/** \file * \brief Attributes Table. * * See Copyright Notice in im_lib.h */ #ifndef __IM_ATTRIB_H_ #define __IM_ATTRIB_H_ #include "im_attrib_flat.h" /** \brief Attributes Table. * * \par * All the attributes have a name, a type, a count and the data.\n * Names are usually strings with less that 30 chars. * \par * Attributes are stored in a hash table for fast access. \n * We use the hash function described in "The Pratice of Programming" of Kernighan & Pike. * \ingroup util */ class imAttribTable { imAttribTablePrivate* ptable; public: /** Creates an empty table. * If size is zero the default size of 101 is used. Size must be a prime number. * Other common values are 67, 599 and 1499.*/ imAttribTable(int hash_size) { ptable = imAttribTableCreate(hash_size); } /** Destroys the table and all the attributes. */ ~imAttribTable() { imAttribTableDestroy(ptable); ptable = 0; } /** Returns the number of elements in the table. */ int Count() const { return imAttribTableCount(ptable); } /** Removes all the attributes in the table */ void RemoveAll() { imAttribTableRemoveAll(ptable); } /** Copies the contents of the given table into this table. */ void CopyFrom(const imAttribTable& table) { imAttribTableCopyFrom(ptable, table.ptable); } /** Inserts an attribute into the table. \n * If data_type is BYTE then count can be -1 to indicate a NULL terminated string. * Data is duplicated if not NULL, else data is initialized with zeros. * See also \ref imDataType. */ void Set(const char* name, int data_type, int count, const void* data) { imAttribTableSet(ptable, name, data_type, count, data); } /** Removes an attribute from the table given its name. */ void UnSet(const char *name) { imAttribTableUnSet(ptable, name); } /** Finds an attribute in the table. * Returns the attribute if found, NULL otherwise. * See also \ref imDataType. */ const void* Get(const char *name, int *data_type = 0, int *count = 0) const { return imAttribTableGet(ptable, name, data_type, count); } /** For each attribute calls the user callback. If the callback returns 0 the function returns. */ void ForEach(void* user_data, imAttribTableCallback attrib_func) const { imAttribTableForEach(ptable, user_data, attrib_func); } }; /** \brief Attributes Table. * * \par * Same as \ref imAttribTable, but uses an array of fixed size. * \ingroup util */ class imAttribArray { imAttribTablePrivate* ptable; public: /** Creates an empty array. */ imAttribArray(int count) { ptable = imAttribArrayCreate(count); } /** Destroys the array and all the attributes. */ ~imAttribArray() { imAttribTableDestroy(ptable); ptable = 0; } /** Returns the number of elements in the array. */ int Count() const { return imAttribTableCount(ptable); } /** Removes all the attributes in the array */ void RemoveAll() { imAttribTableRemoveAll(ptable); } /** Copies the contents of the given table into this table. */ void CopyFrom(const imAttribArray& table) { imAttribArrayCopyFrom(ptable, table.ptable); } /** Inserts one attribute into the array. * The attribute data is a simple array of data_type elements of count length. \n * Data is duplicated if not NULL, else data is initialized with zeros. * When NULL is specified use the Get method to retrieve a pointer to the data * so you can initialize it with other values. * See also \ref imDataType. */ void Set(int index, const char* name, int data_type, int count, const void* data) { imAttribArraySet(ptable, index, name, data_type, count, data); } /** Finds one attribute in the array. * Returns the attribute if found, NULL otherwise. * See also \ref imDataType. */ const void* Get(int index, char *name = 0, int *data_type = 0, int *count = 0) const { return imAttribArrayGet(ptable, index, name, data_type, count); } /** For each attribute calls the user callback. If the callback returns 0 the function returns. */ void ForEach(void* user_data, imAttribTableCallback attrib_func) const { imAttribTableForEach(ptable, user_data, attrib_func); } }; #endif