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authorroot <root>2008-07-08 09:49:15 +0000
committerroot <root>2008-07-08 09:49:15 +0000
commit8424f318a14e186bc394e9117a038a8a585efe2e (patch)
treef962ea033a51106a484f642c8524d8f5d614d7a1
parent56dce0a1998a41311a02bda53fb827041e14b699 (diff)
*** empty log message ***rel-3_431
-rw-r--r--ev.pod30
1 files changed, 20 insertions, 10 deletions
diff --git a/ev.pod b/ev.pod
index a3b54e1..199454d 100644
--- a/ev.pod
+++ b/ev.pod
@@ -606,21 +606,22 @@ Here are the gory details of what C<ev_loop> does:
- Before the first iteration, call any pending watchers.
* If EVFLAG_FORKCHECK was used, check for a fork.
- - If a fork was detected, queue and call all fork watchers.
+ - If a fork was detected (by any means), queue and call all fork watchers.
- Queue and call all prepare watchers.
- - If we have been forked, recreate the kernel state.
+ - If we have been forked, detach and recreate the kernel state
+ as to not disturb the other process.
- Update the kernel state with all outstanding changes.
- - Update the "event loop time".
+ - Update the "event loop time" (ev_now ()).
- Calculate for how long to sleep or block, if at all
(active idle watchers, EVLOOP_NONBLOCK or not having
any active watchers at all will result in not sleeping).
- Sleep if the I/O and timer collect interval say so.
- Block the process, waiting for any events.
- Queue all outstanding I/O (fd) events.
- - Update the "event loop time" and do time jump handling.
+ - Update the "event loop time" (ev_now ()), and do time jump adjustments.
- Queue all outstanding timers.
- Queue all outstanding periodics.
- - If no events are pending now, queue all idle watchers.
+ - Unless any events are pending now, queue all idle watchers.
- Queue all check watchers.
- Call all queued watchers in reverse order (i.e. check watchers first).
Signals and child watchers are implemented as I/O watchers, and will
@@ -635,7 +636,7 @@ anymore.
... queue jobs here, make sure they register event watchers as long
... as they still have work to do (even an idle watcher will do..)
ev_loop (my_loop, 0);
- ... jobs done. yeah!
+ ... jobs done or somebody called unloop. yeah!
=item ev_unloop (loop, how)
@@ -681,12 +682,14 @@ Example: For some weird reason, unregister the above signal handler again.
=item ev_set_timeout_collect_interval (loop, ev_tstamp interval)
These advanced functions influence the time that libev will spend waiting
-for events. Both are by default C<0>, meaning that libev will try to
-invoke timer/periodic callbacks and I/O callbacks with minimum latency.
+for events. Both time intervals are by default C<0>, meaning that libev
+will try to invoke timer/periodic callbacks and I/O callbacks with minimum
+latency.
Setting these to a higher value (the C<interval> I<must> be >= C<0>)
-allows libev to delay invocation of I/O and timer/periodic callbacks to
-increase efficiency of loop iterations.
+allows libev to delay invocation of I/O and timer/periodic callbacks
+to increase efficiency of loop iterations (or to increase power-saving
+opportunities).
The background is that sometimes your program runs just fast enough to
handle one (or very few) event(s) per loop iteration. While this makes
@@ -712,6 +715,13 @@ interactive servers (of course not for games), likewise for timeouts. It
usually doesn't make much sense to set it to a lower value than C<0.01>,
as this approaches the timing granularity of most systems.
+Setting the I<timeout collect interval> can improve the opportunity for
+saving power, as the program will "bundle" timer callback invocations that
+are "near" in time together, by delaying some, thus reducing the number of
+times the process sleeps and wakes up again. Another useful technique to
+reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure
+they fire on, say, one-second boundaries only.
+
=item ev_loop_verify (loop)
This function only does something when C<EV_VERIFY> support has been