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author | Pixel <Pixel> | 2001-12-04 00:02:52 +0000 |
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committer | Pixel <Pixel> | 2001-12-04 00:02:52 +0000 |
commit | c0fc6d58ffd11919ad9ba845c13cb00fd7fadff2 (patch) | |
tree | 115db0d207ae75a6ac1e4e504ae59d5975bc1f47 /doc | |
parent | 4c92126b8eb52a43ccef28be0155374f2e6f7490 (diff) |
Small changes
Diffstat (limited to 'doc')
-rw-r--r-- | doc/API | 531 |
1 files changed, 531 insertions, 0 deletions
@@ -0,0 +1,531 @@ +Baltisot API +~~~~~~~~~~~~ + + +Class Base: +---------- + +Every single class should at last derives from this class. It override most +of the memory usage functions. Here is the list of the functions I did override: + +strdup +malloc +realloc +operator new +operator delete +free +pipe +fork + +I did wrote some little and stupid memory functions. Maybe I'll later use +dlmalloc or something like this. The other function will throw an exception +if something went wrong. + +If you can't write an inner-class function that has to allocate memory, use +the x* functions: +xstrdup +xmalloc +xrealloc +xfree +xpipe +xfork + + +Class GeneralException: +---------------------- + +This is the generic exception that should be thrown by everything. And then +the main() function should be written like this: + +int main(int argc, char ** argv) { + try { + /* your work here */ + } + catch (GeneralException e) { + cerr << _("Main function got an exception: '") << e.GetMsg() << "'.\n"; + exit(-1); + } + catch (...) { + cerr << _("Unknow exception.\n") << endl; + exit(-1); + } +} + + +Class derivated from GeneralException: +------------------------------------- + +We have the class MemoryException that will especially throw messages about +Memory allocations problems. The class IOGeneral will be thrown for every +problem about IO in general. The IOException is to be thrown by read & write +when problems occurs. The IOAgain is thrown only when the Handle which is +written or read is full and set to be non blocking. The last exception, +TaskSwitch, will be thrown by every task that want to be suspended. + +You can inspire yourself from this class system to implements yours. + + +Class String: +------------ + +A very big class that can handle a large bunch of functions. Countrary of the +STL's string class, this one is a "over everything" one. As much as possible, +a String will be created. Here is the list of the constructs: + +String() creates an empty string. +String(const String &) copy another string safely. +String(const char *) copy the specified pointer into the string. +String(char) creates a one-char string. +String(int) creates a string containing the string representation of the int. +String(unsigned int) same with an unsigned int. +String(long long) same with a long long. +String(unsigned long long) same with an unsigned long long. +String(double) same with a double. + +Now to list of the methods. + +const char * set(const char *, ...) and const char * set(const String &, ...) +They are the same as a sprintf functions, by changing the contents of the +string. They return the temporary buffer used to create the string. Beware, it +is constant, and there is a max size. If it exceeds, the result will be truncated. + +const char * to_charp(size_t start = 0, ssize_t end = -1) const; +It will copy the string into a temporary buffer. Beware, it is the same as the set +function. The use of this function is depreciated. The arguments start and end +specify two offsets of extraction into the string. If end == -1, then the whole +string from the start offset will be copied. + +String extract(size_t start = 0, ssize_t end = -1) const; +It will do the same as the extract function, but it will returns a String. Yet +this function is not really good since it does call to_charp. But I'll translate +it later with a better one. + +char * strdup(size_t = 0, ssize_t end = -1) const; +This will produce a char *, still using the terrific to_charp function. I will soon +use the extract function, I swear. + +int to_int() const; +Tries to convert the String into an int. If the string is *exactly* not an int, it +will returns 0. Even " 123" will be rejected. + +double to_double() const; +The same with a double. + +String to_sqdate() const; +This is a weired fonction that will convert the string "JJ/MM/AAAA" to "AAAAMMJJ". + +String to_sqltime() const; +The same between "h:m" to the number h * 60 + m. + +String from_sqldate() const; +String from_sqltime() const; +Those two function will revert to the original strings. + +Well the four above functions are weired, but sometime useful. + +double datedif(const String &) const; +This will compute the number of days between the two dates. One can be the +string "today". This code is located into the file 'datedif.c' written by +Micael Widell. Check into the file for copyright details. + +bool is_date() const; +bool is_number() const; +bool is_float() const; +bool is_time() const; +These four fonctions will check if the string is actually a date, a number (int), +a float(well double too) and a time. + +size_t strlen() const; +Returns the length of the string. The function is immediate because it is stored +into the object. + +ssize_t strchr(char c, size_t start = 0) const; +Looks and return the first offset for a given char into a string. It will look +from the given start point. Returns -1 if the char is not found. + +ssize_t strrchr(char c) const; +Look and return the last offset for a given char into a string. Returns -1 +if not found. + +ssize_t strstr(const String & str) const; +It will returns the position of the string str, or -1 if not found. + +int strchrcnt(char c) const; +It will count the number of time of the char c into the string. + +String & operator=(const String &); +Only to be safe. Well, it will safely assign one string to another. Also safe +to do s = s even if weired. + +String operator+(const String &) const; +Concatens two strings to another third. + +String & operator+=(const String &) const; +Add one string to the end. + +bool operator!=(const String &) const; +bool operator==(const String &) const; +bool operator<=(const String &) const; +bool operator>=(const String &) const; +bool operator<(const String &) const; +bool operator>(const String &) const; +The classical comparator fonctions. This will use strcmp so the meaning is the +same. They are case sensitive. Maybe I will add a function to switch to +case unsensitive with a global variable. + +char operator[](size_t i) const; +Extract one char from the string. Like the classical char * does. Well, it will +returns 0 if over the size of the string. + +One note: since you can construct a String with a char * or about everything else, +you can write things like: +String s = String("Pim ") + "pam " + "poum."; +Just use your imagination. + +I've also overloaded the two operators << and >> for *stream: +ostream & operator<<(ostream &, const String &); +istream & operator>>(istream &, String &); + +They act as the Handles read and write function, so take a look at them. + + +Class Regex: +----------- + +Well, to use this class, please read a bit the regex man page. You have two +construct: + +Regex(const String & regex, int cflags = REG_EXTENDED, int eflags = 0) +Regex(const Regex &); + +The first construct gets its meaning from the regex man page. The cflag REG_NOSUB +will always be applied. The second one is the classical copy-construct. + +You can match a regex against a string using: +bool Match(const String &) const; +which will return true if the string matches the regex, and false otherwise. + +The construct may return a GeneralException in case of compilation error. + +There is two global regex: any and empty. any.match(s) will always be true, and +empty.match(s) will be true if s == "". + + +Class Variables: +--------------- + +Somewhat weired class. I designed it especially for the HttpServ class to handle +the POST variables strings. But you can use it for your own purpose. + +The construct +Variables(int n = 0); +will initiate a stack of n empty variables. You can then use these methods: + +For the methods, one variable is in the shape: "Name=value" + +void SetTo(int i, const String & s); +This will set the ith variables. + +String operator[](const String & s); +This will returns the value of one variable name + +String operator[](int i); +This will returns the ith variable. + +void Dump(Handle *, const String & format = ""); +This will dump the variables stack to the Handle. Especially designed to be +used for the HttpServ. The format string is not yet usable. + +int GetNb(); +Returns the number of variables into the stack. + +void Add(const String &); +Adds a new variable at the end of the stack. + +void Del(int); +Deletes the ith variable. + +void Del(const String &); +Deletes the variable given to his name. + + +class Handle: +------------ + +This class is a base one to be derivated into others. Here is the list of the +constructs: + +public construct: +Handle(const Handle &); +The per-copy construct will duplicate the handle. If you close one, the other +will remains open. + +protected construct: +Handle(int h); +Only for childs. Used to fill the structure. + +virtual ssize_t read(void *buf, size_t count) throw (GeneralException); +virtual ssize_t write(const void *buf, size_t count) throw (GeneralException); +Self explainatory. Will never fail so the ssize_t type is only here for +compatibility. + +bool IsClosed(void); +Returns true if the stream is closed. The stream will self close if it does +hit end of file. + +void SetNonBlock(void); +Set the handle non blocking. Will be *VERY* useful for the Task system. + +bool IsNonBlock(void); +Returns true if the handle has been set non blocking. + +virtual bool CanRead(); +True if the handle can read. + +virtual bool CanWrite(); +True if the handle can write. + +virtual String GetName(); +The actual name of the Handle. + +virtual off_t GetSize(); +The size of the input opened file. Will clearly be removed in the future. + +virtual time_t GetModif(); +Get the modification time of the file if possible. + +void close() throw (GeneralException); +Closes the handle. + +int GetHandle(); +This will get the handle number. Usage deprieciated but sometime necessary. + +virtual bool CanWatch(); +True if the handle can be watched (when non blocking) + +virtual void SetZ(int level) throw (GeneralException); +Set the Handle to go through libz. Compress will occurs if write() and +decompress will occurs if read(). Level between 0 and 9 sets the compression +ratio. SetZ(0) will do nothing. You can't revert to SetZ(0) after SetZ to a +non zero level. + +I've got two operators: +Handle & operator<<(Handle &, const String &); +Handle & operator>>(Handle &, String &); +who works the same as the String >> and << operators. +When <<, the string will be dumped as exactly. +When >>, the string will be readed until \n or eof. The char \r is discarded. +The char \n, if reached, is not stored. + + +Class Input: +----------- + +Derivated from the Handle class. Not much to say with it, nothing added. +The construct takes the file name to open. Just watch for an IOGeneral exception. + + +Class Stdin_t: +------------- + +Designed to create the Stdin object. You can use it to input from the stdin. This +will works even if the stdin was redirected AFTER the start of the main() function. +Every Stdio_t object that will be instancied will be a dup from the current stdio +and remains as it. + + +Class Output: +------------ + +Derivated from the Handle class. Exactly as the Input class, not much to say. + + +Class Stdout_t & Stderr_t: +------------------------- + +Exactly like the Stdin_t, and the Stdout & Stderr are the names of the global +objects that you can use. + + +Class Buffer: +------------ + +A virtual Handle that writes everything into a growing buffer. Very useful. You +can even assign one buffer to another with the operator =. Should be overflow +proof. + + +Class InPipe: +------------ + +This class is designed to hook stdout. When a further process will write to +stdout, the result will be read into the InPipe created, if it has been hooked +with the method Hook(). Designed to Hook only after a fork(). + + +Class OutPipe: +------------- + +The same but with stdin. You writes to the OutPipe, and the child process will +read it into stdin. + + +Class Socket: +------------ + +A merly complete class designed to be used on top of every socket using function. +You have the following functions: + +bool SetLocal(const String & vhost, int port); +It will bind the vhost and / or the port to the socket, and return true if binded. + +bool Connect(const String & host, int port); +It will connect to the specified host / port, and return true if successful, +using the vhost if binded, and local port if binded. + +bool Listen(); +It will begin to listen to the binded vhost and / or port, and return true if +successful. + +Socket Accept() throw (GeneralException); +It will wait and return the socket of an incoming connection. + +bool IsConnected(); +bool IsListening(); +Self explanatory. + +int GetPort(); +Will return the port binded to a non-previously binded Listening socket. + + +Class IRC: +--------- + +Not yet workable. + + +Class TaskMan: +------------- + +This is a static class that will manage all the task created. The only general +purpose of this class is to run the MainLoop() function. The Task itself will +never really call any function of the TaskMan. Everything is located into the +base class Task. + + +Class Task: +---------- + +Only designed to be derivated. Let me introduce it, it's my little baby. It's +not yet really finished but I'll end it soon. + +Each task has an internal state. It can be TASK_ON_HOLD, the default when created, +TASK_DONE, when the task has finished its work, and TASK_BURST. + +When you design a Task, you should always have some virtual functions: + +virtual String GetName(); +That will return a canonical name for the task. + +virtual int Do() throw (GeneralException); +That will process a "chunk" of things to do. The execution time of Do() should +be reasonable. You design it as you wish but if it does block or last a very +long time, the tasking system won't work. + +You can ask the TaskMan to "wake up" your task from some events. The only events +working are the WaitFor(Task *) and WaitFor(Handle *). In the future there will +be WaitFor(pid_t) and WaitFor(timeout). + +To "record" the internal process state of the method Do(), you have the protected +variable 'current' that is defaulted to 0 at start time. With that, I encourage +you to design your Do() function like this: + +switch(current) { +case 0: + /* do some work */ + WaitFor(something); + current = 1; + Suspend(); + +case 1: + /* continue your work */ + WaitFor(something_else); + current = 2; + Suspend(); + +case 2: + ... +} + +If you return from the Do() function, you have to specify the state you want, +from TASK_ON_HOLD (default), TASK_DONE (task finished) and TASK_BURST. + +TASK_BURST will say that at the next loop, the task should be launched even +with no events. But you should then create yourself an event because if you +don't, the burning task will overheat the TaskMan. The purpose of the TASK_BURST +is to add events that was not able to be created during the creating of the +object, or when a Task wants to signal something to another, it sets it to +TASK_BURST using the SetBurst() method. + +GetState() will tells you the current state of your Task. + +A task can be Stop()ed or Restar()ed, and its state of pause can be given +by IsStopped(). + +Each task declares itself to the TaskMan, and if not WaitedBy() another task +(Using the WaitFor(task) watches) it will be deleted when its state goes TASK_DONE. + +If not, it will remains zombie until the father task deletes it. + +The Suspend() function will act like a return GetState(). The only differences is +that it is done by throwing an exception, so that you can call Suspend from +within another method. You can also specify the new state by giving it as +argument of Suspend(). + +About the WaitFor() functions. The WaitFor(Task) is really simple. It will makes +the TaskMan to call the Do() function when the specified task has ended. The +waiting function HAS to delete the zombie. The WaitFor(Handle) accepts a flag. +It is a | of the following flags: W4_READING, W4_WRITING, W4_STICKY. In all cases +the task will be awoken if something bad happends to the handle. When a watch +over a Handle occures, the watch is removed, unless W4_STICKY. + +A task can do anythings it wants, especially causing a GeneralException. Then it +will ended by the TaskMan, like if it did returned TASK_DONE. + +Well I hoped I was enough clear. If not, read the source code of the following +classes: + + +Class CopyJob: +------------- + +This task takes four parameters as creator: +CopyJob(Handle * s, Handle * d, ssize_t max = -1, bool ds = false); + +The task will copy the handle s to the handle d. If max != -1 then it will copy +at most max bytes. If the bool ds is true, then the source will be deleted when +done. Not much to say. Very very very useful. Works binarly. + + +Class ReadJob: +------------- + +ReadJob(Handle * s, Handle * d, const Regex & regex = empty); +This task will read the source handle and write the result to the destination +handle line by line, until a line matches the regex. The matching line will +also be copied. + + +Class HttpServ: +-------------- + +This class is a task that can be launched from the main function, and will never +end. It is specially designed to create distributed applications. + + + + + + + + |