#ifndef __GLBASE_H__ #define __GLBASE_H__ #include #include #include namespace mogltk { class glbase : public Base { public: static int setup(int w = 640, int h = 480, int flags = 0) throw(GeneralException); static int GetWidth(void); static int GetHeight(void); static int GetInited(void); static void Enter2DMode(void); static void Leave2DMode(void); static void Flip(void); static bool is2D(void); static void glVertex(GLshort, GLshort, GLshort = 0, GLshort = 1); static void glVertex(GLint, GLint, GLint = 0, GLint = 1); static void glVertex(GLfloat, GLfloat, GLfloat = 0.0, GLfloat = 1.0); static void glVertex(GLdouble, GLdouble, GLdouble = 0.0, GLdouble = 1.0); private: static int width, height, inited, twoD; static SDL_Surface * surface; }; }; #endif