#ifndef __GLBASE_H__ #define __GLBASE_H__ #include #include #include #include namespace mogltk { class glbase : public base { public: glbase(int w = 640, int h = 480, int flags = 0) throw(GeneralException); virtual ~glbase(); virtual void Enter2DMode(void); virtual void Leave2DMode(void); virtual void Flip(bool clear = true); virtual bool is2D(void); virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0); void changefovy(GLdouble); static void glVertex(GLshort, GLshort, GLshort = 0, GLshort = 1); static void glVertex(GLint, GLint, GLint = 0, GLint = 1); static void glVertex(GLfloat, GLfloat, GLfloat = 0.0, GLfloat = 1.0); static void glVertex(GLdouble, GLdouble, GLdouble = 0.0, GLdouble = 1.0); virtual texture * GrabTexture(); virtual SDL_Surface * GrabSurface(); private: int twoD; GLdouble ratio, fovy; }; }; #endif