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authorroot <root>2010-10-25 10:30:23 +0000
committerroot <root>2010-10-25 10:30:23 +0000
commit727a154750f2ed6e554ea21dd533f8496a3a157b (patch)
treefc38db30076bd8c2d8b60c3b63d390cfd0a60b42
parent71b238397d4b4c077c0bd656c9a5ecb583cc9bc2 (diff)
*** empty log message ***
-rw-r--r--Changes1
-rw-r--r--ev.pod119
2 files changed, 59 insertions, 61 deletions
diff --git a/Changes b/Changes
index 12412b5..a925e6c 100644
--- a/Changes
+++ b/Changes
@@ -1,6 +1,5 @@
Revision history for libev, a high-performance and full-featured event loop.
-TODO: required reading?
- "PORTING FROM LIBEV 3.X TO 4.X" (in ev.pod) is recommended reading.
- ev_embed_stop did not correctly stop the watcher (very good
testcase by Vladimir Timofeev).
diff --git a/ev.pod b/ev.pod
index dc8f23b..4dca16d 100644
--- a/ev.pod
+++ b/ev.pod
@@ -1156,65 +1156,6 @@ thing, so beware.
=back
-=head2 WATCHER STATES
-
-There are various watcher states mentioned throughout this manual -
-active, pending and so on. In this section these states and the rules to
-transition between them will be described in more detail - and while these
-rules might look complicated, they usually do "the right thing".
-
-=over 4
-
-=item initialiased
-
-Before a watcher can be registered with the event looop it has to be
-initialised. This can be done with a call to C<ev_TYPE_init>, or calls to
-C<ev_init> followed by the watcher-specific C<ev_TYPE_set> function.
-
-In this state it is simply some block of memory that is suitable for use
-in an event loop. It can be moved around, freed, reused etc. at will.
-
-=item started/running/active
-
-Once a watcher has been started with a call to C<ev_TYPE_start> it becomes
-property of the event loop, and is actively waiting for events. While in
-this state it cannot be accessed (except in a few documented ways), moved,
-freed or anything else - the only legal thing is to keep a pointer to it,
-and call libev functions on it that are documented to work on active watchers.
-
-=item pending
-
-If a watcher is active and libev determines that an event it is interested
-in has occurred (such as a timer expiring), it will become pending. It will
-stay in this pending state until either it is stopped or its callback is
-about to be invoked, so it is not normally pending inside the watcher
-callback.
-
-The watcher might or might not be active while it is pending (for example,
-an expired non-repeating timer can be pending but no longer active). If it
-is stopped, it can be freely accessed (e.g. by calling C<ev_TYPE_set>),
-but it is still property of the event loop at this time, so cannot be
-moved, freed or reused. And if it is active the rules described in the
-previous item still apply.
-
-It is also possible to feed an event on a watcher that is not active (e.g.
-via C<ev_feed_event>), in which case it becomes pending without being
-active.
-
-=item stopped
-
-A watcher can be stopped implicitly by libev (in which case it might still
-be pending), or explicitly by calling its C<ev_TYPE_stop> function. The
-latter will clear any pending state the watcher might be in, regardless
-of whether it was active or not, so stopping a watcher explicitly before
-freeing it is often a good idea.
-
-While stopped (and not pending) the watcher is essentially in the
-initialised state, that is it can be reused, moved, modified in any way
-you wish.
-
-=back
-
=head2 GENERIC WATCHER FUNCTIONS
=over 4
@@ -1366,7 +1307,6 @@ functions that do not need a watcher.
=back
-
=head2 ASSOCIATING CUSTOM DATA WITH A WATCHER
Each watcher has, by default, a member C<void *data> that you can change
@@ -1432,6 +1372,65 @@ programmers):
(((char *)w) - offsetof (struct my_biggy, t2));
}
+=head2 WATCHER STATES
+
+There are various watcher states mentioned throughout this manual -
+active, pending and so on. In this section these states and the rules to
+transition between them will be described in more detail - and while these
+rules might look complicated, they usually do "the right thing".
+
+=over 4
+
+=item initialiased
+
+Before a watcher can be registered with the event looop it has to be
+initialised. This can be done with a call to C<ev_TYPE_init>, or calls to
+C<ev_init> followed by the watcher-specific C<ev_TYPE_set> function.
+
+In this state it is simply some block of memory that is suitable for use
+in an event loop. It can be moved around, freed, reused etc. at will.
+
+=item started/running/active
+
+Once a watcher has been started with a call to C<ev_TYPE_start> it becomes
+property of the event loop, and is actively waiting for events. While in
+this state it cannot be accessed (except in a few documented ways), moved,
+freed or anything else - the only legal thing is to keep a pointer to it,
+and call libev functions on it that are documented to work on active watchers.
+
+=item pending
+
+If a watcher is active and libev determines that an event it is interested
+in has occurred (such as a timer expiring), it will become pending. It will
+stay in this pending state until either it is stopped or its callback is
+about to be invoked, so it is not normally pending inside the watcher
+callback.
+
+The watcher might or might not be active while it is pending (for example,
+an expired non-repeating timer can be pending but no longer active). If it
+is stopped, it can be freely accessed (e.g. by calling C<ev_TYPE_set>),
+but it is still property of the event loop at this time, so cannot be
+moved, freed or reused. And if it is active the rules described in the
+previous item still apply.
+
+It is also possible to feed an event on a watcher that is not active (e.g.
+via C<ev_feed_event>), in which case it becomes pending without being
+active.
+
+=item stopped
+
+A watcher can be stopped implicitly by libev (in which case it might still
+be pending), or explicitly by calling its C<ev_TYPE_stop> function. The
+latter will clear any pending state the watcher might be in, regardless
+of whether it was active or not, so stopping a watcher explicitly before
+freeing it is often a good idea.
+
+While stopped (and not pending) the watcher is essentially in the
+initialised state, that is it can be reused, moved, modified in any way
+you wish.
+
+=back
+
=head2 WATCHER PRIORITY MODELS
Many event loops support I<watcher priorities>, which are usually small