From 1ae229afb9bff4a3636c08632032b509e1e80ec4 Mon Sep 17 00:00:00 2001 From: pixel Date: Sat, 27 Nov 2004 21:44:50 +0000 Subject: Large dos2unix commit... --- lib/glshape.cc | 506 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 253 insertions(+), 253 deletions(-) (limited to 'lib/glshape.cc') diff --git a/lib/glshape.cc b/lib/glshape.cc index 617e1dd..937173d 100644 --- a/lib/glshape.cc +++ b/lib/glshape.cc @@ -1,253 +1,253 @@ -/* - * mogltk - * Copyright (C) 1999-2004 Nicolas "Pixel" Noble - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* $Id: glshape.cc,v 1.14 2004-07-15 14:21:31 pixel Exp $ */ - -#include -#include "glbase.h" -#include "glshape.h" -#include "texture.h" -#include "glfont.h" -#include "engine.h" - -#define ENTER bool was2d = Enter(true) -#define ENTERT bool was2d = Enter(false) -#define LEAVE Leave(was2d) - -void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c) { - ENTER; - - c.Bind(); - glBegin(GL_TRIANGLE_STRIP); - glVertex2i(x1, y1); - glVertex2i(x2 + 1, y1); - glVertex2i(x1, y2 + 1); - glVertex2i(x2 + 1, y2 + 1); - glEnd(); - - LEAVE; -} - -void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { - ENTER; - - glBegin(GL_TRIANGLE_STRIP); - c1.Bind(); glVertex2i(x1, y1); - c2.Bind(); glVertex2i(x2 + 1, y1); - c3.Bind(); glVertex2i(x1, y2 + 1); - c4.Bind(); glVertex2i(x2 + 1, y2 + 1); - glEnd(); - - LEAVE; -} - -void mogltk::glshape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) { - box(x1, y, x2, y, c1, c2, c1, c2); -} - -void mogltk::glshape::hline(int x1, int x2, int y, ColorP c) { - box(x1, y, x2, y, c, c, c, c); -} - -void mogltk::glshape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) { - box(x, y1, x, y2, c1, c1, c2, c2); -} - -void mogltk::glshape::vline(int x, int y1, int y2, ColorP c) { - box(x, y1, x, y2, c, c, c, c); -} - -void mogltk::glshape::pixel(int x, int y, ColorP c) { - box(x, y, x, y, c); -} - -void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c) { - ENTER; - shape::obox(x1, y1, x2, y2, c); - LEAVE; -} - -void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { - ENTER; - - hline(x1, x2, y1, c1, c2); - hline(x1, x2, y2, c3, c4); - vline(x1, y1 + 1, y2 - 1, c1, c3); - vline(x2, y1 + 1, y2 - 1, c2, c4); - - LEAVE; -} - -void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) { - tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c); -} -void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) { - ENTERT; - - c.Bind(); - t->Bind(); - glBegin(GL_TRIANGLE_STRIP); - glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); - glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); - glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); - glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); - glEnd(); - - LEAVE; -} - -void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) { - tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f)); -} - -void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) { - ENTERT; - - t->Bind(); - glBegin(GL_TRIANGLE_STRIP); - c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); - c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); - c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); - c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); - glEnd(); - - LEAVE; -} - -void mogltk::glshape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) { - ENTER; - - if (!bevel) { - shade1.Bind(); - } else { - shade2.Bind(); - } - glBegin(GL_TRIANGLE_FAN); - glVertex2i(x1, y1); - glVertex2i(x2 + 1, y1); - glVertex2i(x2 + 1 - depth, y1 + depth); - glVertex2i(x1 + depth, y2 + 1 - depth); - glVertex2i(x1, y2 + 1); - glEnd(); - - if (!bevel) { - shade2.Bind(); - } else { - shade1.Bind(); - } - glBegin(GL_TRIANGLE_FAN); - glVertex2i(x2 + 1, y2 + 1); - glVertex2i(x1, y2 + 1); - glVertex2i(x1 + depth, y2 + 1 - depth); - glVertex2i(x2 + 1 - depth, y1 + depth); - glVertex2i(x2 + 1, y1); - glEnd(); - - face.Bind(); - glBegin(GL_TRIANGLE_STRIP); - glVertex2i(x1 + depth, y1 + depth); - glVertex2i(x2 + 1 - depth, y1 + depth); - glVertex2i(x1 + depth, y2 + 1 - depth); - glVertex2i(x2 + 1 - depth, y2 + 1 - depth); - glEnd(); - - LEAVE; -} - -bool mogltk::glshape::Enter(bool unbind) { - bool was2D = mogltk::engine::glbase_o->is2D(); - - if (!was2D) - mogltk::engine::glbase_o->Enter2DMode(); - - if (unbind) mogltk::texture::Unbind(); - - return was2D; -} - -bool mogltk::glshape::Enter() { - return Enter(true); -} - -void mogltk::glshape::Leave(bool was2D) { - if (!was2D) - mogltk::engine::glbase_o->Leave2DMode(); -} - -void mogltk::glshape::fdraw(fill * f, ColorP c, int sx, int sy) { - ENTERT; - - if (!f) - return; - - texture * t = f->GetTexture(); - - if (!t) { - filldrawer * w = new filldrawer(f, t = f->Talloc(), WHITE); - f->walk(w); - delete w; - } - - c.Bind(); - t->Bind(); - int w = t->GetWidth(); - int h = t->GetHeight(); - int x = f->GetMinX() + sx; - int y = f->GetMinY() + sy; - - glBegin(GL_TRIANGLE_STRIP); - glTexCoord2i(0, 0); glVertex2i(x , y ); - glTexCoord2i(w, 0); glVertex2i(x + w, y ); - glTexCoord2i(0, h); glVertex2i(x , y + h); - glTexCoord2i(w, h); glVertex2i(x + w, y + h); - glEnd(); - - LEAVE; -} - -void mogltk::glshape::sdraw(fill * f, ColorP c, int sx, int sy) { - ENTERT; - - if (!f) - return; - - texture * t = f->GetSTexture(); - - if (!t) { - segdrawer * w = new segdrawer(f, t = f->STalloc(), WHITE); - f->swalk(w); - delete w; - } - - c.Bind(); - t->Bind(); - int w = t->GetWidth(); - int h = t->GetHeight(); - int x = f->GetMinX() + sx; - int y = f->GetMinY() + sy; - - glBegin(GL_TRIANGLE_STRIP); - glTexCoord2i(0, 0); glVertex2i(x , y ); - glTexCoord2i(w, 0); glVertex2i(x + w, y ); - glTexCoord2i(0, h); glVertex2i(x , y + h); - glTexCoord2i(w, h); glVertex2i(x + w, y + h); - glEnd(); - - LEAVE; -} +/* + * mogltk + * Copyright (C) 1999-2004 Nicolas "Pixel" Noble + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* $Id: glshape.cc,v 1.15 2004-11-27 21:44:53 pixel Exp $ */ + +#include +#include "glbase.h" +#include "glshape.h" +#include "texture.h" +#include "glfont.h" +#include "engine.h" + +#define ENTER bool was2d = Enter(true) +#define ENTERT bool was2d = Enter(false) +#define LEAVE Leave(was2d) + +void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c) { + ENTER; + + c.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x1, y2 + 1); + glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { + ENTER; + + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glVertex2i(x1, y1); + c2.Bind(); glVertex2i(x2 + 1, y1); + c3.Bind(); glVertex2i(x1, y2 + 1); + c4.Bind(); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) { + box(x1, y, x2, y, c1, c2, c1, c2); +} + +void mogltk::glshape::hline(int x1, int x2, int y, ColorP c) { + box(x1, y, x2, y, c, c, c, c); +} + +void mogltk::glshape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) { + box(x, y1, x, y2, c1, c1, c2, c2); +} + +void mogltk::glshape::vline(int x, int y1, int y2, ColorP c) { + box(x, y1, x, y2, c, c, c, c); +} + +void mogltk::glshape::pixel(int x, int y, ColorP c) { + box(x, y, x, y, c); +} + +void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c) { + ENTER; + shape::obox(x1, y1, x2, y2, c); + LEAVE; +} + +void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { + ENTER; + + hline(x1, x2, y1, c1, c2); + hline(x1, x2, y2, c3, c4); + vline(x1, y1 + 1, y2 - 1, c1, c3); + vline(x2, y1 + 1, y2 - 1, c2, c4); + + LEAVE; +} + +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) { + tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c); +} +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) { + ENTERT; + + c.Bind(); + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) { + tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f)); +} + +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) { + ENTERT; + + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) { + ENTER; + + if (!bevel) { + shade1.Bind(); + } else { + shade2.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x1, y2 + 1); + glEnd(); + + if (!bevel) { + shade2.Bind(); + } else { + shade1.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x2 + 1, y2 + 1); + glVertex2i(x1, y2 + 1); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x2 + 1, y1); + glEnd(); + + face.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1 + depth, y1 + depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y2 + 1 - depth); + glEnd(); + + LEAVE; +} + +bool mogltk::glshape::Enter(bool unbind) { + bool was2D = mogltk::engine::glbase_o->is2D(); + + if (!was2D) + mogltk::engine::glbase_o->Enter2DMode(); + + if (unbind) mogltk::texture::Unbind(); + + return was2D; +} + +bool mogltk::glshape::Enter() { + return Enter(true); +} + +void mogltk::glshape::Leave(bool was2D) { + if (!was2D) + mogltk::engine::glbase_o->Leave2DMode(); +} + +void mogltk::glshape::fdraw(fill * f, ColorP c, int sx, int sy) { + ENTERT; + + if (!f) + return; + + texture * t = f->GetTexture(); + + if (!t) { + filldrawer * w = new filldrawer(f, t = f->Talloc(), WHITE); + f->walk(w); + delete w; + } + + c.Bind(); + t->Bind(); + int w = t->GetWidth(); + int h = t->GetHeight(); + int x = f->GetMinX() + sx; + int y = f->GetMinY() + sy; + + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(0, 0); glVertex2i(x , y ); + glTexCoord2i(w, 0); glVertex2i(x + w, y ); + glTexCoord2i(0, h); glVertex2i(x , y + h); + glTexCoord2i(w, h); glVertex2i(x + w, y + h); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::sdraw(fill * f, ColorP c, int sx, int sy) { + ENTERT; + + if (!f) + return; + + texture * t = f->GetSTexture(); + + if (!t) { + segdrawer * w = new segdrawer(f, t = f->STalloc(), WHITE); + f->swalk(w); + delete w; + } + + c.Bind(); + t->Bind(); + int w = t->GetWidth(); + int h = t->GetHeight(); + int x = f->GetMinX() + sx; + int y = f->GetMinY() + sy; + + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(0, 0); glVertex2i(x , y ); + glTexCoord2i(w, 0); glVertex2i(x + w, y ); + glTexCoord2i(0, h); glVertex2i(x , y + h); + glTexCoord2i(w, h); glVertex2i(x + w, y + h); + glEnd(); + + LEAVE; +} -- cgit v1.2.3