From ff05e0d8437c50e86229a79b99c8f1ae0ffe773f Mon Sep 17 00:00:00 2001 From: pixel Date: Fri, 14 Mar 2003 02:05:15 +0000 Subject: Creating shapes --- lib/glshape.cc | 122 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 lib/glshape.cc (limited to 'lib/glshape.cc') diff --git a/lib/glshape.cc b/lib/glshape.cc new file mode 100644 index 0000000..cad1e36 --- /dev/null +++ b/lib/glshape.cc @@ -0,0 +1,122 @@ +#include +#include "glbase.h" +#include "glshape.h" +#include "gltexture.h" + +#define ENTER bool was2d = in2D(true) +#define ENTERT bool was2d = in2D(false) +#define LEAVE out2D(was2d) + +void mogltk::shape::box(int x1, int y1, int x2, int y2, Color c) { + ENTER; + + c.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x1, y2 + 1); + glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::box(int x1, int y1, int x2, int y2, Color c1, Color c2, Color c3, Color c4) { + ENTER; + + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glVertex2i(x1, y1); + c2.Bind(); glVertex2i(x2 + 1, y1); + c3.Bind(); glVertex2i(x1, y2 + 1); + c4.Bind(); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::hline(int x1, int x2, int y, Color c) { + box(x1, y, x2, y, c); +} + +void mogltk::shape::vline(int x, int y1, int y2, Color c) { + box(x, y1, x, y2, c); +} + +void mogltk::shape::hline(int x1, int x2, int y, Color c1, Color c2) { + box(x1, y, x2, y, c1, c2, c1, c2); +} + +void mogltk::shape::vline(int x, int y1, int y2, Color c1, Color c2) { + box(x, y1, x, y2, c1, c1, c2, c2); +} + +void mogltk::shape::obox(int x1, int y1, int x2, int y2, Color c) { + ENTER; + hline(x1, x2, y1, c); + hline(x1, x2, y2, c); + vline(x1, y1, y2, c); + vline(x2, y1, y2, c); + LEAVE; +} + +void mogltk::shape::obox(int x1, int y1, int x2, int y2, Color c1, Color c2, Color c3, Color c4) { + ENTER; + hline(x1, x2, y1, c1, c2); + hline(x1, x2, y2, c3, c4); + vline(x1, y1, y2, c1, c3); + vline(x2, y1, y2, c2, c4); + LEAVE; +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, Color c) { + tbox(t, x1, y1, x2, y2, tx, ty, tx + (x2 - x1) * f, ty + (y2 - y1) * f, c); +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, Color c1, Color c2, Color c3, Color c4, int tx, int ty, double f) { + tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (x2 - x1) * f, ty + (y2 - y1) * f); +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, Color c) { + ENTERT; + + c.Bind(); + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, Color c1, Color c2, Color c3, Color c4, int tx1, int ty1, int tx2, int ty2) { + ENTERT; + + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +bool mogltk::shape::in2D(bool unbind) { + bool was2D = mogltk::glbase::is2D(); + + if (!was2D) + mogltk::glbase::Enter2DMode(); + + if (unbind) mogltk::texture::Unbind(); + + return was2D; +} + +void mogltk::shape::out2D(bool was2D) { + if (!was2D) + mogltk::glbase::Leave2DMode(); +} -- cgit v1.2.3