/** \file * \brief Color Manipulation * * See Copyright Notice in im_lib.h */ #ifndef __IM_COLOR_H #define __IM_COLOR_H #include "im_math.h" /** \defgroup color Color Manipulation * * \par * Functions to convert from one color space to another, * and color gammut utilities. * \par * See \ref im_color.h * * \section s1 Some Color Science * \par * Y is luminance, a linear-light quantity. * It is directly proportional to physical intensity * weighted by the spectral sensitivity of human vision. * \par * L* is lightness, a nonlinear luminance * that aproximates the perception of brightness. * It is nearly perceptual uniform. * It has a range of 0 to 100. * \par * Y' is luma, a nonlinear luminance that aproximates lightness. * \par * Brightness is a visual sensation according to which an area * apears to exhibit more or less light. * It is a subjective quantity and can not be measured. * \par * One unit of euclidian distante in CIE L*u*v* or CIE L*a*b* corresponds * roughly to a just-noticeable difference (JND) of color. * \par \verbatim ChromaUV = sqrt(u*u + v*v) HueUV = atan2(v, u) SaturationUV = ChromaUV / L (called psychometric saturation) (the same can be calculated for Lab) \endverbatim * \par * IEC 61966-2.1 Default RGB colour space - sRGB * \li ITU-R Recommendation BT.709 (D65 white point). * \li D65 White Point (X,Y,Z) = (0.9505 1.0000 1.0890) * \par * Documentation extracted from Charles Poynton - Digital Video and HDTV - Morgan Kaufmann - 2003. * * \section Links * \li www.color.org - ICC * \li www.srgb.com - sRGB * \li www.poynton.com - Charles Poynton * \li www.littlecms.com - A free Color Management System (use this if you need precise color conversions) * * \section cci Color Component Intervals * \par * All the color components are stored in the 0-max interval, even the signed ones. \n * Here are the pre-defined intervals for each data type. These values are used for standard color conversion. * You should normalize data before converting betwwen color spaces. * \par \verbatim byte [0,255] or [-128,+127] (1 byte) ushort [0,65535] or [-32768,+32767] (2 bytes) int [0,16777215] or [-8388608,+8388607] (3 bytes) float [0,1] or [-0.5,+0.5] (4 bytes) \endverbatim * \ingroup util */ /** Returns the zero value for color conversion porpouses. \n * This is a value to be compensated when the data_type is unsigned and component is signed. \n * \ingroup color */ inline float imColorZero(int data_type) { float zero[] = {128.0f, 32768.0f, 8388608.0f, 0.5f}; return zero[data_type]; } /** Returns the maximum value for color conversion porpouses. \n * \ingroup color */ inline int imColorMax(int data_type) { int max[] = {255, 65535, 16777215, 1}; return max[data_type]; } /** Quantize r=0-1 values into q=0-max. * max is the maximum value. * max and the returned value are usually integers, * but the dummy quantizer uses real values. * See also \ref math. * \ingroup color */ template inline T imColorQuantize(const float& value, const T& max) { if (max == 1) return (T)value; // to allow a dummy quantizer if (value >= 1) return max; if (value <= 0) return 0; /* return (T)imRound(value*(max + 1) - 0.5f); not necessary since all values are positive */ return (T)(value*(max + 1)); } /** Reconstruct 0-max values into 0-1. \n * max is the maximum value. * max and the given value are usually integers, * but the dummy reconstructor uses real values. * See also \ref math. * \ingroup color */ template inline float imColorReconstruct(const T& value, const T& max) { if (max == 1) return (float)value; // to allow a dummy reconstructor if (value <= 0) return 0; if (value >= max) return 1; return (((float)value + 0.5f)/((float)max + 1.0f)); } /** Converts Y'CbCr to R'G'B' (all nonlinear). \n * ITU-R Recommendation 601-1 with no headroom/footroom. \verbatim 0 <= Y <= 1 ; -0.5 <= CbCr <= 0.5 ; 0 <= RGB <= 1 R'= Y' + 0.000 *Cb + 1.402 *Cr G'= Y' - 0.344 *Cb - 0.714 *Cr B'= Y' + 1.772 *Cb + 0.000 *Cr \endverbatim * \ingroup color */ template inline void imColorYCbCr2RGB(const T Y, const T Cb, const T Cr, T& R, T& G, T& B, const T& zero, const T& max) { float r = float(Y + 1.402f * (Cr - zero)); float g = float(Y - 0.344f * (Cb - zero) - 0.714f * (Cr - zero)); float b = float(Y + 1.772f * (Cb - zero)); // now we should enforce 0<= rgb <= max R = (T)IM_CROPMAX(r, max); G = (T)IM_CROPMAX(g, max); B = (T)IM_CROPMAX(b, max); } /** Converts R'G'B' to Y'CbCr (all nonlinear). \n * ITU-R Recommendation 601-1 with no headroom/footroom. \verbatim 0 <= Y <= 1 ; -0.5 <= CbCr <= 0.5 ; 0 <= RGB <= 1 Y' = 0.299 *R' + 0.587 *G' + 0.114 *B' Cb = -0.169 *R' - 0.331 *G' + 0.500 *B' Cr = 0.500 *R' - 0.419 *G' - 0.081 *B' \endverbatim * \ingroup color */ template inline void imColorRGB2YCbCr(const T R, const T G, const T B, T& Y, T& Cb, T& Cr, const T& zero) { Y = (T)( 0.299f *R + 0.587f *G + 0.114f *B); Cb = (T)(-0.169f *R - 0.331f *G + 0.500f *B + (float)zero); Cr = (T)( 0.500f *R - 0.419f *G - 0.081f *B + (float)zero); // there is no need for cropping here, YCrCr is already at the limits } /** Converts C'M'Y'K' to R'G'B' (all nonlinear). \n * This is a poor conversion that works for a simple visualization. \verbatim 0 <= CMYK <= 1 ; 0 <= RGB <= 1 R = (1 - K) * (1 - C) G = (1 - K) * (1 - M) B = (1 - K) * (1 - Y) \endverbatim * \ingroup color */ template inline void imColorCMYK2RGB(const T C, const T M, const T Y, const T K, T& R, T& G, T& B, const T& max) { T W = max - K; R = (T)((W * (max - C)) / max); G = (T)((W * (max - M)) / max); B = (T)((W * (max - Y)) / max); // there is no need for cropping here, RGB is already at the limits } /** Converts CIE XYZ to Rec 709 RGB (all linear). \n * ITU-R Recommendation BT.709 (D65 white point). \n \verbatim 0 <= XYZ <= 1 ; 0 <= RGB <= 1 R = 3.2406 *X - 1.5372 *Y - 0.4986 *Z G = -0.9689 *X + 1.8758 *Y + 0.0415 *Z B = 0.0557 *X - 0.2040 *Y + 1.0570 *Z \endverbatim * \ingroup color */ template inline void imColorXYZ2RGB(const T X, const T Y, const T Z, T& R, T& G, T& B, const T& max) { float r = 3.2406f *X - 1.5372f *Y - 0.4986f *Z; float g = -0.9689f *X + 1.8758f *Y + 0.0415f *Z; float b = 0.0557f *X - 0.2040f *Y + 1.0570f *Z; // we need to crop because not all XYZ colors are visible R = (T)IM_CROPMAX(r, max); G = (T)IM_CROPMAX(g, max); B = (T)IM_CROPMAX(b, max); } /** Converts Rec 709 RGB to CIE XYZ (all linear). \n * ITU-R Recommendation BT.709 (D65 white point). \n \verbatim 0 <= XYZ <= 1 ; 0 <= RGB <= 1 X = 0.4124 *R + 0.3576 *G + 0.1805 *B Y = 0.2126 *R + 0.7152 *G + 0.0722 *B Z = 0.0193 *R + 0.1192 *G + 0.9505 *B \endverbatim * \ingroup color */ template inline void imColorRGB2XYZ(const T R, const T G, const T B, T& X, T& Y, T& Z) { X = (T)(0.4124f *R + 0.3576f *G + 0.1805f *B); Y = (T)(0.2126f *R + 0.7152f *G + 0.0722f *B); Z = (T)(0.0193f *R + 0.1192f *G + 0.9505f *B); // there is no need for cropping here, XYZ is already at the limits } #define IM_FWLAB(_w) (_w > 0.008856f? \ powf(_w, 1.0f/3.0f): \ 7.787f * _w + 0.16f/1.16f) /** Converts CIE XYZ (linear) to CIE L*a*b* (nonlinear). \n * The white point is D65. \n \verbatim 0 <= L <= 1 ; -0.5 <= ab <= +0.5 ; 0 <= XYZ <= 1 if (t > 0.008856) f(t) = pow(t, 1/3) else f(t) = 7.787*t + 16/116 fX = f(X / Xn) fY = f(Y / Yn) fZ = f(Z / Zn) L = 1.16 * fY - 0.16 a = 2.5 * (fX - fY) b = (fY - fZ) \endverbatim * \ingroup color */ inline void imColorXYZ2Lab(const float X, const float Y, const float Z, float& L, float& a, float& b) { float fX = X / 0.9505f; // white point D65 float fY = Y / 1.0f; float fZ = Z / 1.0890f; fX = IM_FWLAB(fX); fY = IM_FWLAB(fY); fZ = IM_FWLAB(fZ); L = 1.16f * fY - 0.16f; a = 2.5f * (fX - fY); b = (fY - fZ); } #define IM_GWLAB(_w) (_w > 0.20689f? \ powf(_w, 3.0f): \ 0.1284f * (_w - 0.16f/1.16f)) /** Converts CIE L*a*b* (nonlinear) to CIE XYZ (linear). \n * The white point is D65. \n * 0 <= L <= 1 ; -0.5 <= ab <= +0.5 ; 0 <= XYZ <= 1 * \ingroup color */ inline void imColorLab2XYZ(const float L, const float a, const float b, float& X, float& Y, float& Z) { float fY = (L + 0.16f) / 1.16f; float gY = IM_GWLAB(fY); float fgY = IM_FWLAB(gY); float gX = fgY + a / 2.5f; float gZ = fgY - b; gX = IM_GWLAB(gX); gZ = IM_GWLAB(gZ); X = gX * 0.9505f; // white point D65 Y = gY * 1.0f; Z = gZ * 1.0890f; } /** Converts CIE XYZ (linear) to CIE L*u*v* (nonlinear). \n * The white point is D65. \n \verbatim 0 <= L <= 1 ; -1 <= uv <= +1 ; 0 <= XYZ <= 1 Y = Y / 1.0 (for D65) if (Y > 0.008856) fY = pow(Y, 1/3) else fY = 7.787 * Y + 0.16/1.16 L = 1.16 * fY - 0.16 U(x, y, z) = (4 * x)/(x + 15 * y + 3 * z) V(x, y, z) = (9 * x)/(x + 15 * y + 3 * z) un = U(Xn, Yn, Zn) = 0.1978 (for D65) vn = V(Xn, Yn, Zn) = 0.4683 (for D65) fu = U(X, Y, Z) fv = V(X, Y, Z) u = 13 * L * (fu - un) v = 13 * L * (fv - vn) \endverbatim * \ingroup color */ inline void imColorXYZ2Luv(const float X, const float Y, const float Z, float& L, float& u, float& v) { float XYZ = (float)(X + 15 * Y + 3 * Z); float fY = Y / 1.0f; if (XYZ != 0) { L = 1.16f * IM_FWLAB(fY) - 0.16f; u = 6.5f * L * ((4 * X)/XYZ - 0.1978f); v = 6.5f * L * ((9 * Y)/XYZ - 0.4683f); } else { L = u = v = 0; } } /** Converts CIE L*u*v* (nonlinear) to CIE XYZ (linear). \n * The white point is D65. * 0 <= L <= 1 ; -0.5 <= uv <= +0.5 ; 0 <= XYZ <= 1 \n * \ingroup color */ inline void imColorLuv2XYZ(const float L, const float u, const float v, float& X, float& Y, float& Z) { float fY = (L + 0.16f) / 1.16f; Y = IM_GWLAB(fY) * 1.0f; float ul = 0.1978f, vl = 0.4683f; if (L != 0) { ul = u / (6.5f * L) + 0.1978f; vl = v / (6.5f * L) + 0.4683f; } X = ((9 * ul) / (4 * vl)) * Y; Z = ((12 - 3 * ul - 20 * vl) / (4 * vl)) * Y; } /** Converts nonlinear values to linear values. \n * We use the sRGB transfer function. sRGB uses ITU-R 709 primaries and D65 white point. \n \verbatim 0 <= l <= 1 ; 0 <= v <= 1 if (v < 0.03928) l = v / 12.92 else l = pow((v + 0.055) / 1.055, 2.4) \endverbatim * \ingroup color */ inline float imColorTransfer2Linear(const float& nonlinear_value) { if (nonlinear_value < 0.03928f) return nonlinear_value / 12.92f; else return powf((nonlinear_value + 0.055f) / 1.055f, 2.4f); } /** Converts linear values to nonlinear values. \n * We use the sRGB transfer function. sRGB uses ITU-R 709 primaries and D65 white point. \n \verbatim 0 <= l <= 1 ; 0 <= v <= 1 if (l < 0.0031308) v = 12.92 * l else v = 1.055 * pow(l, 1/2.4) - 0.055 \endverbatim * \ingroup color */ inline float imColorTransfer2Nonlinear(const float& value) { if (value < 0.0031308f) return 12.92f * value; else return 1.055f * powf(value, 1.0f/2.4f) - 0.055f; } /** Converts RGB (linear) to R'G'B' (nonlinear). * \ingroup color */ inline void imColorRGB2RGBNonlinear(const float RL, const float GL, const float BL, float& R, float& G, float& B) { R = imColorTransfer2Nonlinear(RL); G = imColorTransfer2Nonlinear(GL); B = imColorTransfer2Nonlinear(BL); } /** Converts R'G'B' to Y' (all nonlinear). \n \verbatim Y' = 0.299 *R' + 0.587 *G' + 0.114 *B' \endverbatim * \ingroup color */ template inline T imColorRGB2Luma(const T R, const T G, const T B) { return (T)((299 * R + 587 * G + 114 * B) / 1000); } /** Converts Luminance (CIE Y) to Lightness (CIE L*) (all linear). \n * The white point is D65. \verbatim 0 <= Y <= 1 ; 0 <= L* <= 1 Y = Y / 1.0 (for D65) if (Y > 0.008856) fY = pow(Y, 1/3) else fY = 7.787 * Y + 0.16/1.16 L = 1.16 * fY - 0.16 \endverbatim * \ingroup color */ inline float imColorLuminance2Lightness(const float& Y) { return 1.16f * IM_FWLAB(Y) - 0.16f; } /** Converts Lightness (CIE L*) to Luminance (CIE Y) (all linear). \n * The white point is D65. \verbatim 0 <= Y <= 1 ; 0 <= L* <= 1 fY = (L + 0.16)/1.16 if (fY > 0.20689) Y = pow(fY, 3) else Y = 0.1284 * (fY - 0.16/1.16) Y = Y * 1.0 (for D65) \endverbatim * \ingroup color */ inline float imColorLightness2Luminance(const float& L) { float fY = (L + 0.16f) / 1.16f; return IM_GWLAB(fY); } #undef IM_FWLAB #undef IM_GWLAB #undef IM_CROPL #undef IM_CROPC #endif