/* * misc.c * * Description: * This translation unit implements miscellaneous thread functions. */ #include "pthread.h" int pthread_once(pthread_once_t *once_control, void (*init_routine)(void)) { /* A flag, allocated per invocation, that indicates if the amotic test-and-set occured. */ unsigned short flag = 0; if (once_control == NULL || init_routine == NULL) { return EINVAL; } /* FIXME: we are assuming that the `cs' object is initialised at DLL load time. Likewise, the object should be destroyed when (if) the DLL is unloaded. */ /* An atomic test-and-set of the "once" flag. */ EnterCriticalSection(once_control.lock); if (_pthread_once_flag == 0) { flag = once_control->flag = 1; } LeaveCriticalSection(once_control.lock); if (flag) { /* Run the init routine. */ init_routine(); } return 0; } pthread_t pthread_self(void) { /* It looks like a pthread_t needs to be a HANDLE, but Win32 also has another way of identifying threads: their thread id. We hope that all of the Win32 functions we are going to use only need HANDLEs. The morons. */ /* FIXME: Need a new lookup method with the new thread allocation scheme. We can use the Win32 handle though as a basis (perhaps to look up a table) because pthread_self() will never be called after the Win32 thread has terminated (unless we can raise ourselves from the dead!), and therefore the Win32 handle cannot have been reused yet. */ #if 0 return GetCurrentThread(); #endif } int pthread_equal(pthread_t t1, pthread_t t2) { return (t1 != t2); }