#include #include #include "engine.h" #include "base.h" #include "shape.h" #include "texture.h" #include "font.h" #define ENTER bool flag = Enter() #define LEAVE Leave(flag) void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c) { ENTER; SDL_Rect rect; rect.x = x1; rect.y = y1; rect.w = x2 - x1 + 1; rect.h = y2 - y1 + 1; SDL_FillRect(mogltk::engine::base_o->getsurface(), &rect, c.toSDL()); LEAVE; } void mogltk::shape::hline(int x1, int x2, int y, ColorP c) { box(x1, y, x2, y, c); } void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, bool bevel) { ENTER; if (!bevel) { hline(x1, x2, y, shade2); hline(x1, x2, y + 1, shade1); } else { hline(x1, x2, y, shade1); hline(x1, x2, y + 1, shade2); } LEAVE; } void mogltk::shape::vline(int x, int y1, int y2, ColorP c) { box(x, y1, x, y2, c); } void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, bool bevel) { ENTER; if (!bevel) { vline(x, y1, y2, shade2); vline(x + 1, y1, y2, shade1); } else { vline(x, y1, y2, shade1); vline(x + 1, y1, y2, shade2); } LEAVE; } void mogltk::shape::pixel(int x, int y, ColorP c) { ENTER; SDL_Surface * surface = mogltk::engine::base_o->getsurface(); int bpp = surface->format->BytesPerPixel; Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; Uint32 pixel = c.toSDL(); switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } LEAVE; } void mogltk::shape::circle(int x0, int y0, int r, ColorP c) { ENTER; int x = 0; int y = r - 1; int d = 3 - 2 * r; int dI = 10 - 4 * r; int rI = 6; while (x <= y) { pixel(x0 + x, y0 + y, c); pixel(x0 - x, y0 + y, c); pixel(x0 + x, y0 - y, c); pixel(x0 - x, y0 - y, c); pixel(x0 + y, y0 + x, c); pixel(x0 - y, y0 + x, c); pixel(x0 + y, y0 - x, c); pixel(x0 - y, y0 - x, c); if (d >= 0) { d += dI; dI += 8; y -= 1; } else { d += rI; dI += 4; } rI += 4; x += 1; } LEAVE; } void mogltk::shape::pcircle(int x0, int y0, int r, ColorP c) { ENTER; int x = 0; int y = r - 1; int d = 3 - 2 * r; int dI = 10 - 4 * r; int rI = 6; while (x <= y) { hline(x0 - x, x0 + x, y0 + y, c); hline(x0 - x, x0 + x, y0 - y, c); hline(x0 - y, x0 + y, y0 + x, c); hline(x0 - y, x0 + y, y0 - x, c); if (d >= 0) { d += dI; dI += 8; y -= 1; } else { d += rI; dI += 4; } rI += 4; x += 1; } LEAVE; } void mogltk::shape::arc(int x0, int y0, int r, double a1, double a2, ColorP c) { ENTER; int x = 0; int y = r - 1; int d = 3 - 2 * r; int dI = 10 - 4 * r; int rI = 6; while (x <= y) { pixel(x0 + y, y0 - x, c); // 1 pixel(x0 + x, y0 - y, c); // 2 pixel(x0 - x, y0 - y, c); // 3 pixel(x0 - y, y0 - x, c); // 4 pixel(x0 - y, y0 + x, c); // 5 pixel(x0 - x, y0 + y, c); // 6 pixel(x0 + x, y0 + y, c); // 7 pixel(x0 + y, y0 + x, c); // 8 if (d >= 0) { d += dI; dI += 8; y -= 1; } else { d += rI; dI += 4; } rI += 4; x += 1; } LEAVE; } void mogltk::shape::arc(int x0, int y0, int r, int x1, int y1, int x2, int y2, ColorP c) { } void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) { ENTER; hline(x1, x2, y1, c); hline(x1, x2, y2, c); vline(x1, y1, y2, c); vline(x2, y1, y2, c); LEAVE; } void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) { ENTER; int i; for (i = 0; i < depth; i++) { hline(x1 + i, x2 - i, y1 + i, bevel ? shade2 : shade1); vline(x1 + i, y1 + i, y2 - i, bevel ? shade2 : shade1); } for (i = 0; i < depth; i++) { hline(x1 + i, x2 - i, y2 - i, bevel ? shade1 : shade2); vline(x2 - i, y1 + i, y2 - i, bevel ? shade1 : shade2); } box(x1 + depth, y1 + depth, x2 - depth, y2 - depth, face); LEAVE; } void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, bool bevel) { ENTER; if (!bevel) { obox(x1 + 1, y1 + 1, x2, y2, shade1); obox(x1, y1, x2 - 1, y2 - 1, shade2); } else { obox(x1, y1, x2 - 1, y2 - 1, shade1); obox(x1 + 1, y1 + 1, x2, y2, shade2); } LEAVE; } void mogltk::shape::window(int x1, int y1, int x2, int y2, const String & title, ColorP titlecolor, ColorP titlebackcolor, ColorP front, ColorP shade1, ColorP shade2) { ENTER; box3d(x1, y1, x2, y2, front, shade1, shade2); hline3d(x1 + 2, x2 - 2, y1 + 19, shade1, shade2, 1); box(x1 + 2, y1 + 2, x2 - 2, y1 + 18, titlebackcolor); text((x1 + x2) / 2, y1 + 2, title, titlecolor, CENTER); LEAVE; } void mogltk::shape::text(int x, int y, const String & text, ColorP textcolor, align_t align) { int tsize = SystemFont->singletextsize(text); switch (align) { case LEFT: SystemFont->putcursor(x, y); break; case CENTER: SystemFont->putcursor(x - (tsize / 2), y); break; case RIGHT: SystemFont->putcursor(x - tsize, y); break; } SystemFont->setcolor(textcolor); SystemFont->setshadow(0); SystemFont->printf(text); } void mogltk::shape::text3d(int x, int y, const String & atext, ColorP textcolor, ColorP shade1, ColorP shade2, align_t align, bool bevel) { ENTER; SystemFont->setwspace(1); if (!bevel) { text(x - 1, y - 1, atext, shade2, align); text(x + 1, y + 1, atext, shade1, align); } else { text(x - 1, y - 1, atext, shade1, align); text(x + 1, y + 1, atext, shade2, align); } text(x, y, atext, textcolor, align); SystemFont->setwspace(0); LEAVE; } void mogltk::shape::button(int x1, int y1, int x2, int y2, const String & atext, bool bevel, ColorP front, ColorP shade1, ColorP shade2, ColorP round, ColorP textcolor, ColorP tshade1, ColorP tshade2) { ENTER; box3d(x1, y1, x2, y2, front, shade1, shade2, 2, bevel); hline(x1, x2, y1 - 1, round); hline(x1, x2, y2 + 1, round); vline(x1 - 1, y1, y2, round); vline(x2 + 1, y1, y2, round); pixel(x1, y1, round); pixel(x1, y2, round); pixel(x2, y1, round); pixel(x2, y2, round); text3d((x1 + x2) / 2, (y1 + y2) / 2 - 8, atext, textcolor, tshade1, tshade2, CENTER, bevel); LEAVE; } bool mogltk::shape::Enter() { if (SDL_MUSTLOCK(mogltk::engine::base_o->getsurface())) { SDL_LockSurface(mogltk::engine::base_o->getsurface()); return true; } else { return false; } } void mogltk::shape::Leave(bool locked) { if (locked) SDL_UnlockSurface(mogltk::engine::base_o->getsurface()); }