/* code automatically generated by bin2c -- DO NOT EDIT */ { /* #include'ing this file in a C program is equivalent to calling if (luaL_loadfile(L,"../obj/iupluacontrols51/colorbar.lo")==0) lua_call(L, 0, 0); */ /* ../obj/iupluacontrols51/colorbar.lo */ static const unsigned char B1[]={ 27, 76,117, 97, 81, 0, 1, 4, 4, 4, 8, 0, 14, 0, 0, 0, 64, 99,111,108, 111,114, 98, 97,114, 46,108,117, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 31, 0, 0, 0, 10,128, 1, 0, 9, 64, 64,128, 69,192, 0, 0, 9, 64, 0,129, 9, 64, 65,130, 74, 0, 1, 0, 73, 0,194,131,138, 64,128, 0,193,128, 2, 0,137, 0,195,133,162, 64,128, 0, 73,128,128,132, 73, 0,194,134, 73,128, 66,135, 9, 64, 0,131, 9, 0,196,135, 9,128,196,136, 65, 0, 5, 0, 71,192, 4, 0, 65,128, 5, 0, 71, 64, 5, 0,100, 0, 0, 0, 9, 64,128,139, 69, 0, 6, 0,128, 0, 0, 0, 92, 64, 0, 1, 69, 64, 6, 0,128, 0, 0, 0,193,128, 6, 0, 92, 64,128, 1, 30, 0,128, 0, 27, 0, 0, 0, 4, 5, 0, 0, 0,110, 105, 99,107, 0, 4, 9, 0, 0, 0, 99,111,108,111,114, 98, 97,114, 0, 4, 7, 0, 0, 0,112, 97,114,101,110,116, 0, 4, 7, 0, 0, 0, 87, 73, 68, 71, 69, 84, 0, 4, 9, 0, 0, 0, 99,114,101, 97,116,105,111,110, 0, 4, 1, 0, 0, 0, 0, 4, 9, 0, 0, 0, 99, 97,108,108, 98, 97, 99,107, 0, 4, 10, 0, 0, 0,115,101,108,101, 99,116, 95, 99, 98, 0, 4, 3, 0, 0, 0,110,110, 0, 4, 8, 0, 0, 0, 99,101,108,108, 95, 99, 98, 0, 4, 2, 0, 0, 0,110, 0, 4, 4, 0, 0, 0,114,101,116, 0, 4, 2, 0, 0, 0,115, 0, 4, 10, 0, 0, 0, 115,119,105,116, 99,104, 95, 99, 98, 0, 4, 12, 0, 0, 0,101,120,116,101,110, 100,101,100, 95, 99, 98, 0, 4, 9, 0, 0, 0,102,117,110, 99,110, 97,109,101, 0, 4, 9, 0, 0, 0, 67,111,108,111,114, 98, 97,114, 0, 4, 8, 0, 0, 0, 105,110, 99,108,117,100,101, 0, 4, 14, 0, 0, 0,105,117,112, 99,111,110,116, 114,111,108,115, 46,104, 0, 4, 8, 0, 0, 0, 80, 82, 73, 77, 65, 82, 89, 0, 3, 0, 0, 0, 0, 0, 0,240,191, 4, 10, 0, 0, 0, 83, 69, 67, 79, 78, 68, 65, 82, 89, 0, 3, 0, 0, 0, 0, 0, 0, 0,192, 4, 14, 0, 0, 0, 99,114, 101, 97,116,101, 69,108,101,109,101,110,116, 0, 4, 18, 0, 0, 0,105,117,112, 82,101,103,105,115,116,101,114, 87,105,100,103,101,116, 0, 4, 12, 0, 0, 0, 105,117,112, 83,101,116, 67,108, 97,115,115, 0, 4, 11, 0, 0, 0,105,117,112, 32,119,105,100,103,101,116, 0, 1, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 23, 0, 0, 0, 0, 2, 0, 4, 5, 0, 0, 0,133, 0, 0, 0,198, 64,192, 0, 157, 0, 0, 1,158, 0, 0, 0, 30, 0,128, 0, 2, 0, 0, 0, 4, 9, 0, 0, 0, 67,111,108,111,114, 98, 97,114, 0, 4, 7, 0, 0, 0, 97, 99,116,105,111, 110, 0, 0, 0, 0, 0, 5, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 23, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 99,108, 97,115,115, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 97,114,103, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 9, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0, 11, 0, 0, 0, 12, 0, 0, 0, 13, 0, 0, 0, 14, 0, 0, 0, 15, 0, 0, 0, 18, 0, 0, 0, 18, 0, 0, 0, 19, 0, 0, 0, 19, 0, 0, 0, 23, 0, 0, 0, 21, 0, 0, 0, 25, 0, 0, 0, 25, 0, 0, 0, 25, 0, 0, 0, 26, 0, 0, 0, 26, 0, 0, 0, 26, 0, 0, 0, 26, 0, 0, 0, 26, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 99,116,114,108, 0, 17, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, }; if (luaL_loadbuffer(L,(const char*)B1,sizeof(B1),"../obj/iupluacontrols51/colorbar.lo")==0) lua_call(L, 0, 0); }