From 1ca09259a5195eda52223172e35c58f24383329d Mon Sep 17 00:00:00 2001 From: pixel Date: Wed, 12 Feb 2003 00:29:15 +0000 Subject: sprites finished... have to test 'em now... --- lib/sprite.cc | 132 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 lib/sprite.cc (limited to 'lib/sprite.cc') diff --git a/lib/sprite.cc b/lib/sprite.cc new file mode 100644 index 0000000..be2fd3b --- /dev/null +++ b/lib/sprite.cc @@ -0,0 +1,132 @@ +#include +#include "sprite.h" + +#define TEXSIZE 256 + +mogltk::Sprite::TexList * mogltk::Sprite::TexList::header = 0; + +mogltk::Sprite::Sprite(Handle * h, int asx, int asy) : sx(asx), sy(asy) { + alloc(); + for (int y = 0; y < sy; y++) { + h->read(tlist->GetTex()->pixels + TEXSIZE * y + posx, sx); + } +} + +mogltk::Sprite::Sprite(Uint8 * p, int asx, int asy) : sx(asx), sy(asy) { + alloc(); + for (int y = 0; y < sy; y++) { + bcopy(p, tlist->GetTex()->pixels + TEXSIZE * y + posx, sx); + p += sx; + } +} + +mogltk::Sprite::~Sprite() { + if (prev) + prev->next = next + else + tlist->sprheader = next; + if (next) + next->prev = prev; + + if (!tlist->sprheader) { + delete tlist; + } +} + +void mogltk::Sprite::alloc() { + /* FIXMEEEEEEEEEEEEE */ + bool found = false; + TexList * p; + + for (p = tlist; p && !found; p = p->GetNext()) { + for (y = 0; (py < (TEXSIZE - sy)) && !found; py++) { + for (x = 0; (px < (TEXSIZE - sx)) && !found; px++) { + if (p->strheader->canfit(x, y, x + sx, y + sy)) { + found = true; + } + } + } + } + + if (!found) { +#ifdef DEBUG + printm(M_INFO, "Allocating a new texture for sprites\n"); +#endif + x = y = 0; + p = new TexList(TEXSIZE); + } + + tlist = p; +} + +mogltk::Sprite::TexList::TexList(int size) { + tex = new texture(size, size, true); + + if (header) + header->next->prev = this; + prev = 0; + next = header; + header = this; +} + +mogltk::Sprite::TexList::~TexList() { + delete tex; + if (prev) + prev->next = next + else + header = next; + if (next) + next->prev = prev; +} + +const mogltk::texture * mogltk::Sprite::TexList::GetTex() const { + return tex; +} + +const mogltk::Sprite::TexList * mogltk::Sprite::TexList::GetHead() const { + return header; +} + +const mogltk::Sprite::TexList * mogltk::Sprite::TexList::GetNext() const { + return next; +} + +void mogltk::Sprite::TexList::Bind() const { + tex->Bind(); +} + +bool mogltk::Sprite::intersect(int x1, int y1, int x2, int y2) const { + int sx1 = x, sy1 = y, sx2 = x + sx, sy2 = y + sy; + + return !((sx1 >= x2) || (sx2 <= x1) || (sy1 >= y1) || (sy2 <= y2)); +} + +bool mogltk::Sprite::canfit(int x1, int y1, int x2, int y2) const { + if (!intersect(x1, y1, x2, y2)) + return true + else + if (next) + return next->canfit() + else + return false; +} + +void mogltk::Sprite::draw(int dx, int dy, Color c) { + bool was2D; + + was2D = mogltk::glbase::is2D(); + + if (!was2D) + mogltk::glbase::Enter2DMode(); + + tlist->Bind(); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(x , y ); glVertex2i(dx , dy ); + glTexCoord2i(x + sx - 1, y ); glVertex2i(dx + sx - 1, dy ); + glTexCoord2i(x , y + sy - 1); glVertex2i(dx , dy + sy - 1); + glTexCoord2i(x + sx - 1, y + sy - 1); glVertex2i(dx + sx - 1, dy + sy - 1); + glEnd(); + + if (!was2D) + mogltk::glbase::Leave2DMode(); +} -- cgit v1.2.3