local description = [=[ Usage: lua bin2c.lua [+]filename [status] Write a C source file to standard output. When this C source file is included in another C source file, it has the effect of loading and running the specified file at that point in the program. The file named by 'filename' contains either Lua byte code or Lua source. Its contents are used to generate the C output. If + is used, then the contents of 'filename' are first compiled before being used to generate the C output. If given, 'status' names a C variable used to store the return value of either luaL_loadbuffer() or lua_pcall(). Otherwise, the return values of these functions will be unavailable. This program is (overly) careful to generate output identical to the output generated by bin2c5.1 from LuaBinaries. http://lua-users.org/wiki/BinTwoCee ]=] if not arg or not arg[1] then io.stderr:write(description) return end local compile, filename = arg[1]:match"^(+?)(.*)" local status = arg[2] local content = compile=="+" and string.dump(assert(loadfile(filename))) or assert(io.open(filename,"rb")):read"*a" local function boilerplate(fmt) return string.format(fmt, status and "("..status.."=" or "", filename, status and ")" or "", status and status.."=" or "", filename) end local dump do local numtab={}; for i=0,255 do numtab[string.char(i)]=("%3d,"):format(i) end function dump(str) return (str:gsub(".", numtab):gsub(("."):rep(80), "%0\n")) end end io.write(boilerplate[=[ /* code automatically generated by bin2c -- DO NOT EDIT */ { /* #include'ing this file in a C program is equivalent to calling if (%sluaL_loadfile(L,%q)%s==0) %slua_pcall(L, 0, 0, 0); */ /* %s */ static const unsigned char B1[]={ ]=], dump(content), boilerplate[=[ }; if (%sluaL_loadbuffer(L,(const char*)B1,sizeof(B1),%q)%s==0) %slua_pcall(L, 0, 0, 0); } ]=])