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#pragma once
#include <BLua.h>
#include <Handle.h>
#include <Input.h>
namespace Balau {
class LuaHandleFactory : public LuaObjectFactory {
public:
LuaHandleFactory(IO<Handle> h) : m_obj(new IO<Handle>(h)) { }
static void pushStatics(Lua & L);
protected:
LuaHandleFactory(IO<Handle> * h) : m_obj(h) { }
void pushObjectAndMembers(Lua & L);
private:
IO<Handle> * m_obj;
};
class LuaInputFactory : public LuaHandleFactory {
public:
LuaInputFactory(IO<Input> h) : LuaHandleFactory(new IO<Handle>(h)) { }
static void pushStatics(Lua & L);
private:
void pushObjectAndMembers(Lua & L);
};
void registerLuaHandle(Lua &);
};
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