initialization functions declared in 
-  <strong>imlua.h</strong> 
-  and each one have a separate library to be linked with the application. See <a href="doxygen/group__imlua.html">IM Lua 
-  5 Binding</a> reference.</p>
-  <p>The I<span lang="en-us">m</span>Lua dynamic libraries are also compatible with the Lua 5 &quot;loadlib&quot; function.<span lang="en-us">
-  </span>Here is an example on how to dynamically load I<span lang="en-us">M</span> 
-  in Lua 5<span lang="en-us">.1</span>:</p>
-<pre>local i<span lang="en-us">m</span>lua_open = package.loadlib(&quot;i<span lang="en-us">m</span>lua51.dll&quot;, &quot;i<span lang="en-us">m</span>lua_open&quot;)
-i<span lang="en-us">m</span>lua_open()</pre>
-<p><strong>Lua</strong> 5.1 &quot;require&quot; can be used for all the <strong>
-ImLua</strong> 
-libraries. You can use <b>require</b>&quot;<strong>im</strong><b>lua</b>&quot; and so on, but the LUA_CPATH 
-must also contains the following: </p>
-
-<pre>"./lib?51.so;"    [in UNIX]
-
-".\\?51.dll;"     [in Windows]</pre>
-<p>The <a href="http://luabinaries.luaforge.net/">LuaBinaries</a> distribution already includes these modifications on the 
-default search path.</p>
-<p>The simplest form <b>require</b>&quot;<b>i<span lang="en-us">m</span></b>&quot; 
-and so on, can not be used because there are IM dynamic libraries with names 
-that will conflict with the names used by <b>require</b> during search.</p>
-<h3><a name="New Functions">Function Names and Definitions</a></h3>
-
-  <p>In Lua, because of the name space &quot;im&quot; all the functions and definitions have their names prefix changed. The 
-  general rule is quite simple:</p>
-  
-    <pre>imXxx  -&gt; im.Xxx
-IM_XXX -&gt; im.XXX
-imFileXXX(ifile,... -&gt; ifile:XXX(...
-imImageXXX(image,... -&gt; image:XXX(...</pre>
-  
-
-<h3>Modifications to the API</h3>
-
-  <p>New functions (without equivalents in C) were implemented to create and 
-  destroy objects that do not exist in C. For instance functions were developed 
-  to create and destroy images, files, viceo capture and palette. All the 
-  metatables have the &quot;tostring&quot; method implemented to help debuging.</p>
-
-  <p>Some functions were modified to receive those objects as parameters.</p>
-  <p>Also the functions which receive values by reference in C were  modified. Generally, the values of 
-  parameters that would have their values modified are now returned by the function in the same order.</p>
-<p>In C there is no parameter checking in the processing functions, but in Lua 
-all parameters are checked and a Lua error is emitted when check fails.</p>
-  
-
-<h3>Garbage Collection</h3>
-
-  <p>All the objects are garbage collected by the Lua garbage collector.</p>
 
-<h3><a name="Integration with IMLua">Integration with CDLua</a></h3>
+<h3><a name="Integration with ImLua">Integration with CDLua</a></h3>
 
-  <p>In <b>CDLua</b> there is an additional library providing simple functions to map the 
-  <strong>imImage</strong> 
-  structure to the <strong>cdBitmap</strong> structure. And some facilities to 
+  <p>In <b>CDLua</b> there is an additional library providing simple functions to map the
+  <strong>imImage</strong>
+  structure to the <strong>cdBitmap</strong> structure. And some facilities to
 	draw an image in a CD canvas. See also the <a target="_blank" href="http://www.tecgraf.puc-rio.br/cd">CD documentation</a> and
 	the <a href="doxygen/group__imlua.html">IM Lua 5 Binding</a> reference.</p>
-  <p>Color values and palettes can be created and used transparently in both libraries. Palettes and color values are 
+  <p>Color values and palettes can be created and used transparently in both libraries. Palettes and color values are
   100% compatible between CD and IM.</p>
+    <h3>
+        Reference</h3>
+    <p>
+        See also the <a href="doxygen/group__imlua.html">ImLua 5 Binding Reference</a><span
+            style="color: #ff0000">.</span></p>
 
 
 </body>
-- 
cgit v1.2.3