From c00cd54ca5ed959cbccff7aa7261fb5025d1832c Mon Sep 17 00:00:00 2001 From: pixel Date: Wed, 26 Mar 2003 14:07:43 +0000 Subject: bleh --- lib/shape.cc | 287 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 287 insertions(+) create mode 100644 lib/shape.cc (limited to 'lib/shape.cc') diff --git a/lib/shape.cc b/lib/shape.cc new file mode 100644 index 0000000..088deb7 --- /dev/null +++ b/lib/shape.cc @@ -0,0 +1,287 @@ +#include +#include "base.h" +#include "shape.h" +#include "texture.h" +#include "font.h" + +#define ENTER bool flag = Enter() +#define LEAVE Leave(flag) + +void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c) { + ENTER; + + c.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x1, y2 + 1); + glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { + ENTER; + + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glVertex2i(x1, y1); + c2.Bind(); glVertex2i(x2 + 1, y1); + c3.Bind(); glVertex2i(x1, y2 + 1); + c4.Bind(); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::hline(int x1, int x2, int y, ColorP c) { + box(x1, y, x2, y, c); +} + +void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, bool bevel) { + ENTER; + + if (!bevel) { + hline(x1, x2, y, shade2); + hline(x1, x2, y + 1, shade1); + } else { + hline(x1, x2, y, shade1); + hline(x1, x2, y + 1, shade2); + } + + LEAVE; +} + +void mogltk::shape::vline(int x, int y1, int y2, ColorP c) { + box(x, y1, x, y2, c); +} + +void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, bool bevel) { + ENTER; + + if (!bevel) { + vline(x, y1, y2, shade2); + vline(x + 1, y1, y2, shade1); + } else { + vline(x, y1, y2, shade1); + vline(x + 1, y1, y2, shade2); + } + + LEAVE; +} + +void mogltk::shape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) { + box(x1, y, x2, y, c1, c2, c1, c2); +} + +void mogltk::shape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) { + box(x, y1, x, y2, c1, c1, c2, c2); +} + +void mogltk::shape::pixel(int x, int y, ColorP c) { + box(x, y, x, y, c); +} + +void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) { + ENTER; + + hline(x1, x2, y1, c); + hline(x1, x2, y2, c); + vline(x1, y1, y2, c); + vline(x2, y1, y2, c); + + LEAVE; +} + +void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { + ENTER; + + hline(x1, x2, y1, c1, c2); + hline(x1, x2, y2, c3, c4); + vline(x1, y1, y2, c1, c3); + vline(x2, y1, y2, c2, c4); + + LEAVE; +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) { + tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c); +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) { + tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f)); +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) { + ENTERT; + + c.Bind(); + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) { + ENTERT; + + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) { + ENTER; + + if (!bevel) { + shade1.Bind(); + } else { + shade2.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x1, y2 + 1); + glEnd(); + + if (!bevel) { + shade2.Bind(); + } else { + shade1.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x2 + 1, y2 + 1); + glVertex2i(x1, y2 + 1); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x2 + 1, y1); + glEnd(); + + face.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1 + depth, y1 + depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y2 + 1 - depth); + glEnd(); + + LEAVE; +} + +void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, bool bevel) { + ENTER; + + if (!bevel) { + obox(x1 + 1, y1 + 1, x2, y2, shade1); + obox(x1, y1, x2 - 1, y2 - 1, shade2); + } else { + obox(x1, y1, x2 - 1, y2 - 1, shade1); + obox(x1 + 1, y1 + 1, x2, y2, shade2); + } + + LEAVE; +} + +void mogltk::shape::window(int x1, int y1, int x2, int y2, const String & title, + ColorP titlecolor, ColorP titlebackcolor, + ColorP front, ColorP shade1, ColorP shade2) { + ENTER; + + box3d(x1, y1, x2, y2, front, shade1, shade2); + hline3d(x1 + 2, x2 - 2, y1 + 19, shade1, shade2, 1); + box(x1 + 2, y1 + 2, x2 - 2, y1 + 18, titlebackcolor); + text((x1 + x2) / 2, y1 + 2, title, titlecolor, CENTER); + + LEAVE; +} + +void mogltk::shape::text(int x, int y, const String & text, ColorP textcolor, align_t align) { + int tsize = SystemFont->singletextsize(text); + switch (align) { + case LEFT: + SystemFont->putcursor(x, y); + break; + case CENTER: + SystemFont->putcursor(x - (tsize / 2), y); + break; + case RIGHT: + SystemFont->putcursor(x - tsize, y); + break; + } + SystemFont->setcolor(textcolor); + SystemFont->setshadow(0); + SystemFont->printf(text); +} + +void mogltk::shape::text3d(int x, int y, const String & atext, ColorP textcolor, + ColorP shade1, ColorP shade2, + align_t align, bool bevel) { + ENTER; + + SystemFont->setwspace(1); + if (!bevel) { + text(x - 1, y - 1, atext, shade2, align); + text(x + 1, y + 1, atext, shade1, align); + } else { + text(x - 1, y - 1, atext, shade1, align); + text(x + 1, y + 1, atext, shade2, align); + } + text(x, y, atext, textcolor, align); + SystemFont->setwspace(0); + + LEAVE; +} + +void mogltk::shape::button(int x1, int y1, int x2, int y2, + const String & atext, bool bevel, + ColorP front, ColorP shade1, ColorP shade2, + ColorP round, ColorP textcolor, + ColorP tshade1, ColorP tshade2) { + ENTER; + + box3d(x1, y1, x2, y2, front, shade1, shade2, 2, bevel); + hline(x1, x2, y1 - 1, round); + hline(x1, x2, y2 + 1, round); + vline(x1 - 1, y1, y2, round); + vline(x2 + 1, y1, y2, round); + pixel(x1, y1, round); + pixel(x1, y2, round); + pixel(x2, y1, round); + pixel(x2, y2, round); + text3d((x1 + x2) / 2, (y1 + y2) / 2 - 8, atext, textcolor, tshade1, tshade2, CENTER, bevel); + + LEAVE; +} + +bool mogltk::shape::Enter(bool unbind) { + bool was2D = mogltk::glbase::is2D(); + + if (!was2D) + mogltk::glbase::Enter2DMode(); + + if (unbind) mogltk::texture::Unbind(); + + return was2D; +} + +bool mogltk::shape::Enter() { + return Enter(false); +} + +void mogltk::shape::Leave(bool was2D) { + if (!was2D) + mogltk::glbase::Leave2DMode(); +} -- cgit v1.2.3