#include #include #include #include "texture.h" #include "engine.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gettext.h" #ifdef TRACE_TEXTURES mogltk::texture * mogltk::texture::header = 0; mogltk::texture * mogltk::texture::footer = 0; #endif mogltk::texture * mogltk::texture::active = 0; mogltk::texture::texture(int w, int h) throw (GeneralException) : width(w), height(h), texture_allocated(false), planar(plane), tainted(true) { if ((!ISPOT(w)) || (!ISPOT(h))) throw GeneralException(_("Size of the texture not a power of 2!")); if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ))) { throw GeneralException(_("Can't create RGB Surface")); } #ifdef TRACE_TEXTURES next = 0; prev = footer; footer = this; if (!header) { header = this; } if (prev) { prev->next = this; } #endif } mogltk::texture::texture(Handle * h) throw (GeneralException) { SDL_Surface * temp; temp = LoadNTEX(h); width = temp->w; height = temp->h; #ifdef DEBUG printm(M_INFO, "Creating texture from file: size %ix%i\n", height, width); #endif if ((!ISPOT(width)) || (!ISPOT(height))) { SDL_FreeSurface(temp); throw GeneralException(_("Size of the texture not a power of 2!")); } SDL_PixelFormat f; f.palette = 0; f.BitsPerPixel = 32; f.BytesPerPixel = 4; #if SDL_BYTEORDER == SDL_BIG_ENDIAN f.Amask = 0x000000ff; f.Bmask = 0x0000ff00; f.Gmask = 0x00ff0000; f.Rmask = 0xff000000; f.Ashift = 0; f.Bshift = 8; f.Gshift = 16; f.Rshift = 24; #else f.Rmask = 0x000000ff; f.Gmask = 0x0000ff00; f.Bmask = 0x00ff0000; f.Amask = 0xff000000; f.Rshift = 0; f.Gshift = 8; f.Bshift = 16; f.Ashift = 24; #endif f.Rloss = 0; f.Gloss = 0; f.Bloss = 0; f.Aloss = 0; if (!(surface = SDL_ConvertSurface(temp, &f, 0))) { throw GeneralException("Could not convert texture to OpenGL format"); } SDL_FreeSurface(temp); #ifdef TRACE_TEXTURES next = 0; prev = footer; footer = this; if (!header) { header = this; } if (prev) { prev->next = this; } #endif } mogltk::texture::~texture() { if (surface) { SDL_FreeSurface(surface); } #ifdef TRACE_TEXTURES if (prev) { prev->next = next; } if (next) { next->prev = prev; } if (this == footer) { footer = prev; } if (this == header) { header = next; } #endif } Uint32 * mogltk::texture::GetPixels() { return (Uint32 *) surface->pixels; } SDL_Surface * mogltk::texture::GetSurface() { return surface; } Uint32 mogltk::texture::GetWidth() { return width; } Uint32 mogltk::texture::GetHeight() { return height; } #ifdef WORDS_BIGENDIAN #define NTEX_SIGNATURE 0x4e544558 #else #define NTEX_SIGNATURE 0x5845544e #endif SDL_Surface * mogltk::texture::LoadNTEX(Handle * h) throw (GeneralException) { SDL_Surface * r; char buffer[4]; Uint16 height, width; h->read(buffer, 4); buffer[4] = 0; if (*((Uint32 *) buffer) != NTEX_SIGNATURE) throw GeneralException("Texture file " + h->GetName() + " corrupted"); height = h->readU16(); width = h->readU16(); if (!(r = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ))) { throw GeneralException(_("Can't create RGB Surface for LoadNTEX")); } h->read(r->pixels, height * width * 4); return r; }