require"imlua" require"iuplua" require"cdlua" require"cdluaiup" require"imlua_cd" image = im.FileImageLoad("flower.jpg") -- directly load the image at index 0. it will open and close the file cnv = iup.canvas{rastersize = image:Width().."x"..image:Height(), border = "NO"} cnv.image = image -- store the new image in the IUP canvas as an attribute function cnv:map_cb() -- the CD canvas can only be created when the IUP canvas is mapped self.canvas = cd.CreateCanvas(cd.IUP, self) end function cnv:action() -- called everytime the IUP canvas needs to be repainted self.canvas:Activate() self.canvas:Clear() self.image:cdCanvasPutImageRect(self.canvas, 0, 0, 0, 0, 0, 0, 0, 0) -- use default values end dlg = iup.dialog{cnv} function dlg:close_cb() cnv.image:Destroy() cnv.canvas:Kill() self:destroy() return iup.IGNORE -- because we destroy the dialog end dlg:show() iup.MainLoop()