/** \file * \brief Palette Generators * Creates several standard palettes * * See Copyright Notice in im_lib.h * $Id: im_palette.cpp,v 1.1 2008/10/17 06:10:16 scuri Exp $ */ #include "im.h" #include "im_util.h" #include "im_palette.h" #include "im_colorhsi.h" #include #include #include #include static inline int iSqr(int x) { return x*x; } static inline int iAbs(int x) { return x < 0? -x: x; } int imPaletteFindNearest(const long* palette, int palette_count, long color) { assert(palette); assert(palette_count); int lSqrDiff, lBestDiff = (unsigned int)-1; int pIndex = -1; imbyte red1, green1, blue1; imColorDecode(&red1, &green1, &blue1, color); for (int lIndex = 0; lIndex < palette_count; lIndex++, palette++) { if (color == *palette) return lIndex; imbyte red2, green2, blue2; imColorDecode(&red2, &green2, &blue2, *palette); lSqrDiff = iSqr(red1 - red2) + iSqr(green1 - green2) + iSqr(blue1 - blue2); if (lSqrDiff < lBestDiff) { lBestDiff = lSqrDiff; pIndex = lIndex; } } return pIndex; } int imPaletteFindColor(const long* palette, int palette_count, long color, unsigned char tol) { assert(palette); assert(palette_count); /* Divides in two section for faster results when Tolerance is 0.*/ if (tol == 0) { for (int lIndex = 0; lIndex < palette_count; lIndex++, palette++) { if (color == *palette) return lIndex; } } else { imbyte red1, green1, blue1; imColorDecode(&red1, &green1, &blue1, color); for (int lIndex = 0; lIndex < palette_count; lIndex++, palette++) { imbyte red2, green2, blue2; imColorDecode(&red2, &green2, &blue2, *palette); if (iAbs(red1 - red2) < tol && iAbs(green1 - green2) < tol && iAbs(blue1 - blue2) < tol) { return lIndex; } } } return -1; } long* imPaletteGray(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (255, 255, 255)*/ /* From Black to White */ *(ct++) = imColorEncode((imbyte)lIndex, (imbyte)lIndex, (imbyte)lIndex); } return palette; } long* imPaletteRed(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (255, 0, 0) */ /* From Black to Red */ *(ct++) = imColorEncode((imbyte)lIndex, 0, 0); } return palette; } long* imPaletteGreen(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (0, 255, 0)*/ /* From Black to Green */ *(ct++) = imColorEncode(0, (imbyte)lIndex, 0); } return palette; } long* imPaletteBlue(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (0, 0, 255)*/ /* From Black to Blue */ *(ct++) = imColorEncode(0, 0, (imbyte)lIndex); } return palette; } long* imPaletteYellow(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (255, 255, 0)*/ /* From Black to Yellow */ *(ct++) = imColorEncode((imbyte)lIndex, (imbyte)lIndex, 0); } return palette; } long* imPaletteMagenta(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (255, 0, 255)*/ /* From Black to Magenta */ *(ct++) = imColorEncode((imbyte)lIndex, 0, (imbyte)lIndex); } return palette; } long* imPaletteCian(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 0) to (0, 255, 255)*/ /* From Black to Cian */ *(ct++) = imColorEncode(0, (imbyte)lIndex, (imbyte)lIndex); } return palette; } long* imPaletteHues(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; int i; float tone, step1 = 255.0f/41.0f, step2 = 255.0f/42.0f; /* 1+42+1+41+1+42+1+41+1+42+1+41+1 = 256 */ /* red */ *(ct++) = imColorEncode((imbyte)255, 0, 0); for (tone = step2, i = 0; i < 42; i++, tone += step2) { /* From (255, 0, 0) to (255, 255, 0) */ /* From Red to Yellow */ *(ct++) = imColorEncode((imbyte)255, (imbyte)tone, 0); } /* yellow */ *(ct++) = imColorEncode((imbyte)255, (imbyte)255, 0); for (tone = step1, i = 0; i < 41; i++, tone += step1) { /* From (255, 255, 0) to (0, 255, 0) */ /* From Yellow to Green */ *(ct++) = imColorEncode((imbyte)(255.0f-tone), (imbyte)255, 0); } /* green */ *(ct++) = imColorEncode(0, (imbyte)255, 0);; for (tone = step2, i = 0; i < 42; i++, tone += step2) { /* From (0, 255, 0) to (0, 255, 255) */ /* From Green to Cian */ *(ct++) = imColorEncode(0, (imbyte)255, (imbyte)tone); } /* cian */ *(ct++) = imColorEncode(0, (imbyte)255, (imbyte)255); for (tone = step1, i = 0; i < 41; i++, tone += step1) { /* From (0, 255, 255) to (0, 0, 255) */ /* From Cian to Blue */ *(ct++) = imColorEncode(0, (imbyte)(255.0f-tone), (imbyte)255); } /* blue */ *(ct++) = imColorEncode(0, 0, (imbyte)255); for (tone = step2, i = 0; i < 42; i++, tone += step2) { /* From (0, 0, 255) to (255, 0, 255) */ /* From Blue to Magenta */ *(ct++) = imColorEncode((imbyte)tone, 0, (imbyte)255); } /* magenta */ *(ct++) = imColorEncode((imbyte)255, 0, (imbyte)255); for (tone = step1, i = 0; i < 41; i++, tone += step1) { /* From (255, 0, 255) to (255, 0, 0) */ /* From Magenta to Red */ *(ct++) = imColorEncode((imbyte)255, 0, (imbyte)(255.0f-tone)); } /* black */ *(ct++) = imColorEncode(0, 0, 0);; return palette; } long* imPaletteRainbow(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; int hue; unsigned char r, g, b; float h, s, i, factor, H; s = 1.0f; factor = 360.0f / 256.0f; for (hue = 0; hue < 256; hue++) { h = hue * factor; h = 300-h; if (h < 0) h += 360; H = h/57.2957795131f; i = imColorHSI_ImaxS(H, cos(H), sin(H)); imColorHSI2RGBbyte(h, s, i, &r, &g, &b); *(ct++) = imColorEncode(r, g, b);; } return palette; } long* imPaletteBlueIce(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lIndex = 0; lIndex < 256; lIndex++) { /* From (0, 0, 255) to (255, 255, 255)*/ /* From Blue to White */ *(ct++) = imColorEncode((imbyte)lIndex, (imbyte)lIndex, 255); } return palette; } long* imPaletteHotIron(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; int lIndex, lSubIndex; for (lIndex = 0, lSubIndex = 0; lSubIndex < 128; lSubIndex++, lIndex += 2) { /* From (0, 0, 0) to (254, 0, 0) */ /* From Black to ~Red */ *(ct++) = imColorEncode((imbyte)lIndex, 0, 0); } for (lIndex = 0, lSubIndex = 0; lSubIndex < 64; lSubIndex++, lIndex += 2) { /* From (255, 0, 0) to (255, 126, 0) */ /* From Red to ~Orange */ *(ct++) = imColorEncode(255, (imbyte)lIndex, 0); } for (lIndex = 0, lSubIndex = 0; lSubIndex < 63; lSubIndex++, lIndex += 2) { /* From (255, 128, 0) to (255, 252, 252)*/ /* From Orange to ~White */ imbyte red = 255; imbyte green = (imbyte)(128 + lIndex); imbyte blue = (imbyte)(lIndex * 2 + 4); *(ct++) = imColorEncode(red, green, blue); } *(ct++) = imColorEncode(255, 255, 255); return palette; } long* imPaletteBlackBody(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; int lIndex, lSubIndex; for (lIndex = 0, lSubIndex = 0; lSubIndex < 85; lSubIndex++, lIndex += 3) { /* From (0, 0, 0) to (252, 0, 0) */ /* From Black to ~Red */ *(ct++) = imColorEncode((imbyte)lIndex, 0, 0); } for (lIndex = 0, lSubIndex = 0; lSubIndex < 85; lSubIndex++, lIndex += 3) { /* From (255, 0, 0) to (255, 252, 0)*/ /* From Red to ~Yellow */ *(ct++) = imColorEncode(255, (imbyte)lIndex, 0); } for (lIndex = 0, lSubIndex = 0; lSubIndex < 86; lSubIndex++, lIndex += 3) { /* From (255, 255, 0) to (255, 255, 255)*/ /* From Yellow to White */ *(ct++) = imColorEncode(255, 255, (imbyte)lIndex); } return palette; } long* imPaletteHighContrast(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; int lIndex; static struct{unsigned char r, g, b;} HighContrastColors[65] = { { 0,0,0 }, { 255,0,0 }, { 128,0,0 }, { 64,0,0 }, { 192,0,0 }, { 0,255,0 }, { 0,128,0 }, { 0,64,0 }, { 0,192,0 }, { 0,0,255 }, { 0,0,128 }, { 0,0,64 }, { 0,0,192 }, { 255,255,0 }, { 128,128,0 }, { 64,64,0 }, { 192,192,0 }, { 255,0,255 }, { 128,0,128 }, { 64,0,64 }, { 192,0,192 }, { 0,255,255 }, { 0,128,128 }, { 0,64,64 }, { 0,192,192 }, { 255,255,255 }, { 128,128,128 }, { 64,64,64 }, { 192,192,192 }, { 255,128,128 }, { 64,255,255 }, { 192,255,255 }, { 128,255,128 }, { 255,64,255 }, { 255,192,255 }, { 128,128,255 }, { 255,255,64 }, { 255,255,192 }, { 255,255,128 }, { 64,64,255 }, { 192,192,255 }, { 255,128,255 }, { 64,255,64 }, { 192,255,192 }, { 128,255,255 }, { 255,64,64 }, { 255,192,192 }, { 128,64,64 }, { 128,192,192 }, { 64,128,64 }, { 192,128,192 }, { 64,64,128 }, { 192,192,128 }, { 128,128,64 }, { 128,128,192 }, { 128,64,128 }, { 128,192,128 }, { 64,128,128 }, { 192,128,128 }, { 192,64,64 }, { 64,192,64 }, { 64,64,192 }, { 192,192,64 }, { 192,64,192 }, { 64,192,192 }, }; for (lIndex = 0; lIndex < 65; lIndex++) { *(ct++) = imColorEncode(HighContrastColors[lIndex].r, HighContrastColors[lIndex].g, HighContrastColors[lIndex].b); } for (; lIndex < 256; lIndex++) { *(ct++) = imColorEncode((imbyte)lIndex, (imbyte)lIndex, (imbyte)lIndex); } return palette; } /* 256 divided in 6 steps results in these steps.*/ static int iSixStepsTable[6] = {0, 51, 102, 153, 204, 255}; long* imPaletteUniform(void) { long* palette = (long*)malloc(sizeof(long)*256); long* ct = palette; for (int lRedIndex = 0; lRedIndex < 6; lRedIndex++) for (int lGreenIndex = 0; lGreenIndex < 6; lGreenIndex++) for (int lBlueIndex = 0; lBlueIndex < 6; lBlueIndex++) { imbyte red = (imbyte)iSixStepsTable[lRedIndex]; imbyte green = (imbyte)iSixStepsTable[lGreenIndex]; imbyte blue = (imbyte)iSixStepsTable[lBlueIndex]; *(ct++) = imColorEncode(red, green, blue); } /* We initialize only 216 colors (6x6x6), rest 40 colors.*/ /* Fill them with a gray scale palette.*/ for (int lIndex = 6; lIndex < 246; lIndex += 6) { *(ct++) = imColorEncode((imbyte)lIndex, (imbyte)lIndex, (imbyte)lIndex); } return palette; } /* X divided by 51. Convert to 216 color space. */ static int iDividedBy51Table[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5 }; /* X multiplied by 36. Shift to red position.*/ static int iTimes36Table[6] = {0, 36, 72, 108, 144, 180}; /* X multiplied by 36. Shift to green position.*/ static int iTimes6Table[6] = {0, 6, 12, 18, 24, 30}; int imPaletteUniformIndex(long color) { imbyte red, green, blue; imColorDecode(&red, &green, &blue, color); return iTimes36Table[iDividedBy51Table[red]] + iTimes6Table[iDividedBy51Table[green]] + iDividedBy51Table[blue]; } /* Remainder of X divided by 51. Used to position in the halftone*/ static int iModulo51Table[256] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0 }; /* Dither matrices for 8 bit to 2.6 bit halftones.*/ static int iHalftone8x8Table[64] = { 0, 38, 9, 47, 2, 40, 11, 50, 25, 12, 35, 22, 27, 15, 37, 24, 6, 44, 3, 41, 8, 47, 5, 43, 31, 19, 28, 15, 34, 21, 31, 18, 1, 39, 11, 49, 0, 39, 10, 48, 27, 14, 36, 23, 26, 13, 35, 23, 7, 46, 4, 43, 7, 45, 3, 42, 33, 20, 30, 17, 32, 19, 29, 16 }; int imPaletteUniformIndexHalftoned(long color, int x, int y) { int lHalf = iHalftone8x8Table[(x % 8) * 8 + y % 8]; imbyte red, green, blue; imColorDecode(&red, &green, &blue, color); /* Now, look up each value in the halftone matrix using an 8x8 ordered dither.*/ int lRed = iDividedBy51Table[red] + (iModulo51Table[red] > lHalf? 1: 0); int lGreen = iDividedBy51Table[green] + (iModulo51Table[green] > lHalf? 1: 0); int lBlue = iDividedBy51Table[blue] + (iModulo51Table[blue] > lHalf? 1: 0); return iTimes36Table[lRed] + iTimes6Table[lGreen] + lBlue; }