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#include "TaskMan.h"
#include "Task.h"
#include "Main.h"
#include "Local.h"
static Balau::DefaultTmpl<Balau::TaskMan> defaultTaskMan(50);
static Balau::LocalTmpl<Balau::TaskMan> localTaskMan;
Balau::TaskMan::TaskMan() : m_stopped(false) {
coro_create(&m_returnContext, 0, 0, 0, 0);
if (!localTaskMan.getGlobal()) {
localTaskMan.setGlobal(this);
m_loop = ev_default_loop(EVFLAG_AUTO);
} else {
m_loop = ev_loop_new(EVFLAG_AUTO);
}
}
#ifdef _WIN32
class WinSocketStartup : public Balau::AtStart {
public:
WinSocketStartup() : AtStart(5) { }
virtual void doStart() {
WSADATA wsaData;
int r = WSAStartup(MAKEWORD(2, 0), &wsaData);
Assert(r == 0);
}
};
static WinSocketStartup wsa;
#endif
Balau::TaskMan * Balau::TaskMan::getTaskMan() { return localTaskMan.get(); }
Balau::TaskMan::~TaskMan() {
Assert(localTaskMan.getGlobal() != this);
ev_loop_destroy(m_loop);
}
void Balau::TaskMan::mainLoop() {
// We need at least one round before bailing :)
do {
taskList_t::iterator iL;
taskHash_t::iterator iH;
Task * t;
bool noWait = false;
// checking "STARTING" tasks, and running them once; also try to build the status of the noWait boolean.
for (iH = m_tasks.begin(); iH != m_tasks.end(); iH++) {
t = *iH;
if (t->getStatus() == Task::STARTING) {
t->switchTo();
if ((t->getStatus() == Task::STOPPED) || (t->getStatus() == Task::FAULTED))
noWait = true;
}
}
// probably means we have pending tasks; or none at all, for some reason. Don't wait on it forever.
if (!noWait && m_tasks.size() == 0)
noWait = true;
// libev's event "loop". We always runs it once though.
ev_run(m_loop, noWait ? EVRUN_NOWAIT : EVRUN_ONCE);
// let's check who got signaled, and call them
for (iH = m_signaledTasks.begin(); iH != m_signaledTasks.end(); iH++) {
t = *iH;
t->switchTo();
}
m_pendingLock.enter();
// Adding tasks that were added, maybe from other threads
for (iL = m_pendingAdd.begin(); iL != m_pendingAdd.end(); iL++) {
t = *iL;
Assert(m_tasks.find(t) == m_tasks.end());
m_tasks.insert(t);
}
m_pendingAdd.clear();
m_pendingLock.leave();
// Dealing with stopped and faulted tasks.
// First by signalling the waiters.
for (iH = m_tasks.begin(); iH != m_tasks.end(); iH++) {
t = *iH;
if (((t->getStatus() == Task::STOPPED) || (t->getStatus() == Task::FAULTED)) &&
(t->m_waitedBy.size() != 0)) {
Task::waitedByList_t::iterator i;
while ((i = t->m_waitedBy.begin()) != t->m_waitedBy.end()) {
Events::TaskEvent * e = *i;
e->doSignal();
e->taskWaiting()->switchTo();
t->m_waitedBy.erase(i);
}
}
}
m_signaledTasks.clear();
// Then, by destroying them.
bool didDelete;
do {
didDelete = false;
for (iH = m_tasks.begin(); iH != m_tasks.end(); iH++) {
t = *iH;
if (((t->getStatus() == Task::STOPPED) || (t->getStatus() == Task::FAULTED)) &&
(t->m_waitedBy.size() == 0)) {
delete t;
m_tasks.erase(iH);
didDelete = true;
break;
}
}
} while (didDelete);
} while (!m_stopped && m_tasks.size() != 0);
}
void Balau::TaskMan::registerTask(Balau::Task * t) {
m_pendingLock.enter();
m_pendingAdd.push_back(t);
m_pendingLock.leave();
}
void Balau::TaskMan::signalTask(Task * t) {
Assert(m_tasks.find(t) != m_tasks.end());
m_signaledTasks.insert(t);
}
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