/** \file * \brief HSI Color Manipulation * * See Copyright Notice in im_lib.h */ #ifndef __IM_COLORHSI_H #define __IM_COLORHSI_H #if defined(__cplusplus) extern "C" { #endif /** \defgroup hsi HSI Color Coordinate System Conversions * * \par * HSI is just the RGB color space written in a different coordinate system. * \par * "I" is defined along the cube diagonal. It ranges from 0 (black) to 1 (white). \n * HS are the polar coordinates of a plane normal to "I". \n * "S" is the normal distance from the diagonal of the RGB cube. It ranges from 0 to Smax. \n * "H" is the angle starting from the red vector, given in degrees. * \par * This is not a new color space, this is exactly the same gammut as RGB. \n * Since it is still a cube, Smax depends on H. * \par * See \ref im_colorhsi.h * \ingroup color */ /** Returns the maximum S for H (here in radians) and I. * \ingroup hsi */ float imColorHSI_Smax(float h, double cosh, double sinh, float i); /** Returns I where S is maximum given H (here in radians). * \ingroup hsi */ float imColorHSI_ImaxS(float h, double cosh, double sinh); /** Converts from RGB to HSI. * \ingroup hsi */ void imColorRGB2HSI(float r, float g, float b, float *h, float *s, float *i); /** Converts from RGB (byte) to HSI. * \ingroup hsi */ void imColorRGB2HSIbyte(unsigned char r, unsigned char g, unsigned char b, float *h, float *s, float *i); /** Converts from HSI to RGB. * \ingroup hsi */ void imColorHSI2RGB(float h, float s, float i, float *r, float *g, float *b); /** Converts from HSI to RGB (byte). * \ingroup hsi */ void imColorHSI2RGBbyte(float h, float s, float i, unsigned char *r, unsigned char *g, unsigned char *b); #if defined(__cplusplus) } #endif #endif