/****************************************************************************** * Automatically generated file (iuplua5). Please don t change anything. * *****************************************************************************/ #include #include #include #include "iup.h" #include "iuplua.h" #include "iupgl.h" #include "il.h" static int glcanvas_action(Ihandle *self, int p0, int p1) { lua_State *L = iuplua_call_start(self, "action"); lua_pushnumber(L, p0); lua_pushnumber(L, p1); return iuplua_call(L, 2); } static int GLCanvas(lua_State *L) { Ihandle *ih = IupGLCanvas(NULL); iuplua_plugstate(L, ih); iuplua_pushihandle_raw(L, ih); return 1; } void iuplua_glcanvasfuncs_open(lua_State *L); int iupglcanvaslua_open(lua_State * L) { iuplua_register(L, GLCanvas, "GLCanvas"); iuplua_register_cb(L, "ACTION", (lua_CFunction)glcanvas_action, "glcanvas"); iuplua_glcanvasfuncs_open(L); #include "clua/glcanvas.clua" return 0; } int iupgllua_open(lua_State * L) { if (iuplua_opencall_internal(L)) IupGLCanvasOpen(); iuplua_get_env(L); iupglcanvaslua_open(L); return 0; } /* obligatory to use require"iupluagl" */ int luaopen_iupluagl(lua_State* L) { return iupgllua_open(L); } /* obligatory to use require"iupluagl51" */ int luaopen_iupluagl51(lua_State* L) { return iupgllua_open(L); }