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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2013-08-05 07:04:50 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2013-08-05 07:04:50 +0200
commitf0864213a4175cc77cc84abe56831f294a9c7d25 (patch)
treed3439c93465def7293e3faa46a45e0a75b1003ca /src/BLua.cc
parentd5d0184206ebebaa53720b3af5a6d14d23aafaa1 (diff)
Let's be a bit more explicit about the effects of not catching EAgain.
Diffstat (limited to 'src/BLua.cc')
-rw-r--r--src/BLua.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/BLua.cc b/src/BLua.cc
index 2bc726e..e729d83 100644
--- a/src/BLua.cc
+++ b/src/BLua.cc
@@ -253,7 +253,10 @@ int Balau::LuaStatics::callwrap(lua_State * __L, lua_CFunction func) {
L.push((void *) &s_signature);
r = L.yield(L.gettop());
}
- catch (Balau::GeneralException & e) {
+ catch (EAgain & e) {
+ L.error("The C callback from Lua has thrown an EAgain - you can't do that, you have to wrap it using Lua::yield. The application will now crash, because this task will stop, but the event in the EAgain will later try to wake it up.");
+ }
+ catch (GeneralException & e) {
L.error(String("GeneralException: ") + e.getMsg());
}
// LuaJIT sucks sometime.