#ifndef __BASE_H__ #define __BASE_H__ #include #include namespace mogltk { struct rect { int x, y, w, h; }; class base : public Base { public: base(int w = 640, int h = 480, int flags = 0) throw(GeneralException); virtual ~base(); int GetWidth(void); int GetHeight(void); virtual void Flip(void); SDL_Surface * getsurface(); virtual void Enter2DMode(); virtual void Leave2DMode(); virtual bool is2D(); virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0); void ToggleFullscreen(); protected: base(int, int, int, int); void setsurface(SDL_Surface *) throw (GeneralException); private: int width, height; SDL_Surface * surface; }; }; #endif