#ifndef __GLSHAPE_H__ #define __GLSHAPE_H__ #include #include #include #include #include namespace mogltk { class glshape : public shape { public: virtual void box(int x1, int y1, int x2, int y2, ColorP = WHITE); virtual void box3d(int x1, int y1, int x2, int y2, ColorP = DOS_WHITE, ColorP = DOS_HIGH_WHITE, ColorP = DOS_GRAY, int = 2, bool = false); virtual void box(int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP); virtual void tbox(texture *, int x1, int y1, int x2, int y2, int tx = 0, int ty = 0, double = 1.0, ColorP = WHITE); virtual void tbox(texture *, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP = WHITE); virtual void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx = 0, int ty = 0, double = 1.0); virtual void tbox(texture *, int x1, int y1, int x2, int y2, ColorP, ColorP, ColorP, ColorP, int tx1, int ty1, int tx2, int ty2); private: bool Enter(bool); virtual bool Enter(); virtual void Leave(bool); }; }; #endif