/** \file * \brief IM Lua 5 Binding * * See Copyright Notice in im_lib.h * $Id: imlua_util.c,v 1.1 2008/10/17 06:16:32 scuri Exp $ */ #include "im.h" #include "im_util.h" #include "im_image.h" #include #include #include "imlua.h" #include "imlua_aux.h" /*****************************************************************************\ im.ImageDataSize(width, height, color_mode, data_type) \*****************************************************************************/ static int imluaImageDataSize (lua_State *L) { int width = luaL_checkint(L, 1); int height = luaL_checkint(L, 2); int color_mode = luaL_checkint(L, 3); int data_type = luaL_checkint(L, 4); lua_pushnumber(L, imImageDataSize(width, height, color_mode, data_type)); return 1; } /*****************************************************************************\ im.ImageLineSize(width, color_mode, data_type) \*****************************************************************************/ static int imluaImageLineSize (lua_State *L) { int width = luaL_checkint(L, 1); int color_mode = luaL_checkint(L, 2); int data_type = luaL_checkint(L, 3); lua_pushnumber(L, imImageLineSize(width, color_mode, data_type)); return 1; } /*****************************************************************************\ im.ImageLineCount(width, color_mode) \*****************************************************************************/ static int imluaImageLineCount (lua_State *L) { int width = luaL_checkint(L, 1); int color_mode = luaL_checkint(L, 2); lua_pushnumber(L, imImageLineCount(width, color_mode)); return 1; } /*****************************************************************************\ im.ImageCheckFormat(width, color_mode) \*****************************************************************************/ static int imluaImageCheckFormat (lua_State *L) { int color_mode = luaL_checkint(L, 1); int data_type = luaL_checkint(L, 2); lua_pushboolean(L, imImageCheckFormat(color_mode, data_type)); return 1; } /*****************************************************************************\ im.ColorModeSpaceName(color_mode) \*****************************************************************************/ static int imluaColorModeSpaceName (lua_State *L) { lua_pushstring(L, imColorModeSpaceName(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeDepth(color_mode) \*****************************************************************************/ static int imluaColorModeDepth (lua_State *L) { lua_pushnumber(L, imColorModeDepth(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ \*****************************************************************************/ /*****************************************************************************\ im.ColorModeSpace(color_mode) \*****************************************************************************/ static int imluaColorModeSpace (lua_State *L) { lua_pushnumber(L, imColorModeSpace(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeHasAlpha(color_mode) \*****************************************************************************/ static int imluaColorModeMatch (lua_State *L) { lua_pushboolean(L, imColorModeMatch(luaL_checkint(L, 1), luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeHasAlpha(color_mode) \*****************************************************************************/ static int imluaColorModeHasAlpha (lua_State *L) { lua_pushboolean(L, imColorModeHasAlpha(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeIsPacked(color_mode) \*****************************************************************************/ static int imluaColorModeIsPacked (lua_State *L) { lua_pushboolean(L, imColorModeIsPacked(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeIsTopDown(color_mode) \*****************************************************************************/ static int imluaColorModeIsTopDown (lua_State *L) { lua_pushboolean(L, imColorModeIsTopDown(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeToBitmap(color_mode) \*****************************************************************************/ static int imluaColorModeToBitmap (lua_State *L) { lua_pushnumber(L, imColorModeToBitmap(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.ColorModeIsBitmap \*****************************************************************************/ static int imluaColorModeIsBitmap (lua_State *L) { int color_mode = luaL_checkint(L, 1); int data_type = luaL_checkint(L, 2); lua_pushboolean(L, imColorModeIsBitmap(color_mode, data_type)); return 1; } /*****************************************************************************\ im.DataTypeSize(data_type) \*****************************************************************************/ static int imluaDataTypeSize (lua_State *L) { lua_pushnumber(L, imDataTypeSize(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.DataTypeName(data_type) \*****************************************************************************/ static int imluaDataTypeName (lua_State *L) { lua_pushstring(L, imDataTypeName(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.DataTypeIntMax(data_type) \*****************************************************************************/ static int imluaDataTypeIntMax(lua_State *L) { lua_pushnumber(L, imDataTypeIntMax(luaL_checkint(L, 1))); return 1; } /*****************************************************************************\ im.DataTypeIntMin(data_type) \*****************************************************************************/ static int imluaDataTypeIntMin(lua_State *L) { lua_pushnumber(L, imDataTypeIntMin(luaL_checkint(L, 1))); return 1; } /***************************************************************************\ * Creates a color as a light userdata. The color value is * * placed in the (void *) value. Not beautiful, but works best. * * im.ColorEncode(r, g, b: number) -> (c: color) * \***************************************************************************/ static int imlua_colorencode(lua_State *L) { int red_f, green_f, blue_f; unsigned char red_i, green_i, blue_i; long int color_i; red_f = luaL_checkint(L, 1); green_f = luaL_checkint(L, 2); blue_f = luaL_checkint(L, 3); if (red_f < 0 || red_f > 255) luaL_argerror(L, 1, "color components values should be in range [0, 255]"); if (green_f < 0 || green_f > 255) luaL_argerror(L, 2, "color components values should be in range [0, 255]"); if (blue_f < 0 || blue_f > 255) luaL_argerror(L, 3, "color components values should be in range [0, 255]"); red_i = (unsigned char) (red_f); green_i = (unsigned char) (green_f); blue_i = (unsigned char) (blue_f); color_i = imColorEncode(red_i, green_i, blue_i); lua_pushlightuserdata(L, (void *)color_i); return 1; } /***************************************************************************\ * Decodes a color previously created. * * im.ColorDecode(c: color) -> (r, g, b: number) * \***************************************************************************/ static int imlua_colordecode(lua_State *L) { long int color_i; unsigned char red_i, green_i, blue_i; if (!lua_islightuserdata(L, 1)) luaL_argerror(L, 1, "color must be a light user data"); color_i = (long int) lua_touserdata(L,1); imColorDecode(&red_i, &green_i, &blue_i, color_i); lua_pushnumber(L, red_i); lua_pushnumber(L, green_i); lua_pushnumber(L, blue_i); return 3; } static const luaL_reg imutil_lib[] = { {"ImageDataSize", imluaImageDataSize}, {"ImageLineSize", imluaImageLineSize}, {"ImageLineCount", imluaImageLineCount}, {"ImageCheckFormat", imluaImageCheckFormat}, {"ColorModeSpace", imluaColorModeSpace}, {"ColorModeSpaceName", imluaColorModeSpaceName}, {"ColorModeDepth", imluaColorModeDepth}, {"ColorModeToBitmap", imluaColorModeToBitmap}, {"ColorModeIsBitmap", imluaColorModeIsBitmap}, {"ColorModeMatch", imluaColorModeMatch}, {"ColorModeHasAlpha", imluaColorModeHasAlpha}, {"ColorModeIsPacked", imluaColorModeIsPacked}, {"ColorModeIsTopDown", imluaColorModeIsTopDown}, {"DataTypeSize", imluaDataTypeSize}, {"DataTypeName", imluaDataTypeName}, {"DataTypeIntMax", imluaDataTypeIntMax}, {"DataTypeIntMin", imluaDataTypeIntMin}, {"ColorEncode", imlua_colorencode}, {"ColorDecode", imlua_colordecode}, {NULL, NULL} }; void imlua_open_util(lua_State *L) { /* "im" table is at the top of the stack */ luaL_register(L, NULL, imutil_lib); }