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#pragma once
#include <functional>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include <Exceptions.h>
#include <Handle.h>
#include <Task.h>
#include <StacklessTask.h>
namespace Balau {
class Lua;
class LuaObjectBase {
public:
virtual ~LuaObjectBase() { }
virtual void destroy() = 0;
void detach() { m_detached = true; }
virtual Task * spawnCollector() = 0;
protected:
bool isDetached() { return m_detached; }
private:
bool m_detached = false;
};
template<class T>
class DeferredCollector : public StacklessTask {
public:
DeferredCollector(T * obj) : m_obj(obj) { }
virtual const char * getName() const override { return "DeferredCollector"; }
virtual void Do() override {
StacklessBegin();
StacklessOperation(delete m_obj);
StacklessEnd();
}
private:
T * m_obj;
};
template<class T>
class LuaObject : public LuaObjectBase {
public:
LuaObject(T * obj) : m_obj(obj) { }
virtual void destroy() override { if (!isDetached() && m_obj) delete m_obj; detach(); }
T * getObj() { return m_obj; }
virtual Task * spawnCollector() override { return isDetached() ? NULL : new DeferredCollector<T>(m_obj); }
private:
T * m_obj;
};
class LuaObjectFactory {
public:
LuaObjectFactory() { }
virtual ~LuaObjectFactory() { }
virtual void push(Lua & L);
void pushDestruct(Lua & L);
template<class T>
static T * getMe(Lua & L, int idx = 1);
protected:
virtual void pushObjectAndMembers(Lua & L) = 0;
template<class T>
void pushObj(Lua & L, T * obj, const char * name = NULL);
static void pushMethod(Lua & L, const String & name, lua_CFunction func, int upvalues = 0) {
pushMethod(L, name.to_charp(), name.strlen(), func, upvalues);
}
static void pushMeta(Lua & L, const String & name, lua_CFunction func, int upvalues = 0) {
pushMeta(L, name.to_charp(), name.strlen(), func, upvalues);
}
template<size_t S>
static void pushMethod(Lua & L, const char (&str)[S], lua_CFunction func, int upvalues = 0) {
pushMethod(L, str, S - 1, func, upvalues);
}
template<size_t S>
static void pushMeta(Lua & L, const char (&str)[S], lua_CFunction func, int upvalues = 0) {
pushMeta(L, str, S - 1, func, upvalues);
}
static void pushMethod(Lua & L, const char * name, size_t strSize, lua_CFunction func, int upvalues = 0);
static void pushMeta(Lua & L, const char * name, size_t strSize, lua_CFunction func, int upvalues = 0);
static LuaObjectBase * getMeInternal(Lua & L, int idx);
friend class Lua;
private:
void pushMe(Lua & L, LuaObjectBase * o, const char * name = NULL);
bool m_wantsDestruct = false, m_pushed = false;
LuaObjectFactory & operator=(const LuaObjectFactory &) = delete;
LuaObjectFactory(const LuaObjectFactory &) = delete;
};
typedef int (*openlualib_t)(lua_State * L);
class Lua {
public:
Lua();
Lua(lua_State * __L) : L(__L) { }
Lua(Lua && oL) : L(oL.L) { oL.L = NULL; }
Lua(const Lua & oL) : L(oL.L) { }
Lua & operator=(Lua && oL);
typedef int (*lua_CallWrapper)(lua_State *, lua_CFunction);
int ref(int t = -2) { return luaL_ref(L, t); }
void unref(int ref, int t = -1) { luaL_unref(L, t, ref); }
void close();
void open_base();
void open_table();
void open_string();
void open_math();
void open_debug();
void open_bit();
void open_jit();
void open_ffi();
void open_lcrypt();
int wrap_open(openlualib_t open) { int n = gettop(); int r = open(L); while (n < gettop()) pop(); return r; }
void openlib(const String & libname, const struct luaL_reg *l, int nup) { luaL_openlib(L, libname.to_charp(), l, nup); }
void setCallWrap(lua_CallWrapper wrapper);
void declareFunc(const char * funcName, lua_CFunction f, int tableIdx = LUA_GLOBALSINDEX);
void call(const char * funcName, int tableIdx = LUA_GLOBALSINDEX, int nArgs = 0);
void call(int nArgs = 0) { resume(nArgs); }
void pcall(int nArgs = 0) throw (GeneralException);
void push() { checkstack(); lua_pushnil(L); }
void push(lua_Number n) { checkstack(); lua_pushnumber(L, n); }
void push(const String & s) { checkstack(); lua_pushlstring(L, s.to_charp(), s.strlen()); }
void push(bool b) { checkstack(); lua_pushboolean(L, b); }
template<size_t S>
void push(const char (&str)[S]) { checkstack(); lua_pushlstring(L, str, S - 1); }
void push(const char * str, ssize_t size = -1) { if (size < 0) size = strlen(str); checkstack(); lua_pushlstring(L, str, size); }
void push(void * p) { checkstack(); lua_pushlightuserdata(L, p); }
void push(lua_CFunction f, int n = 0) { checkstack(); lua_pushcclosure(L, f, n); }
void pop(int idx = 1) { lua_pop(L, idx); }
int checkstack(int extra = 1) { return lua_checkstack(L, extra); }
int next(int t = -2) { return lua_next(L, t); }
void copy(int i = -1) { checkstack(); lua_pushvalue(L, i); }
void remove(int i = 1) { lua_remove(L, i); }
void insert(int i = 1) { checkstack(); lua_insert(L, i); }
void replace(int i = 1) { lua_replace(L, i); }
void newtable() { checkstack(); lua_newtable(L); }
void * newuser(size_t s) { checkstack(); return lua_newuserdata(L, s); }
void settable(int tableIdx = -3, bool raw = false);
void gettable(int tableIdx = -2, bool raw = false);
void rawseti(int idx, int tableIdx = -2) { lua_rawseti(L, tableIdx, idx); }
void rawgeti(int idx, int tableIdx = -1) { lua_rawgeti(L, tableIdx, idx); }
void setvar() { lua_settable(L, LUA_GLOBALSINDEX); }
int gettop() { return lua_gettop(L); }
void getglobal(const char * name) throw (GeneralException);
void pushLuaContext();
void error(const char * msg) throw (GeneralException);
void error(const String & msg) { error(msg.to_charp()); }
int type(int i = -1) { return lua_type(L, i); }
bool isnil(int i = -1) { return lua_isnil(L, i); }
bool isboolean(int i = -1) { return lua_isboolean(L, i); }
bool isnumber(int i = -1) { return lua_isnumber(L, i); }
bool isstring(int i = -1) { return lua_isstring(L, i); }
bool istable(int i = -1) { return lua_istable(L, i); }
bool isfunction(int i = -1) { return lua_isfunction(L, i); }
bool iscfunction(int i = -1) { return lua_iscfunction(L, i); }
bool isuserdata(int i = -1) { return lua_isuserdata(L, i); }
bool islightuserdata(int i = -1) { return lua_islightuserdata(L, i); }
bool isobject(int i = -1);
int upvalue(int i) { return lua_upvalueindex(i); }
bool toboolean(int i = -1) { return lua_toboolean(L, i); }
lua_Number tonumber(int i = -1) { return lua_tonumber(L, i); }
String tostring(int i = -1);
lua_CFunction tocfunction(int i = -1) { return lua_tocfunction(L, i); }
void * touserdata(int i = -1) { return lua_touserdata(L, i); }
String escapeString(const String &);
void load(IO<Handle> in, bool docall = true) throw (GeneralException);
void load(const String &, bool docall = true) throw (GeneralException);
void dumpvars(IO<Handle> out, const String & prefix, int idx = -1);
Lua thread(bool saveit = true);
int yield(int nresults = 0) { return lua_yield(L, nresults); }
int yield(Future<int>) throw (GeneralException);
bool yielded() { return lua_status(L) == LUA_YIELD; }
bool resume(int nargs = 0) throw (GeneralException);
void showstack(int level = M_INFO);
void showerror();
int getmetatable(int i = -1) { checkstack(); return lua_getmetatable(L, i); }
int setmetatable(int i = -2) { return lua_setmetatable(L, i); }
int sethook(lua_Hook func, int mask, int count) { return lua_sethook(L, func, mask, count); }
void weaken();
template<class T>
T * recast(int n = -1) {
LuaObjectBase * b;
LuaObject<T> * r;
b = LuaObjectFactory::getMeInternal(*this, n);
if (!b)
error("LuaObject base object required; got null.");
r = dynamic_cast<LuaObject<T> *>(b);
if (!r)
error(String("Object not compatible; expecting ") + ClassName(r).c_str() + " but got *" + ClassName(b).c_str() + " instead.");
return r->getObj();
}
lua_State * getState() { return L; }
protected:
private:
void dumpvars_i(IO<Handle> out, const String & prefix, int idx);
void dumpvars_r(IO<Handle> out, int idx, int depth = 0) throw (GeneralException);
bool resumeC(int & nargs);
void yieldC() throw (GeneralException);
void processException(GeneralException & e);
lua_State * L;
friend class LuaStatics;
};
class LuaException : public GeneralException {
public:
LuaException(String fn) : GeneralException(fn) { }
protected:
LuaException() { }
};
enum Lua_types_t {
BLUA_OBJECT = 0x01,
BLUA_TABLE = 0x02,
BLUA_BOOLEAN = 0x04,
BLUA_NUMBER = 0x08,
BLUA_STRING = 0x10,
BLUA_FUNCTION = 0x20,
BLUA_NIL = 0x40,
BLUA_USERDATA = 0x80,
BLUA_ANY = 0xff,
};
#define MAX_TYPE 8
#define MAXARGS 32
struct lua_functypes_t {
int number;
const char * name;
int minargs, maxargs;
int argtypes[MAXARGS];
};
#define PUSH_CLASS(classname) \
bool callPushClassFirst = true; \
{ \
L.newtable(); \
L.push("name"); \
L.push(#classname); \
L.copy(); \
L.copy(-4); \
L.setvar(); \
L.settable(); \
}
#define PUSH_SUBCLASS(classname, parentname) \
bool callPushClassFirst = true; \
{ \
L.newtable(); \
L.push("name"); \
L.push(#classname); \
L.copy(); \
L.copy(-4); \
L.setvar(); \
L.settable(); \
L.push("parent"); \
L.getglobal(#parentname); \
L.settable(); \
}
#define PUSH_METHOD(classname, enumvar) { \
L.push(String(classname##_methods[enumvar].name)); \
L.push((lua_Number) enumvar); \
L.push((void *) sLua_##classname::classname##_proceed); \
L.push((void *) NULL); \
L.push((void *) classname##_methods); \
L.push(true); \
L.push(LuaHelpers<classname>::method_multiplex_closure, 5); \
L.settable(); \
}
#define PUSH_METAMETHOD(classname, enumvar) { \
L.push(String("__") + classname##_methods[enumvar].name); \
L.push((lua_Number) enumvar); \
L.push((void *) sLua_##classname::classname##_proceed); \
L.push((void *) NULL); \
L.push((void *) classname##_methods); \
L.push(true); \
L.push(LuaHelpers<classname>::method_multiplex_closure, 5); \
L.settable(); \
}
#define PUSH_CONSTRUCTOR(classname, enumvar) { \
callPushClassFirst = true; \
L.push("new"); \
L.push((lua_Number) enumvar); \
L.push((void *) NULL); \
L.push((void *) sLua_##classname::classname##_proceed_static); \
L.push((void *) classname##_functions); \
L.push(false); \
L.push(LuaHelpers<classname>::method_multiplex_closure, 5); \
L.settable(); \
}
#define PUSH_STATIC(classname, enumvar) { \
callPushClassFirst = true; \
L.push(classname##_functions[enumvar].name); \
L.push((lua_Number) enumvar); \
L.push((void *) NULL); \
L.push((void *) sLua_##classname::classname##_proceed_static); \
L.push((void *) classname##_functions); \
L.push(false); \
L.push(LuaHelpers<classname>::method_multiplex_closure, 5); \
L.settable(); \
}
#define PUSH_FUNCTION(classname, enumvar) { \
L.push(classname##_functions[enumvar].name); \
L.push((lua_Number) enumvar); \
L.push((void *) NULL); \
L.push((void *) sLua_##classname::classname##_proceed_static); \
L.push((void *) classname##_functions); \
L.push(false); \
L.push(LuaHelpers<classname>::method_multiplex_closure, 5); \
L.settable(LUA_GLOBALSINDEX); \
}
#define PUSH_CLASS_DONE() L.pop()
#define CHECK_METHODS(classname) { \
int i = 0; \
while (classname##_methods[i].number != -1) { \
lua_functypes_t & func = classname##_methods[i]; \
AAssert(i == func.number, "Mismatched method in class " #classname); \
i++; \
} \
}
#define CHECK_FUNCTIONS(classname) { \
int i = 0; \
while (classname##_functions[i].number != -1) { \
lua_functypes_t & func = classname##_functions[i]; \
AAssert(i == func.number, "Mismatched function in class " #classname); \
i++; \
} \
}
template <class T>
T * LuaObjectFactory::getMe(Lua & L, int idx) { return L.recast<T>(idx); }
class LuaHelpersBase {
protected:
static void validate(const lua_functypes_t & entry, bool method, int n, Lua & L, const char * className);
};
template <class T>
class LuaHelpers : public LuaHelpersBase {
typedef int (*proceed_t)(Lua & L, int n, T * obj, int caller);
typedef int (*proceed_static_t)(Lua & L, int n, int caller);
public:
static int method_multiplex_closure(lua_State * __L) {
Lua L(__L);
int caller;
proceed_t proceed;
proceed_static_t proceed_static;
lua_functypes_t * tab;
bool method;
caller = (int) L.tonumber(L.upvalue(1));
proceed = (proceed_t) L.touserdata(L.upvalue(2));
proceed_static = (proceed_static_t) L.touserdata(L.upvalue(3));
tab = (lua_functypes_t *) L.touserdata(L.upvalue(4));
method = L.toboolean(L.upvalue(5));
return method_multiplex(caller, L, proceed, proceed_static, tab, method);
}
private:
static int method_multiplex(int caller, Lua & L, proceed_t proceed, proceed_static_t proceed_static, lua_functypes_t * tab, bool method) {
int add = method ? 1 : 0;
int n = L.gettop() - add;
T * obj = 0;
static ClassName cn = ClassName((T *) 0);
if (method)
obj = LuaObjectFactory::getMe<T>(L);
validate(tab[caller], method, n, L, cn.c_str());
if (method) {
return proceed(L, n, obj, caller);
} else {
return proceed_static(L, n, caller);
}
}
};
template<class T> T * lua_recast(Lua & L, int n = 1) { return L.recast<T>(n); }
template<class T>
void LuaObjectFactory::pushObj(Lua & L, T * obj, const char * name) {
pushMe(L, new (L.newuser(sizeof(LuaObject<T>))) LuaObject<T>(obj), name);
}
};
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