diff options
author | root <root> | 2008-10-23 07:18:21 +0000 |
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committer | root <root> | 2008-10-23 07:18:21 +0000 |
commit | 14d49ea37dd0e9c13cdd296b88a967ae6aec3d7b (patch) | |
tree | cde864d66575e4276a14687f04c19331866159f4 | |
parent | 88e938e5a108492683ea847bc9233c9f054f4cc0 (diff) |
*** empty log message ***
-rw-r--r-- | Changes | 4 | ||||
-rw-r--r-- | ev.pod | 126 |
2 files changed, 90 insertions, 40 deletions
@@ -7,6 +7,10 @@ WISH? monotonic clocks times/GetTickCount for coarse corrections? ADD fails with EEXIST. - use memset to initialise most arrays now and do away with the init functions. + - expand time-out strategies into a "Be smart about timeouts" section. + - drop the "struct" from all ev_watcher declarations in the + documentation (yeah, it was a mistake to have a function called + ev_loop). 3.45 Tue Oct 21 21:59:26 CEST 2008 - disable inotify usage on linux <2.6.25, as it is broken @@ -1290,20 +1290,20 @@ then order of execution is undefined. =head3 Be smart about timeouts -Many real-world problems invole some kind of time-out, usually for error +Many real-world problems involve some kind of timeout, usually for error recovery. A typical example is an HTTP request - if the other side hangs, you want to raise some error after a while. -Here are some ways on how to handle this problem, from simple and -inefficient to very efficient. +What follows are some ways to handle this problem, from obvious and +inefficient to smart and efficient. -In the following examples a 60 second activity timeout is assumed - a -timeout that gets reset to 60 seconds each time some data ("a lifesign") -was received. +In the following, a 60 second activity timeout is assumed - a timeout that +gets reset to 60 seconds each time there is activity (e.g. each time some +data or other life sign was received). =over 4 -=item 1. Use a timer and stop, reinitialise, start it on activity. +=item 1. Use a timer and stop, reinitialise and start it on activity. This is the most obvious, but not the most simple way: In the beginning, start the watcher: @@ -1311,55 +1311,61 @@ start the watcher: ev_timer_init (timer, callback, 60., 0.); ev_timer_start (loop, timer); -Then, each time there is some activity, C<ev_timer_stop> the timer, -initialise it again, and start it: +Then, each time there is some activity, C<ev_timer_stop> it, initialise it +and start it again: ev_timer_stop (loop, timer); ev_timer_set (timer, 60., 0.); ev_timer_start (loop, timer); -This is relatively simple to implement, but means that each time there -is some activity, libev will first have to remove the timer from it's -internal data strcuture and then add it again. +This is relatively simple to implement, but means that each time there is +some activity, libev will first have to remove the timer from its internal +data structure and then add it again. Libev tries to be fast, but it's +still not a constant-time operation. =item 2. Use a timer and re-start it with C<ev_timer_again> inactivity. This is the easiest way, and involves using C<ev_timer_again> instead of C<ev_timer_start>. -For this, configure an C<ev_timer> with a C<repeat> value of C<60> and -then call C<ev_timer_again> at start and each time you successfully read -or write some data. If you go into an idle state where you do not expect -data to travel on the socket, you can C<ev_timer_stop> the timer, and -C<ev_timer_again> will automatically restart it if need be. +To implement this, configure an C<ev_timer> with a C<repeat> value +of C<60> and then call C<ev_timer_again> at start and each time you +successfully read or write some data. If you go into an idle state where +you do not expect data to travel on the socket, you can C<ev_timer_stop> +the timer, and C<ev_timer_again> will automatically restart it if need be. -That means you can ignore the C<after> value and C<ev_timer_start> -altogether and only ever use the C<repeat> value and C<ev_timer_again>. +That means you can ignore both the C<ev_timer_start> function and the +C<after> argument to C<ev_timer_set>, and only ever use the C<repeat> +member and C<ev_timer_again>. At start: - ev_timer_init (timer, callback, 0., 60.); + ev_timer_init (timer, callback); + timer->repeat = 60.; ev_timer_again (loop, timer); -Each time you receive some data: +Each time there is some activity: ev_timer_again (loop, timer); -It is even possible to change the time-out on the fly: +It is even possible to change the time-out on the fly, regardless of +whether the watcher is active or not: timer->repeat = 30.; ev_timer_again (loop, timer); This is slightly more efficient then stopping/starting the timer each time you want to modify its timeout value, as libev does not have to completely -remove and re-insert the timer from/into it's internal data structure. +remove and re-insert the timer from/into its internal data structure. + +It is, however, even simpler than the "obvious" way to do it. =item 3. Let the timer time out, but then re-arm it as required. This method is more tricky, but usually most efficient: Most timeouts are -relatively long compared to the loop iteration time - in our example, -within 60 seconds, there are usually many I/O events with associated -activity resets. +relatively long compared to the intervals between other activity - in +our example, within 60 seconds, there are usually many I/O events with +associated activity resets. In this case, it would be more efficient to leave the C<ev_timer> alone, but remember the time of last activity, and check for a real timeout only @@ -1370,10 +1376,10 @@ within the callback: static void callback (EV_P_ ev_timer *w, int revents) { - ev_tstamp now = ev_now (EV_A); + ev_tstamp now = ev_now (EV_A); ev_tstamp timeout = last_activity + 60.; - // if last_activity is older than now - timeout, we did time out + // if last_activity + 60. is older than now, we did time out if (timeout < now) { // timeout occured, take action @@ -1381,41 +1387,81 @@ within the callback: else { // callback was invoked, but there was some activity, re-arm - // to fire in last_activity + 60. + // the watcher to fire in last_activity + 60, which is + // guaranteed to be in the future, so "again" is positive: w->again = timeout - now; ev_timer_again (EV_A_ w); } } -To summarise the callback: first calculate the real time-out (defined as -"60 seconds after the last activity"), then check if that time has been -reached, which means there was a real timeout. Otherwise the callback was -invoked too early (timeout is in the future), so re-schedule the timer to -fire at that future time. +To summarise the callback: first calculate the real timeout (defined +as "60 seconds after the last activity"), then check if that time has +been reached, which means something I<did>, in fact, time out. Otherwise +the callback was invoked too early (C<timeout> is in the future), so +re-schedule the timer to fire at that future time, to see if maybe we have +a timeout then. Note how C<ev_timer_again> is used, taking advantage of the C<ev_timer_again> optimisation when the timer is already running. -This scheme causes more callback invocations (about one every 60 seconds), -but virtually no calls to libev to change the timeout. +This scheme causes more callback invocations (about one every 60 seconds +minus half the average time between activity), but virtually no calls to +libev to change the timeout. -To start the timer, simply intiialise the watcher and C<last_activity>, -then call the callback: +To start the timer, simply initialise the watcher and set C<last_activity> +to the current time (meaning we just have some activity :), then call the +callback, which will "do the right thing" and start the timer: ev_timer_init (timer, callback); last_activity = ev_now (loop); callback (loop, timer, EV_TIMEOUT); -And when there is some activity, simply remember the time in -C<last_activity>: +And when there is some activity, simply store the current time in +C<last_activity>, no libev calls at all: last_actiivty = ev_now (loop); This technique is slightly more complex, but in most cases where the time-out is unlikely to be triggered, much more efficient. +Changing the timeout is trivial as well (if it isn't hard-coded in the +callback :) - just change the timeout and invoke the callback, which will +fix things for you. + +=item 4. Whee, use a double-linked list for your timeouts. + +If there is not one request, but many thousands, all employing some kind +of timeout with the same timeout value, then one can do even better: + +When starting the timeout, calculate the timeout value and put the timeout +at the I<end> of the list. + +Then use an C<ev_timer> to fire when the timeout at the I<beginning> of +the list is expected to fire (for example, using the technique #3). + +When there is some activity, remove the timer from the list, recalculate +the timeout, append it to the end of the list again, and make sure to +update the C<ev_timer> if it was taken from the beginning of the list. + +This way, one can manage an unlimited number of timeouts in O(1) time for +starting, stopping and updating the timers, at the expense of a major +complication, and having to use a constant timeout. The constant timeout +ensures that the list stays sorted. + =back +So what method is the best? + +The method #2 is a simple no-brain-required solution that is adequate in +most situations. Method #3 requires a bit more thinking, but handles many +cases better, and isn't very complicated either. In most case, choosing +either one is fine. + +Method #1 is almost always a bad idea, and buys you nothing. Method #4 is +rather complicated, but extremely efficient, something that really pays +off after the first or so million of active timers, i.e. it's usually +overkill :) + =head3 The special problem of time updates Establishing the current time is a costly operation (it usually takes at |