From 5a422aba704c375a307a902bafe658342e209906 Mon Sep 17 00:00:00 2001 From: scuri Date: Fri, 17 Oct 2008 06:10:15 +0000 Subject: First commit - moving from LuaForge to SourceForge --- include/im_process_pon.h | 712 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 712 insertions(+) create mode 100644 include/im_process_pon.h (limited to 'include/im_process_pon.h') diff --git a/include/im_process_pon.h b/include/im_process_pon.h new file mode 100644 index 0000000..cfed5ae --- /dev/null +++ b/include/im_process_pon.h @@ -0,0 +1,712 @@ +/** \file + * \brief Image Processing - Pontual Operations + * + * See Copyright Notice in im_lib.h + */ + +#ifndef __IM_PROCESS_PON_H +#define __IM_PROCESS_PON_H + +#include "im_image.h" + +#if defined(__cplusplus) +extern "C" { +#endif + + + +/** \defgroup arithm Arithmetic Operations + * \par + * Simple math operations for images. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Unary Arithmetic Operations. + * Inverse and log may lead to math exceptions. + * \ingroup arithm */ +enum imUnaryOp { + IM_UN_EQL, /**< equal = a */ + IM_UN_ABS, /**< abssolute = |a| */ + IM_UN_LESS, /**< less = -a */ + IM_UN_INC, /**< increment += a */ + IM_UN_INV, /**< invert = 1/a (#) */ + IM_UN_SQR, /**< square = a*a */ + IM_UN_SQRT, /**< square root = a^(1/2) */ + IM_UN_LOG, /**< natural logarithm = ln(a) (#) */ + IM_UN_EXP, /**< exponential = exp(a) */ + IM_UN_SIN, /**< sine = sin(a) */ + IM_UN_COS, /**< cosine = cos(a) */ + IM_UN_CONJ, /**< complex conjugate = ar - ai*i */ + IM_UN_CPXNORM /**< complex normalization by magnitude = a / cpxmag(a) */ +}; + +/** Apply an arithmetic unary operation. \n + * Can be done in place, images must match size, does not need to match type. + * + * \verbatim im.ProcessUnArithmeticOp(src_image: imImage, dst_image: imImage, op: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessUnArithmeticOpNew(image: imImage, op: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessUnArithmeticOp(const imImage* src_image, imImage* dst_image, int op); + +/** Binary Arithmetic Operations. + * Inverse and log may lead to math exceptions. + * \ingroup arithm */ +enum imBinaryOp { + IM_BIN_ADD, /**< add = a+b */ + IM_BIN_SUB, /**< subtract = a-b */ + IM_BIN_MUL, /**< multiply = a*b */ + IM_BIN_DIV, /**< divide = a/b (#) */ + IM_BIN_DIFF, /**< difference = |a-b| */ + IM_BIN_POW, /**< power = a^b */ + IM_BIN_MIN, /**< minimum = (a < b)? a: b */ + IM_BIN_MAX /**< maximum = (a > b)? a: b */ +}; + +/** Apply a binary arithmetic operation. \n + * Can be done in place, images must match size. \n + * Source images must match type, destiny image can be several types depending on source: \n + * \li byte -> byte, ushort, int, float + * \li ushort -> ushort, int, float + * \li int -> int, float + * \li float -> float + * \li complex -> complex + * One exception is that you can combine complex with float resulting complex. + * + * \verbatim im.ProcessArithmeticOp(src_image1: imImage, src_image2: imImage, dst_image: imImage, op: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessArithmeticOpNew(image1: imImage, image2: imImage, op: number) -> new_image: imImage [in Lua 5] \endverbatim + * The New function will create a new image of the same type of the source images. + * \ingroup arithm */ +void imProcessArithmeticOp(const imImage* src_image1, const imImage* src_image2, imImage* dst_image, int op); + +/** Apply a binary arithmetic operation with a constant value. \n + * Can be done in place, images must match size. \n + * Destiny image can be several types depending on source: \n + * \li byte -> byte, ushort, int, float + * \li ushort -> byte, ushort, int, float + * \li int -> byte, ushort, int, float + * \li float -> float + * \li complex -> complex + * The constant value is type casted to an apropriate type before the operation. + * + * \verbatim im.ProcessArithmeticConstOp(src_image: imImage, src_const: number, dst_image: imImage, op: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessArithmeticConstOpNew(image: imImage, src_const: number, op: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessArithmeticConstOp(const imImage* src_image, float src_const, imImage* dst_image, int op); + +/** Blend two images using an alpha value = [a * alpha + b * (1 - alpha)]. \n + * Can be done in place, images must match size and type. \n + * alpha value must be in the interval [0.0 - 1.0]. + * + * \verbatim im.ProcessBlendConst(src_image1: imImage, src_image2: imImage, dst_image: imImage, alpha: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessBlendConstNew(image1: imImage, image2: imImage, alpha: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessBlendConst(const imImage* src_image1, const imImage* src_image2, imImage* dst_image, float alpha); + +/** Blend two images using an alpha channel = [a * alpha + b * (1 - alpha)]. \n + * Can be done in place, images must match size and type. \n + * alpha_image must have the same data type except for complex images that must be float, and color_space must be IM_GRAY. + * integer alpha values must be: +\verbatim +0 - 255 IM_BYTE +0 - 65535 IM_USHORT +0 - 2147483647 IM_INT +\endverbatim + * that will be normalized to 0 - 1. + * \verbatim im.ProcessBlend(src_image1: imImage, src_image2: imImage, alpha_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessBlendNew(image1: imImage, image2: imImage, alpha_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessBlend(const imImage* src_image1, const imImage* src_image2, const imImage* alpha_image, imImage* dst_image); + +/** Split a complex image into two images with real and imaginary parts \n + * or magnitude and phase parts (polar). \n + * Source image must be IM_CFLOAT, destiny images must be IM_FLOAT. + * + * \verbatim im.ProcessSplitComplex(src_image: imImage, dst_image1: imImage, dst_image2: imImage, do_polar: boolean) [in Lua 5] \endverbatim + * \verbatim im.ProcessSplitComplexNew(image: imImage, do_polar: boolean) -> dst_image1: imImage, dst_image2: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessSplitComplex(const imImage* src_image, imImage* dst_image1, imImage* dst_image2, int do_polar); + +/** Merges two images as the real and imaginary parts of a complex image, \n + * or as magnitude and phase parts (polar = 1). \n + * Source images must be IM_FLOAT, destiny image must be IM_CFLOAT. + * + * \verbatim im.ProcessMergeComplex(src_image1: imImage, src_image2: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessMergeComplexNew(image1: imImage, image2: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessMergeComplex(const imImage* src_image1, const imImage* src_image2, imImage* dst_image, int polar); + +/** Calculates the mean of multiple images. \n + * Images must match size and type. + * + * \verbatim im.ProcessMultipleMean(src_image_list: table of imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessMultipleMeanNew(src_image_list: table of imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessMultipleMean(const imImage** src_image_list, int src_image_count, imImage* dst_image); + +/** Calculates the standard deviation of multiple images. \n + * Images must match size and type. Use \ref imProcessMultipleMean to calculate the mean_image. + * + * \verbatim im.ProcessMultipleStdDev(src_image_list: table of imImage, mean_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessMultipleStdDevNew(src_image_list: table of imImage, mean_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessMultipleStdDev(const imImage** src_image_list, int src_image_count, const imImage *mean_image, imImage* dst_image); + +/** Calculates the auto-covariance of an image with the mean of a set of images. \n + * Images must match size and type. Returns zero if the counter aborted. \n + * Destiny is IM_FLOAT. + * + * \verbatim im.ProcessAutoCovariance(src_image: imImage, mean_image: imImage, dst_image: imImage) -> counter: boolean [in Lua 5] \endverbatim + * \verbatim im.ProcessAutoCovarianceNew(src_image: imImage, mean_image: imImage) -> counter: boolean, new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +int imProcessAutoCovariance(const imImage* src_image, const imImage* mean_image, imImage* dst_image); + +/** Multiplies the conjugate of one complex image with another complex image. \n + * Images must match size. Conj(img1) * img2 \n + * Can be done in-place. + * + * \verbatim im.ProcessMultiplyConj(src_image1: imImage, src_image2: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessMultiplyConjNew(src_image1: imImage, src_image2: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup arithm */ +void imProcessMultiplyConj(const imImage* src_image1, const imImage* src_image2, imImage* dst_image); + + + +/** \defgroup quantize Additional Image Quantization Operations + * \par + * Additionally operations to the \ref imConvertColorSpace function. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Converts a RGB image to a MAP image using uniform quantization + * with an optional 8x8 ordered dither. The RGB image must have data type IM_BYTE. + * + * \verbatim im.ProcessQuantizeRGBUniform(src_image: imImage, dst_image: imImage, do_dither: boolean) [in Lua 5] \endverbatim + * \verbatim im.ProcessQuantizeRGBUniformNew(src_image: imImage, do_dither: boolean) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup quantize */ +void imProcessQuantizeRGBUniform(const imImage* src_image, imImage* dst_image, int do_dither); + +/** Quantizes a gray scale image in less that 256 grays using uniform quantization. \n + * Both images must be IM_BYTE/IM_GRAY. Can be done in place. + * + * \verbatim im.ProcessQuantizeGrayUniform(src_image: imImage, dst_image: imImage, grays: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessQuantizeGrayUniformNew(src_image: imImage, grays: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup quantize */ +void imProcessQuantizeGrayUniform(const imImage* src_image, imImage* dst_image, int grays); + + + +/** \defgroup histo Histogram Based Operations + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Performs an histogram expansion based on a percentage of the number of pixels. \n + * Percentage defines an amount of pixels to include at the lowest level and at the highest level. + * If its is zero only empty counts of the histogram will be considered. \n + * Images must be IM_BYTE/(IM_RGB or IM_GRAY). Can be done in place. \n + * To expand the gammut without using the histogram, by just specifing the lowest and highest levels + * use the \ref IM_GAMUT_EXPAND tone gammut operation (\ref imProcessToneGamut). + * + * \verbatim im.ProcessExpandHistogram(src_image: imImage, dst_image: imImage, percent: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessExpandHistogramNew(src_image: imImage, percent: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup histo */ +void imProcessExpandHistogram(const imImage* src_image, imImage* dst_image, float percent); + +/** Performs an histogram equalization. \n + * Images must be IM_BYTE/(IM_RGB or IM_GRAY). Can be done in place. + * + * \verbatim im.ProcessEqualizeHistogram(src_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessEqualizeHistogramNew(src_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup histo */ +void imProcessEqualizeHistogram(const imImage* src_image, imImage* dst_image); + + + +/** \defgroup colorproc Color Processing Operations + * \par + * Operations to change the color components configuration. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Split a RGB image into luma and chroma. \n + * Chroma is calculated as R-Y,G-Y,B-Y. Source image must be IM_RGB/IM_BYTE. \n + * luma image is IM_GRAY/IM_BYTE and chroma is IM_RGB/IM_BYTE. \n + * Source and destiny must have the same size. + * + * \verbatim im.ProcessSplitYChroma(src_image: imImage, y_image: imImage, chroma_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessSplitYChromaNew(src_image: imImage) -> y_image: imImage, chroma_image: imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessSplitYChroma(const imImage* src_image, imImage* y_image, imImage* chroma_image); + +/** Split a RGB image into HSI planes. \n + * Source image must be IM_RGB/IM_BYTE,IM_FLOAT. Destiny images are all IM_GRAY/IM_FLOAT. \n + * Source images must normalized to 0-1 if type is IM_FLOAT (\ref imProcessToneGamut can be used). See \ref hsi for a definition of the color conversion.\n + * Source and destiny must have the same size. + * + * \verbatim im.ProcessSplitHSI(src_image: imImage, h_image: imImage, s_image: imImage, i_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessSplitHSINew(src_image: imImage) -> h_image: imImage, s_image: imImage, i_image: imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessSplitHSI(const imImage* src_image, imImage* h_image, imImage* s_image, imImage* i_image); + +/** Merge HSI planes into a RGB image. \n + * Source images must be IM_GRAY/IM_FLOAT. Destiny image can be IM_RGB/IM_BYTE,IM_FLOAT. \n + * Source and destiny must have the same size. See \ref hsi for a definition of the color conversion. + * + * \verbatim im.ProcessMergeHSI(h_image: imImage, s_image: imImage, i_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessMergeHSINew(h_image: imImage, s_image: imImage, i_image: imImage) -> dst_image: imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessMergeHSI(const imImage* h_image, const imImage* s_image, const imImage* i_image, imImage* dst_image); + +/** Split a multicomponent image into separate components.\n + * Destiny images must be IM_GRAY. Size and data types must be all the same.\n + * The number of destiny images must match the depth of the source image. + * + * \verbatim im.ProcessSplitComponents(src_image: imImage, dst_image_list: table of imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessSplitComponentsNew(src_image: imImage) -> dst_image_list: table of imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessSplitComponents(const imImage* src_image, imImage** dst_image_list); + +/** Merges separate components into a multicomponent image.\n + * Source images must be IM_GRAY. Size and data types must be all the same.\n + * The number of source images must match the depth of the destiny image. + * + * \verbatim im.ProcessMergeComponents(src_image_list: table of imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessMergeComponentsNew(src_image_list: table of imImage) -> dst_image: imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessMergeComponents(const imImage** src_image_list, imImage* dst_image); + +/** Normalize the color components by their sum. Example: c1 = c1/(c1+c2+c3). \n + * Destiny image must be IM_FLOAT. + * + * \verbatim im.ProcessNormalizeComponents(src_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessNormalizeComponentsNew(src_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessNormalizeComponents(const imImage* src_image, imImage* dst_image); + +/** Replaces the source color by the destiny color. \n + * The color will be type casted to the image data type. \n + * The colors must have the same number of components of the images. \n + * Supports all color spaces and all data types except IM_CFLOAT. + * + * \verbatim im.ProcessReplaceColor(src_image: imImage, dst_image: imImage, src_color: table of numbers, dst_color: table of numbers) [in Lua 5] \endverbatim + * \verbatim im.ProcessReplaceColorNew(src_image: imImage, src_color: table of numbers, dst_color: table of numbers) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup colorproc */ +void imProcessReplaceColor(const imImage* src_image, imImage* dst_image, float* src_color, float* dst_color); + + + +/** \defgroup logic Logical Arithmetic Operations + * \par + * Logical binary math operations for images. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Logical Operations. + * \ingroup logic */ +enum imLogicOp { + IM_BIT_AND, /**< and = a & b */ + IM_BIT_OR, /**< or = a | b */ + IM_BIT_XOR /**< xor = ~(a | b) */ +}; + +/** Apply a logical operation.\n + * Images must have data type IM_BYTE, IM_USHORT or IM_INT. Can be done in place. + * + * \verbatim im.ProcessBitwiseOp(src_image1: imImage, src_image2: imImage, dst_image: imImage, op: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessBitwiseOpNew(src_image1: imImage, src_image2: imImage, op: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup logic */ +void imProcessBitwiseOp(const imImage* src_image1, const imImage* src_image2, imImage* dst_image, int op); + +/** Apply a logical NOT operation.\n + * Images must have data type IM_BYTE, IM_USHORT or IM_INT. Can be done in place. + * + * \verbatim im.ProcessBitwiseNot(src_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessBitwiseNotNew(src_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup logic */ +void imProcessBitwiseNot(const imImage* src_image, imImage* dst_image); + +/** Apply a bit mask. \n + * The same as imProcessBitwiseOp but the second image is replaced by a fixed mask. \n + * Images must have data type IM_BYTE. It is valid only for AND, OR and XOR. Can be done in place. + * + * \verbatim im.ProcessBitMask(src_image: imImage, dst_image: imImage, mask: string, op: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessBitMaskNew(src_image: imImage, mask: string, op: number) -> new_image: imImage [in Lua 5] \endverbatim + * In Lua, mask is a string with 0s and 1s, for example: "11001111". + * \ingroup logic */ +void imProcessBitMask(const imImage* src_image, imImage* dst_image, unsigned char mask, int op); + +/** Extract or Reset a bit plane. For ex: 000X0000 or XXX0XXXX (plane=3).\n + * Images must have data type IM_BYTE. Can be done in place. + * + * \verbatim im.ProcessBitPlane(src_image: imImage, dst_image: imImage, plane: number, do_reset: boolean) [in Lua 5] \endverbatim + * \verbatim im.ProcessBitPlaneNew(src_image: imImage, plane: number, do_reset: boolean) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup logic */ +void imProcessBitPlane(const imImage* src_image, imImage* dst_image, int plane, int do_reset); + + + +/** \defgroup render Synthetic Image Render + * \par + * Renders some 2D mathematical functions as images. All the functions operates in place + * and supports all data types except IM_CFLOAT. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Render Funtion. + * \verbatim render_func(x: number, y: number, d: number, param: table of number) -> value: number [in Lua 5] \endverbatim + * \ingroup render */ +typedef float (*imRenderFunc)(int x, int y, int d, float* param); + +/** Render Conditional Funtion. + * \verbatim render_cond_func(x: number, y: number, d: number, param: table of number) -> value: number, cond: boolean [in Lua 5] \endverbatim + * \ingroup render */ +typedef float (*imRenderCondFunc)(int x, int y, int d, int *cond, float* param); + +/** Render a synthetic image using a render function. \n + * plus will make the render be added to the current image data, + * or else all data will be replaced. All the render functions use this or the conditional function. \n + * Returns zero if the counter aborted. + * + * \verbatim im.ProcessRenderOp(image: imImage, render_func: function, render_name: string, param: table of number, plus: boolean) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderOp(imImage* image, imRenderFunc render_func, char* render_name, float* param, int plus); + +/** Render a synthetic image using a conditional render function. \n + * Data will be rendered only if the condional param is true. \n + * Returns zero if the counter aborted. + * + * \verbatim im.ProcessRenderCondOp(image: imImage, render_cond_func: function, render_name: string, param: table of number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderCondOp(imImage* image, imRenderCondFunc render_cond_func, char* render_name, float* param); + +/** Render speckle noise on existing data. Can be done in place. + * + * \verbatim im.ProcessRenderAddSpeckleNoise(src_image: imImage, dst_image: imImage, percent: number) -> counter: boolean [in Lua 5] \endverbatim + * \verbatim im.ProcessRenderAddSpeckleNoiseNew(src_image: imImage, percent: number) -> counter: boolean, new_image: imImage [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderAddSpeckleNoise(const imImage* src_image, imImage* dst_image, float percent); + +/** Render gaussian noise on existing data. Can be done in place. + * + * \verbatim im.ProcessRenderAddGaussianNoise(src_image: imImage, dst_image: imImage, mean: number, stddev: number) -> counter: boolean [in Lua 5] \endverbatim + * \verbatim im.ProcessRenderAddGaussianNoiseNew(src_image: imImage, mean: number, stddev: number) -> counter: boolean, new_image: imImage [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderAddGaussianNoise(const imImage* src_image, imImage* dst_image, float mean, float stddev); + +/** Render uniform noise on existing data. Can be done in place. + * + * \verbatim im.ProcessRenderAddUniformNoise(src_image: imImage, dst_image: imImage, mean: number, stddev: number) -> counter: boolean [in Lua 5] \endverbatim + * \verbatim im.ProcessRenderAddUniformNoiseNew(src_image: imImage, mean: number, stddev: number) -> counter: boolean, new_image: imImage [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderAddUniformNoise(const imImage* src_image, imImage* dst_image, float mean, float stddev); + +/** Render random noise. + * + * \verbatim im.ProcessRenderRandomNoise(image: imImage) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderRandomNoise(imImage* image); + +/** Render a constant. The number of values must match the depth of the image. + * + * \verbatim im.ProcessRenderConstant(image: imImage, value: table of number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderConstant(imImage* image, float* value); + +/** Render a centered wheel. + * + * \verbatim im.ProcessRenderWheel(image: imImage, internal_radius: number, external_radius: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderWheel(imImage* image, int internal_radius, int external_radius); + +/** Render a centered cone. + * + * \verbatim im.ProcessRenderCone(image: imImage, radius: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderCone(imImage* image, int radius); + +/** Render a centered tent. + * + * \verbatim im.ProcessRenderTent(image: imImage, tent_width: number, tent_height: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderTent(imImage* image, int tent_width, int tent_height); + +/** Render a ramp. Direction can be vertical (1) or horizontal (0). + * + * \verbatim im.ProcessRenderRamp(image: imImage, start: number, end: number, vert_dir: boolean) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderRamp(imImage* image, int start, int end, int vert_dir); + +/** Render a centered box. + * + * \verbatim im.ProcessRenderBox(image: imImage, box_width: number, box_height: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderBox(imImage* image, int box_width, int box_height); + +/** Render a centered sinc. + * + * \verbatim im.ProcessRenderSinc(image: imImage, x_period: number, y_period: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderSinc(imImage* image, float x_period, float y_period); + +/** Render a centered gaussian. + * + * \verbatim im.ProcessRenderGaussian(image: imImage, stddev: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderGaussian(imImage* image, float stddev); + +/** Render the laplacian of a centered gaussian. + * + * \verbatim im.ProcessRenderLapOfGaussian(image: imImage, stddev: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderLapOfGaussian(imImage* image, float stddev); + +/** Render a centered cosine. + * + * \verbatim im.ProcessRenderCosine(image: imImage, x_period: number, y_period: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderCosine(imImage* image, float x_period, float y_period); + +/** Render a centered grid. + * + * \verbatim im.ProcessRenderGrid(image: imImage, x_space: number, y_space: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderGrid(imImage* image, int x_space, int y_space); + +/** Render a centered chessboard. + * + * \verbatim im.ProcessRenderChessboard(image: imImage, x_space: number, y_space: number) -> counter: boolean [in Lua 5] \endverbatim + * \ingroup render */ +int imProcessRenderChessboard(imImage* image, int x_space, int y_space); + + + +/** \defgroup tonegamut Tone Gamut Operations + * \par + * Operations that try to preserve the min-max interval in the output (the dynamic range). + * \par + * See \ref im_process_pon.h + * \ingroup process */ + + +/** Tone Gamut Operations. + * \ingroup tonegamut */ +enum imToneGamut { + IM_GAMUT_NORMALIZE, /**< normalize = (a-min) / (max-min) (destiny image must be IM_FLOAT) */ + IM_GAMUT_POW, /**< pow = ((a-min) / (max-min))^gamma * (max-min) + min \n + param[0]=gamma */ + IM_GAMUT_LOG, /**< log = log(K * (a-min) / (max-min) + 1))*(max-min)/log(K+1) + min \n + param[0]=K (K>0) */ + IM_GAMUT_EXP, /**< exp = (exp(K * (a-min) / (max-min)) - 1))*(max-min)/(exp(K)-1) + min \n + param[0]=K */ + IM_GAMUT_INVERT, /**< invert = max - (a-min) */ + IM_GAMUT_ZEROSTART, /**< zerostart = a - min */ + IM_GAMUT_SOLARIZE, /**< solarize = a < level ? a: (level * (max-min) - a * (level-min)) / (max-level) \n + param[0]=level percentage (0-100) relative to min-max \n + photography solarization effect. */ + IM_GAMUT_SLICE, /**< slice = start < a || a > end ? min: binarize? max: a \n + param[0]=start, param[1]=end, param[2]=binarize */ + IM_GAMUT_EXPAND, /**< expand = a < start ? min: a > end ? max : (a-start)*(max-min)/(end-start) + min \n + param[0]=start, param[1]=end */ + IM_GAMUT_CROP, /**< crop = a < start ? start: a > end ? end : a \n + param[0]=start, param[1]=end */ + IM_GAMUT_BRIGHTCONT /**< brightcont = a < min ? min: a > max ? max: a * tan(c_a) + b_s + (max-min)*(1 - tan(c_a))/2 \n + param[0]=bright_shift (-100%..+100%), param[1]=contrast_factor (-100%..+100%) \n + change brightness and contrast simultaneously. */ +}; + +/** Apply a gamut operation with arguments. \n + * Supports all data types except IM_CFLOAT. \n + * The linear operation do a special convertion when min > 0 and max < 1, it forces min=0 and max=1. \n + * IM_BYTE images have min=0 and max=255 always. \n + * Can be done in place. When there is no extra params use NULL. + * + * \verbatim im.ProcessToneGamut(src_image: imImage, dst_image: imImage, op: number, param: table of number) [in Lua 5] \endverbatim + * \verbatim im.ProcessToneGamutNew(src_image: imImage, op: number, param: table of number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup tonegamut */ +void imProcessToneGamut(const imImage* src_image, imImage* dst_image, int op, float* param); + +/** Converts from (0-1) to (0-255), crop out of bounds values. \n + * Source image must be IM_FLOAT, and destiny image must be IM_BYTE. + * + * \verbatim im.ProcessUnNormalize(src_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessUnNormalizeNew(src_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup tonegamut */ +void imProcessUnNormalize(const imImage* src_image, imImage* dst_image); + +/** Directly converts IM_USHORT, IM_INT and IM_FLOAT into IM_BYTE images. \n + * This can also be done using \ref imConvertDataType with IM_CAST_DIRECT. + * + * \verbatim im.ProcessDirectConv(src_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessDirectConvNew(src_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup tonegamut */ +void imProcessDirectConv(const imImage* src_image, imImage* dst_image); + +/** A negative effect. Uses \ref imProcessToneGamut with IM_GAMUT_INVERT for non MAP images. \n + * Supports all color spaces and all data types except IM_CFLOAT. \n + * Can be done in place. + * + * \verbatim im.ProcessNegative(src_image: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessNegativeNew(src_image: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup tonegamut */ +void imProcessNegative(const imImage* src_image, imImage* dst_image); + + + +/** \defgroup threshold Threshold Operations + * \par + * Operations that converts a usually IM_GRAY/IM_BYTE image into a IM_BINARY image using several threshold techniques. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + +/** Apply a manual threshold. \n + * threshold = a <= level ? 0: value \n + * Normal value is 1 but another common value is 255. Can be done in place for IM_BYTE source. \n + * Supports all integer IM_GRAY images as source, and IM_BINARY as destiny. + * + * \verbatim im.ProcessThreshold(src_image: imImage, dst_image: imImage, level: number, value: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessThresholdNew(src_image: imImage, level: number, value: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessThreshold(const imImage* src_image, imImage* dst_image, int level, int value); + +/** Apply a threshold by the difference of two images. \n + * threshold = a1 <= a2 ? 0: 1 \n + * Can be done in place. + * + * \verbatim im.ProcessThresholdByDiff(src_image1: imImage, src_image2: imImage, dst_image: imImage) [in Lua 5] \endverbatim + * \verbatim im.ProcessThresholdByDiffNew(src_image1: imImage, src_image2: imImage) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessThresholdByDiff(const imImage* src_image1, const imImage* src_image2, imImage* dst_image); + +/** Apply a threshold by the Hysteresis method. \n + * Hysteresis thersholding of edge pixels. Starting at pixels with a + * value greater than the HIGH threshold, trace a connected sequence + * of pixels that have a value greater than the LOW threhsold. \n + * Supports only IM_BYTE images. + * Note: could not find the original source code author name. + * + * \verbatim im.ProcessHysteresisThreshold(src_image: imImage, dst_image: imImage, low_thres: number, high_thres: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessHysteresisThresholdNew(src_image: imImage, low_thres: number, high_thres: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessHysteresisThreshold(const imImage* src_image, imImage* dst_image, int low_thres, int high_thres); + +/** Estimates hysteresis low and high threshold levels. \n + * Supports only IM_BYTE images. + * Usefull for \ref imProcessHysteresisThreshold. + * + * \verbatim im.ProcessHysteresisThresEstimate(image: imImage) -> low_level: number, high_level: number [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessHysteresisThresEstimate(const imImage* image, int *low_level, int *high_level); + +/** Calculates the threshold level for manual threshold using an uniform error approach. \n + * Supports only IM_BYTE images. + * Extracted from XITE, Copyright 1991, Blab, UiO \n + * http://www.ifi.uio.no/~blab/Software/Xite/ +\verbatim + Reference: + S. M. Dunn & D. Harwood & L. S. Davis: + "Local Estimation of the Uniform Error Threshold" + IEEE Trans. on PAMI, Vol PAMI-6, No 6, Nov 1984. + Comments: It only works well on images whith large objects. + Author: Olav Borgli, BLAB, ifi, UiO + Image processing lab, Department of Informatics, University of Oslo +\endverbatim + * Returns the used level. + * + * \verbatim im.ProcessUniformErrThreshold(src_image: imImage, dst_image: imImage) -> level: number [in Lua 5] \endverbatim + * \verbatim im.ProcessUniformErrThresholdNew(src_image: imImage) -> level: number, new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +int imProcessUniformErrThreshold(const imImage* src_image, imImage* dst_image); + +/** Apply a dithering on each image channel by using a difusion error method. \n + * It can be applied on any IM_BYTE images. It will "threshold" each channel indivudually, so + * source and destiny must be of the same depth. + * + * \verbatim im.ProcessDifusionErrThreshold(src_image: imImage, dst_image: imImage, level: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessDifusionErrThresholdNew(src_image: imImage, level: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessDifusionErrThreshold(const imImage* src_image, imImage* dst_image, int level); + +/** Calculates the threshold level for manual threshold using a percentage of pixels + * that should stay bellow the threshold. \n + * Supports only IM_BYTE images. + * Returns the used level. + * + * \verbatim im.ProcessPercentThreshold(src_image: imImage, dst_image: imImage, percent: number) -> level: number [in Lua 5] \endverbatim + * \verbatim im.ProcessPercentThresholdNew(src_image: imImage, percent: number) -> level: number, new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +int imProcessPercentThreshold(const imImage* src_image, imImage* dst_image, float percent); + +/** Calculates the threshold level for manual threshold using the Otsu approach. \n + * Returns the used level. \n + * Supports only IM_BYTE images. + * Original implementation by Flavio Szenberg. + * + * \verbatim im.ProcessOtsuThreshold(src_image: imImage, dst_image: imImage) -> level: number [in Lua 5] \endverbatim + * \verbatim im.ProcessOtsuThresholdNew(src_image: imImage) -> level: number, new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +int imProcessOtsuThreshold(const imImage* src_image, imImage* dst_image); + +/** Calculates the threshold level for manual threshold using (max-min)/2. \n + * Returns the used level. \n + * Supports all integer IM_GRAY images as source, and IM_BINARY as destiny. + * + * \verbatim im.ProcessMinMaxThreshold(src_image: imImage, dst_image: imImage) -> level: number [in Lua 5] \endverbatim + * \verbatim im.ProcessMinMaxThresholdNew(src_image: imImage) -> level: number, new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +int imProcessMinMaxThreshold(const imImage* src_image, imImage* dst_image); + +/** Estimates Local Max threshold level for IM_BYTE images. + * + * \verbatim im.ProcessLocalMaxThresEstimate(image: imImage) -> level: number [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessLocalMaxThresEstimate(const imImage* image, int *level); + +/** Apply a manual threshold using an interval. \n + * threshold = start_level <= a <= end_level ? 1: 0 \n + * Normal value is 1 but another common value is 255. Can be done in place for IM_BYTE source. \n + * Supports all integer IM_GRAY images as source, and IM_BINARY as destiny. + * + * \verbatim im.ProcessSliceThreshold(src_image: imImage, dst_image: imImage, start_level: number, end_level: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessSliceThresholdNew(src_image: imImage, start_level: number, end_level: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup threshold */ +void imProcessSliceThreshold(const imImage* src_image, imImage* dst_image, int start_level, int end_level); + + +/** \defgroup effects Special Effects + * \par + * Operations to change image appearance. + * \par + * See \ref im_process_pon.h + * \ingroup process */ + + +/** Generates a zoom in effect averaging colors inside a square region. \n + * Operates only on IM_BYTE images. + * + * \verbatim im.ProcessPixelate(src_image: imImage, dst_image: imImage, box_size: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessPixelateNew(src_image: imImage, box_size: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup effects */ +void imProcessPixelate(const imImage* src_image, imImage* dst_image, int box_size); + +/** A simple Posterize effect. It reduces the number of colors in the image eliminating + * less significant bit planes. Can have 1 to 7 levels. See \ref imProcessBitMask. \n + * Images must have data type IM_BYTE. + * + * \verbatim im.ProcessPosterize(src_image: imImage, dst_image: imImage, level: number) [in Lua 5] \endverbatim + * \verbatim im.ProcessPosterizeNew(src_image: imImage, level: number) -> new_image: imImage [in Lua 5] \endverbatim + * \ingroup effects */ +void imProcessPosterize(const imImage* src_image, imImage* dst_image, int level); + + + +#if defined(__cplusplus) +} +#endif + +#endif -- cgit v1.2.3