#ifndef __GLFONT_H__ #define __GLFONT_H__ #include #include #include #include "gltexture.h" namespace mogltk { class font : public Base { public: font(const String & = "font.bin"); virtual ~font(); void drawentry(Uint16, Color = Color(255, 255, 255), int = -1, int = -1); private: Uint8 * sizes; Uint16 nbentries, nbcT, nbT; Uint8 flags, maxX, maxY, nbcU, nbcV; texture ** fonttex; Uint16 * corresp; }; }; #endif