/** \file * \brief IM Lua 5 Binding * * See Copyright Notice in im_lib.h * $Id: imlua_palette.c,v 1.1 2008/10/17 06:16:32 scuri Exp $ */ #include #include #include #include "im.h" #include "im_image.h" #include "im_util.h" #include "im_palette.h" #include #include #include "imlua.h" #include "imlua_aux.h" #include "imlua_palette.h" static imluaPalette* imlua_rawcheckpalette(lua_State *L, int param) { void *p = lua_touserdata(L, param); if (p != NULL) { /* value is a userdata? */ if (lua_getmetatable(L, param)) { /* does it have a metatable? */ lua_getfield(L, LUA_REGISTRYINDEX, "imPalette"); /* get correct metatable */ if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */ lua_pop(L, 2); /* remove both metatables */ return (imluaPalette*)p; } lua_pop(L, 1); /* remove previous metatable */ /* check also for CD palette */ lua_getfield(L, LUA_REGISTRYINDEX, "cdPalette"); /* get correct metatable */ if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */ lua_pop(L, 2); /* remove both metatables */ return (imluaPalette*)p; } } } luaL_typerror(L, param, "imPalette"); /* else error */ return NULL; /* to avoid warnings */ } imluaPalette* imlua_checkpalette (lua_State *L, int param) { imluaPalette* pal = imlua_rawcheckpalette(L, param); if (!pal->color) luaL_argerror(L, param, "destroyed imPalette"); return pal; } void imlua_pushpalette(lua_State *L, long* color, int count) { imluaPalette *pal = (imluaPalette*) lua_newuserdata(L, sizeof(imluaPalette)); pal->count = count; pal->color = color; luaL_getmetatable(L, "imPalette"); lua_setmetatable(L, -2); } /***************************************************************************\ * Creates a palette as a "imPalette" userdata. A palette can be * * considered and treated as a color table. * * im.PaletteCreate(count: number) -> (palette: "imPalette") * \***************************************************************************/ static int imluaPaletteCreate(lua_State *L) { long* color; int count = luaL_optint(L, 1, 256); if (count < 1 || count > 256) luaL_argerror(L, 1, "palette count should be a positive integer and less then 256"); color = (long*)malloc(256*sizeof(long)); memset(color, 0, 256*sizeof(long)); imlua_pushpalette(L, color, count); return 1; } /*****************************************************************************\ im.PaletteFindNearest \*****************************************************************************/ static int imluaPaletteFindNearest (lua_State *L) { imluaPalette *pal = imlua_checkpalette(L, 1); long color = (long int) lua_touserdata(L, 1); lua_pushnumber(L, imPaletteFindNearest(pal->color, pal->count, color)); return 1; } /*****************************************************************************\ im.PaletteFindColor \*****************************************************************************/ static int imluaPaletteFindColor (lua_State *L) { imluaPalette *pal = imlua_checkpalette(L, 1); long color = (long) lua_touserdata(L, 2); unsigned char tol = (unsigned char)luaL_checkint(L, 3); lua_pushnumber(L, imPaletteFindColor(pal->color, pal->count, color, tol)); return 1; } /*****************************************************************************\ im.PaletteGray \*****************************************************************************/ static int imluaPaletteGray (lua_State *L) { imlua_pushpalette(L, imPaletteGray(), 256); return 1; } /*****************************************************************************\ im.PaletteRed \*****************************************************************************/ static int imluaPaletteRed (lua_State *L) { imlua_pushpalette(L, imPaletteRed(), 256); return 1; } /*****************************************************************************\ im.PaletteGreen \*****************************************************************************/ static int imluaPaletteGreen (lua_State *L) { imlua_pushpalette(L, imPaletteGreen(), 256); return 1; } /*****************************************************************************\ im.PaletteBlue \*****************************************************************************/ static int imluaPaletteBlue (lua_State *L) { imlua_pushpalette(L, imPaletteBlue(), 256); return 1; } /*****************************************************************************\ im.PaletteYellow \*****************************************************************************/ static int imluaPaletteYellow (lua_State *L) { imlua_pushpalette(L, imPaletteYellow(), 256); return 1; } /*****************************************************************************\ im.PaletteMagenta \*****************************************************************************/ static int imluaPaletteMagenta (lua_State *L) { imlua_pushpalette(L, imPaletteMagenta(), 256); return 1; } /*****************************************************************************\ im.PaletteCian \*****************************************************************************/ static int imluaPaletteCian (lua_State *L) { imlua_pushpalette(L, imPaletteCian(), 256); return 1; } /*****************************************************************************\ im.PaletteRainbow \*****************************************************************************/ static int imluaPaletteRainbow (lua_State *L) { imlua_pushpalette(L, imPaletteRainbow(), 256); return 1; } /*****************************************************************************\ im.PaletteHues \*****************************************************************************/ static int imluaPaletteHues (lua_State *L) { imlua_pushpalette(L, imPaletteHues(), 256); return 1; } /*****************************************************************************\ im.PaletteBlueIce \*****************************************************************************/ static int imluaPaletteBlueIce (lua_State *L) { imlua_pushpalette(L, imPaletteBlueIce(), 256); return 1; } /*****************************************************************************\ im.PaletteHotIron \*****************************************************************************/ static int imluaPaletteHotIron (lua_State *L) { imlua_pushpalette(L, imPaletteHotIron(), 256); return 1; } /*****************************************************************************\ im.PaletteBlackBody \*****************************************************************************/ static int imluaPaletteBlackBody (lua_State *L) { imlua_pushpalette(L, imPaletteBlackBody(), 256); return 1; } /*****************************************************************************\ im.PaletteHighContrast \*****************************************************************************/ static int imluaPaletteHighContrast (lua_State *L) { imlua_pushpalette(L, imPaletteHighContrast(), 256); return 1; } /*****************************************************************************\ im.PaletteUniform \*****************************************************************************/ static int imluaPaletteUniform (lua_State *L) { imlua_pushpalette(L, imPaletteUniform(), 256); return 1; } /*****************************************************************************\ im.PaletteUniformIndex \*****************************************************************************/ static int imluaPaletteUniformIndex (lua_State *L) { lua_pushnumber(L, imPaletteUniformIndex((long int) lua_touserdata(L, 1))); return 1; } /*****************************************************************************\ im.PaletteUniformIndexHalftoned \*****************************************************************************/ static int imluaPaletteUniformIndexHalftoned (lua_State *L) { long color = (long) lua_touserdata(L, 1); int x = luaL_checkint(L, 2); int y = luaL_checkint(L, 3); lua_pushnumber(L, imPaletteUniformIndexHalftoned(color, x, y)); return 1; } /***************************************************************************\ * Frees a previously allocated palette * * im.PaletteDestroy(palette: "imPalette") * \***************************************************************************/ static int imluaPaletteDestroy (lua_State *L) { imluaPalette *pal = imlua_rawcheckpalette(L, 1); if (!pal->color) luaL_argerror(L, 1, "destroyed imPalette"); free(pal->color); pal->color = NULL; /* mark as destroyed */ pal->count = 0; return 0; } /*****************************************************************************\ gc \*****************************************************************************/ static int imluaPalette_gc(lua_State *L) { imluaPalette *pal = (imluaPalette*)lua_touserdata(L, 1); if (pal && pal->color) { free(pal->color); pal->color = NULL; /* mark as destroyed */ pal->count = 0; } return 0; } /***************************************************************************\ * color = palette[i] * \***************************************************************************/ static int imluaPalette_index(lua_State *L) { imluaPalette *pal = imlua_checkpalette(L, 1); int index_i = luaL_checkint(L, 2); if (index_i < 0 || index_i >= pal->count) luaL_argerror(L, 2, "index is out of bounds"); lua_pushlightuserdata(L, (void*) pal->color[index_i]); return 1; } /***************************************************************************\ * palette[i] = color * \***************************************************************************/ static int imluaPalette_newindex(lua_State *L) { long color_i; imluaPalette *pal = imlua_checkpalette(L, 1); int index_i = luaL_checkint(L, 2); if (index_i < 0 || index_i >= pal->count) luaL_argerror(L, 2, "index is out of bounds"); if (!lua_islightuserdata(L, 3)) luaL_argerror(L, 3, "color must be a light user data"); color_i = (long int) lua_touserdata(L, 3); pal->color[index_i] = color_i; return 0; } /*****************************************************************************\ len \*****************************************************************************/ static int imluaPalette_len(lua_State *L) { imluaPalette *pal = (imluaPalette*)lua_touserdata(L, 1); lua_pushinteger(L, pal->count); return 1; } /*****************************************************************************\ tostring \*****************************************************************************/ static int imluaPalette_tostring (lua_State *L) { imluaPalette *pal = (imluaPalette*)lua_touserdata(L, 1); lua_pushfstring(L, "imPalette(%p)%s", pal, (pal->color)? "": "-destroyed"); return 1; } static const luaL_reg impalette_lib[] = { {"PaletteFindNearest", imluaPaletteFindNearest}, {"PaletteFindColor", imluaPaletteFindColor}, {"PaletteGray", imluaPaletteGray }, {"PaletteRed", imluaPaletteRed }, {"PaletteGreen", imluaPaletteGreen }, {"PaletteBlue", imluaPaletteBlue }, {"PaletteYellow", imluaPaletteYellow }, {"PaletteMagenta", imluaPaletteMagenta }, {"PaletteCian", imluaPaletteCian }, {"PaletteRainbow", imluaPaletteRainbow }, {"PaletteHues", imluaPaletteHues }, {"PaletteBlueIce", imluaPaletteBlueIce }, {"PaletteHotIron", imluaPaletteHotIron }, {"PaletteBlackBody", imluaPaletteBlackBody }, {"PaletteHighContrast", imluaPaletteHighContrast }, {"PaletteUniform", imluaPaletteUniform }, {"PaletteUniformIndex", imluaPaletteUniformIndex }, {"PaletteUniformIndexHalftoned", imluaPaletteUniformIndexHalftoned }, {"PaletteDestroy", imluaPaletteDestroy}, {"PaletteCreate", imluaPaletteCreate}, {NULL, NULL} }; static const luaL_reg impalette_metalib[] = { {"__gc", imluaPalette_gc}, {"__tostring", imluaPalette_tostring}, {"__index", imluaPalette_index}, {"__newindex", imluaPalette_newindex}, {"__len", imluaPalette_len}, {NULL, NULL} }; static void createmeta (lua_State *L) { /* there is no object orientation for imPalette, only array access */ luaL_newmetatable(L, "imPalette"); /* create new metatable for imPalette handles */ luaL_register(L, NULL, impalette_metalib); /* register methods */ lua_pop(L, 1); /* removes the metatable from the top of the stack */ } void imlua_open_palette (lua_State *L) { /* "im" table is at the top of the stack */ createmeta(L); luaL_register(L, NULL, impalette_lib); }