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author | root <root> | 2010-10-21 14:40:07 +0000 |
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committer | root <root> | 2010-10-21 14:40:07 +0000 |
commit | 1384511eb6d14bcfea2210d4a75cc044fedfaf84 (patch) | |
tree | 24d3cf5eaa5bba16f798a885676beb3616b6ada8 /ev.pod | |
parent | 6f0d3cb475e52576be15d46194e09d01c54c7de4 (diff) |
*** empty log message ***
Diffstat (limited to 'ev.pod')
-rw-r--r-- | ev.pod | 80 |
1 files changed, 70 insertions, 10 deletions
@@ -295,8 +295,8 @@ Example: This is basically the same thing that libev does internally, too. =head1 FUNCTIONS CONTROLLING THE EVENT LOOP An event loop is described by a C<struct ev_loop *> (the C<struct> is -I<not> optional in case unless libev 3 compatibility is disabled, as libev -3 had an C<ev_loop> function colliding with the struct name). +I<not> optional in this case unless libev 3 compatibility is disabled, as +libev 3 had an C<ev_loop> function colliding with the struct name). The library knows two types of such loops, the I<default> loop, which supports signals and child events, and dynamically created event loops @@ -992,9 +992,10 @@ In the following description, uppercase C<TYPE> in names stands for the watcher type, e.g. C<ev_TYPE_start> can mean C<ev_timer_start> for timer watchers and C<ev_io_start> for I/O watchers. -A watcher is a structure that you create and register to record your -interest in some event. For instance, if you want to wait for STDIN to -become readable, you would create an C<ev_io> watcher for that: +A watcher is an opaque structure that you allocate and register to record +your interest in some event. To make a concrete example, imagine you want +to wait for STDIN to become readable, you would create an C<ev_io> watcher +for that: static void my_cb (struct ev_loop *loop, ev_io *w, int revents) { @@ -1019,11 +1020,11 @@ stack). Each watcher has an associated watcher structure (called C<struct ev_TYPE> or simply C<ev_TYPE>, as typedefs are provided for all watcher structs). -Each watcher structure must be initialised by a call to C<ev_init -(watcher *, callback)>, which expects a callback to be provided. This -callback gets invoked each time the event occurs (or, in the case of I/O -watchers, each time the event loop detects that the file descriptor given -is readable and/or writable). +Each watcher structure must be initialised by a call to C<ev_init (watcher +*, callback)>, which expects a callback to be provided. This callback is +invoked each time the event occurs (or, in the case of I/O watchers, each +time the event loop detects that the file descriptor given is readable +and/or writable). Each watcher type further has its own C<< ev_TYPE_set (watcher *, ...) >> macro to configure it, with arguments specific to the watcher type. There @@ -1131,6 +1132,65 @@ thing, so beware. =back +=head2 WATCHER STATES + +There are various watcher states mentioned throughout this manual - +active, pending and so on. In this section these states and the rules to +transition between them will be described in more detail - and while these +rules might look complicated, they usually do "the right thing". + +=over 4 + +=item initialiased + +Before a watcher can be registered with the event looop it has to be +initialised. This can be done with a call to C<ev_TYPE_init>, or calls to +C<ev_init> followed by the watcher-specific C<ev_TYPE_set> function. + +In this state it is simply some block of memory that is suitable for use +in an event loop. It can be moved around, freed, reused etc. at will. + +=item started/running/active + +Once a watcher has been started with a call to C<ev_TYPE_start> it becomes +property of the event loop, and is actively waiting for events. While in +this state it cannot be accessed (except in a few documented ways), moved, +freed or anything else - the only legal thing is to keep a pointer to it, +and call libev functions on it that are documented to work on active watchers. + +=item pending + +If a watcher is active and libev determines that an event it is interested +in has occured (such as a timer expiring), it will become pending. It will +stay in this pending state until either it is stopped or its callback is +about to be invoked, so it is not normally pending inside the watcher +callback. + +The watcher might or might not be active while it is pending (for example, +an expired non-repeating timer can be pending but no longer active). If it +is stopped, it can be freely accessed (e.g. by calling C<ev_TYPE_set>), +but it is still property of the event loop at this time, so cannot be +moved, freed or reused. And if it is active the rules described in the +previous item still apply. + +It is also possible to feed an event on a watcher that is not active (e.g. +via C<ev_feed_event>), in which case it becomes pending without being +active. + +=item stopped + +A watcher can be stopped implicitly by libev (in which case it might still +be pending), or explicitly by calling its C<ev_TYPE_stop> function. The +latter will clear any pending state the watcher might be in, regardless +of whether it was active or not, so stopping a watcher explicitly before +freeing it is often a good idea. + +While stopped (and not pending) the watcher is essentially in the +initialised state, that is it can be reused, moved, modified in any way +you wish. + +=back + =head2 GENERIC WATCHER FUNCTIONS =over 4 |