blob: b67d084b1d8331e74537da51cca956fca1f939a8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#pragma once
#include <BLua.h>
#include <Handle.h>
#include <Input.h>
namespace Balau {
class LuaIO {
public:
LuaIO(IO<Handle> h) : m_h(h) { }
LuaIO(const LuaIO & lio) : m_h(lio.m_h) { }
IO<Handle> getIO() { return m_h; }
void cleanup() { m_h->close(); }
private:
IO<Handle> m_h;
};
class LuaHandleFactory : public LuaObjectFactory {
public:
LuaHandleFactory(IO<Handle> h) : m_obj(new LuaIO(h)) { }
static void pushStatics(Lua & L);
protected:
LuaHandleFactory(LuaIO * h) : m_obj(h) { }
virtual void pushObjectAndMembers(Lua & L) override;
private:
LuaIO * m_obj;
};
class LuaInputFactory : public LuaHandleFactory {
public:
LuaInputFactory(IO<Input> h) : LuaHandleFactory(h) { }
static void pushStatics(Lua & L);
private:
virtual void pushObjectAndMembers(Lua & L) override;
};
void registerLuaHandle(Lua &);
};
|