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@@ -1757,6 +1757,36 @@ If the event loop is suspended for a long time, you can also force an update of the time returned by C<ev_now ()> by calling C<ev_now_update ()>. +=head3 The special problems of suspended animation + +When you leave the server world it is quite customary to hit machines that +can suspend/hibernate - what happens to the clocks during such a suspend? + +Some quick tests made with a Linux 2.6.28 indicate that a suspend freezes +all processes, while the clocks (C<times>, C<CLOCK_MONOTONIC>) continue +to run until the system is suspended, but they will not advance while the +system is suspended. That means, on resume, it will be as if the program +was frozen for a few seconds, but the suspend time will not be counted +towards C<ev_timer> when a monotonic clock source is used. The real time +clock advanced as expected, but if it is used as sole clocksource, then a +long suspend would be detected as a time jump by libev, and timers would +be adjusted accordingly. + +I would not be surprised to see different behaviour in different between +operating systems, OS versions or even different hardware. + +The other form of suspend (job control, or sending a SIGSTOP) will see a +time jump in the monotonic clocks and the realtime clock. If the program +is suspended for a very long time, and monotonic clock sources are in use, +then you can expect C<ev_timer>s to expire as the full suspension time +will be counted towards the timers. When no monotonic clock source is in +use, then libev will again assume a timejump and adjust accordingly. + +It might be beneficial for this latter case to call C<ev_suspend> +and C<ev_resume> in code that handles C<SIGTSTP>, to at least get +deterministic behaviour in this case (you can do nothing against +C<SIGSTOP>). + =head3 Watcher-Specific Functions and Data Members =over 4 |