/* * mogltk * Copyright (C) 1999-2004 Nicolas "Pixel" Noble * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* $Id: texture.h,v 1.7 2004-07-15 14:21:30 pixel Exp $ */ #ifndef __TEXTURE_H__ #define __TEXTURE_H__ #include #include #include #include #include namespace mogltk { class texture : public Base { public: texture(int, int, bool = false) throw (GeneralException); texture(Handle *, bool = false) throw (GeneralException); texture(int, int, int, int); virtual ~texture(); SDL_Surface * GetSurface(); Uint32 * GetPixels(); SDL_PixelFormat * GetFormat(); static SDL_Surface * LoadNTEX(Handle * h) throw (GeneralException) ; void Generate(); void Bind(bool = true); GLuint GetWidth(); GLuint GetHeight(); static void Unbind(void); void Taint(void); static void Taintall(void); void DumpBMP(const String &); private: GLuint width, height, tex; bool texture_allocated; SDL_Surface * surface; bool planar, tainted, taintable; static texture * header; static texture * footer; texture * next, * prev; static texture * active; void recTaint(void); }; }; #endif