From 58d8064ce2beb470ed36ea6bf4b0ac5bed8d0079 Mon Sep 17 00:00:00 2001 From: pixel Date: Thu, 2 Feb 2006 17:29:04 +0000 Subject: Having a better texture tainting solution, which will hopefully avoid texture mess when going fullscreen. --- include/texture.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'include/texture.h') diff --git a/include/texture.h b/include/texture.h index 879adce..228f016 100644 --- a/include/texture.h +++ b/include/texture.h @@ -17,7 +17,7 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -/* $Id: texture.h,v 1.10 2006-01-31 17:02:39 pixel Exp $ */ +/* $Id: texture.h,v 1.11 2006-02-02 17:29:04 pixel Exp $ */ #ifndef __TEXTURE_H__ #define __TEXTURE_H__ @@ -48,6 +48,9 @@ namespace mogltk { void Taint(void); static void Taintall(void); void DumpBMP(const String &); + + String name; + private: GLuint width, height, tex; bool texture_allocated; -- cgit v1.2.3