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AgeCommit message (Expand)Author
2013-01-20How could that work in debug mode... ???Nicolas 'Pixel' Noble
2013-01-20Input's open, read and close are now operations fully interruptible.Nicolas 'Pixel' Noble
2013-01-20Adding open() as an operation to Input and Output.Nicolas 'Pixel' Noble
2013-01-20Fun that this was wrong all along, and that only 64 bits compilation managed ...Nicolas 'Pixel' Noble
2013-01-20The trace functions for windows are actually in dbghelp.h - note that this wi...Nicolas 'Pixel' Noble
2013-01-20Slightly better printf formats for 32 and 64 bits values.Nicolas 'Pixel' Noble
2013-01-18Adding a sleep() paradigm to tasks.Nicolas 'Pixel' Noble
2013-01-17The Listener factory is now a StacklessTask.Nicolas 'Pixel' Noble
2013-01-17Shutting off a few warnings.Nicolas 'Pixel' Noble
2013-01-17But the other fields were necessary under MacOS.Pixel
2013-01-17Making name resolution in setLocal() and connect() interruptible...Nicolas 'Pixel' Noble
2013-01-17Hmmm... sad... AI_ADDRCONFIG doesn't seem to be reliable...Nicolas 'Pixel' Noble
2013-01-17Typo.Nicolas 'Pixel' Noble
2013-01-17Slightly changing the resolution error message; plus that condition was stupid.Nicolas 'Pixel' Noble
2013-01-17Weird, I never had to add unistd.h here before...Nicolas 'Pixel' Noble
2012-09-09Got LuaObjects working again, and in a quite better shape I would add.Nicolas "Pixel" Noble
2012-09-06Fixing LuaObject's destructor.Nicolas "Pixel" Noble
2012-09-05Proper handling of argc / argv.Nicolas "Pixel" Noble
2012-09-05Better error handling on luaexeccells, so they can trigger their main co-rout...Nicolas "Pixel" Noble
2012-09-02ZStreams are now using async operations to compress or decompress.Nicolas "Pixel" Noble
2012-09-02Fixing ZHandle, and adding a unit test for it.Nicolas "Pixel" Noble
2012-09-02Removing resolver thread, and using an asyncop instead.Nicolas "Pixel" Noble
2012-09-01Effectively tossing libeio away.Nicolas "Pixel" Noble
2012-09-01Typo.Nicolas "Pixel" Noble
2012-09-01Making the AsyncOp behave in a consistent manner for every cases.Nicolas "Pixel" Noble
2012-09-01Merge commit '06674e57649d536cf19715524ee40c5ad4a9026d'Nicolas "Pixel" Noble
2012-09-01Adding async operations; first step towards tossing libeio out.Nicolas "Pixel" Noble
2012-08-31Simplifying TLS code a bit (removing createTLS...) and making the PthreadsTLS...Nicolas "Pixel" Noble
2012-08-29Using true C++11 initializers in classes.Nicolas "Pixel" Noble
2012-04-13Fixing my constant-strings constructs (Thanks Kurtis!)Nicolas "Pixel" Noble
2012-04-08Redifining yielding for operations a bit, making further refinements.Pixel
2012-04-08Making TaskEvents being able to be re-used for different tasks.Pixel
2012-04-08Few more quirks into the stackless mode; we don't want to allocate stacks nor...Pixel
2012-04-08Further refinements and protections in the stackless base.Pixel
2012-04-08Putting the bases for stackless co-routines.Pixel
2012-04-08This debug message wasn't supposed to get committed...Pixel
2012-04-06Small improvements on the SimpleMustache processor, in order to be able to ma...Pixel
2012-04-06Making it simplier to register a task and wait for it. Also renamed createTas...Pixel
2012-04-06Making the threads (as well as the taskman thread) a bit more exception-robust.Pixel
2012-04-06Fixing multithreading issue...Pixel
2012-04-06A few improvements over how a threaded TaskMan works. Now its own exported cl...Pixel
2012-04-06Anonymizing the WinSocketStartup class.Pixel
2012-04-06Dodging SIGPIPE for Unix platforms.Pixel
2012-04-06Stopping the http server now will wait for the listener to stop properly.Pixel
2012-04-03Making a few classes anonymous.Pixel
2012-04-03Simplifying the logic in the compuation of the noWait boolean.Pixel
2012-04-03Fixing a bug where we could have a stalled TaskMan with dead tasks pending ac...Pixel
2012-04-03Having a slightly better mechanism for stopping the LuaMainTask, as well as s...Pixel
2012-04-03Slightly more change to the Queue system, so Debug mode doesn't freak pout.Pixel
2012-04-03Reworking a bit the way the queues are working, and thus, the way the LuaTMai...Pixel