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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2013-08-07 06:31:41 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2013-08-07 06:31:41 +0200
commit24dbb15bf6f2b513e2fb75345345b7b646ff1a81 (patch)
treee2e81d6960cc81e8bd0b0b4de69455f603ad9aa6 /includes
parenta010c6c9e789df00bdaba3ab5e5b52e263d2776b (diff)
Adding skeleton LuaHandle.
Diffstat (limited to 'includes')
-rw-r--r--includes/LuaHandle.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/includes/LuaHandle.h b/includes/LuaHandle.h
new file mode 100644
index 0000000..ab165ee
--- /dev/null
+++ b/includes/LuaHandle.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <BLua.h>
+#include <Handle.h>
+#include <Input.h>
+
+namespace Balau {
+
+typedef IO<Handle> IOHandle;
+typedef IOHandle IOInput;
+
+class LuaHandleFactory : public LuaObjectFactory {
+ public:
+ LuaHandleFactory(IO<Handle> h) : m_obj(new IO<Handle>(h)) { }
+ static void pushStatics(Lua & L);
+ protected:
+ LuaHandleFactory(IO<Handle> * h) : m_obj(h) { }
+ void pushObjectAndMembers(Lua & L);
+ private:
+ IO<Handle> * m_obj;
+};
+
+class LuaInputFactory : public LuaHandleFactory {
+ public:
+ LuaInputFactory(IO<Input> h) : LuaHandleFactory(new IO<Handle>(h)) { }
+ static void pushStatics(Lua & L);
+ private:
+ void pushObjectAndMembers(Lua & L);
+};
+
+void registerLuaHandle(Lua &);
+
+};