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-rw-r--r--lib/lua/src/lmem.c182
1 files changed, 91 insertions, 91 deletions
diff --git a/lib/lua/src/lmem.c b/lib/lua/src/lmem.c
index 9f047b9..e14f798 100644
--- a/lib/lua/src/lmem.c
+++ b/lib/lua/src/lmem.c
@@ -1,91 +1,91 @@
-/*
-** $Id: lmem.c,v 1.2 2003-12-11 16:53:30 pixel Exp $
-** Interface to Memory Manager
-** See Copyright Notice in lua.h
-*/
-
-
-#include <stdlib.h>
-
-#define lmem_c
-
-#include "lua.h"
-
-#include "ldebug.h"
-#include "ldo.h"
-#include "lmem.h"
-#include "lobject.h"
-#include "lstate.h"
-
-
-
-/*
-** definition for realloc function. It must assure that l_realloc(NULL,
-** 0, x) allocates a new block (ANSI C assures that). (`os' is the old
-** block size; some allocators may use that.)
-*/
-#ifndef l_realloc
-#define l_realloc(b,os,s) realloc(b,s)
-#endif
-
-/*
-** definition for free function. (`os' is the old block size; some
-** allocators may use that.)
-*/
-#ifndef l_free
-#define l_free(b,os) free(b)
-#endif
-
-
-#define MINSIZEARRAY 4
-
-
-void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems,
- int limit, const char *errormsg) {
- void *newblock;
- int newsize = (*size)*2;
- if (newsize < MINSIZEARRAY)
- newsize = MINSIZEARRAY; /* minimum size */
- else if (*size >= limit/2) { /* cannot double it? */
- if (*size < limit - MINSIZEARRAY) /* try something smaller... */
- newsize = limit; /* still have at least MINSIZEARRAY free places */
- else luaG_runerror(L, errormsg);
- }
- newblock = luaM_realloc(L, block,
- cast(lu_mem, *size)*cast(lu_mem, size_elems),
- cast(lu_mem, newsize)*cast(lu_mem, size_elems));
- *size = newsize; /* update only when everything else is OK */
- return newblock;
-}
-
-
-/*
-** generic allocation routine.
-*/
-void *luaM_realloc (lua_State *L, void *block, lu_mem oldsize, lu_mem size) {
- lua_assert((oldsize == 0) == (block == NULL));
- if (size == 0) {
- if (block != NULL) {
- l_free(block, oldsize);
- block = NULL;
- }
- else return NULL; /* avoid `nblocks' computations when oldsize==size==0 */
- }
- else if (size >= MAX_SIZET)
- luaG_runerror(L, "memory allocation error: block too big");
- else {
- block = l_realloc(block, oldsize, size);
- if (block == NULL) {
- if (L)
- luaD_throw(L, LUA_ERRMEM);
- else return NULL; /* error before creating state! */
- }
- }
- if (L) {
- lua_assert(G(L) != NULL && G(L)->nblocks > 0);
- G(L)->nblocks -= oldsize;
- G(L)->nblocks += size;
- }
- return block;
-}
-
+/*
+** $Id: lmem.c,v 1.3 2004-11-27 21:35:20 pixel Exp $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stdlib.h>
+
+#define lmem_c
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+
+/*
+** definition for realloc function. It must assure that l_realloc(NULL,
+** 0, x) allocates a new block (ANSI C assures that). (`os' is the old
+** block size; some allocators may use that.)
+*/
+#ifndef l_realloc
+#define l_realloc(b,os,s) realloc(b,s)
+#endif
+
+/*
+** definition for free function. (`os' is the old block size; some
+** allocators may use that.)
+*/
+#ifndef l_free
+#define l_free(b,os) free(b)
+#endif
+
+
+#define MINSIZEARRAY 4
+
+
+void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems,
+ int limit, const char *errormsg) {
+ void *newblock;
+ int newsize = (*size)*2;
+ if (newsize < MINSIZEARRAY)
+ newsize = MINSIZEARRAY; /* minimum size */
+ else if (*size >= limit/2) { /* cannot double it? */
+ if (*size < limit - MINSIZEARRAY) /* try something smaller... */
+ newsize = limit; /* still have at least MINSIZEARRAY free places */
+ else luaG_runerror(L, errormsg);
+ }
+ newblock = luaM_realloc(L, block,
+ cast(lu_mem, *size)*cast(lu_mem, size_elems),
+ cast(lu_mem, newsize)*cast(lu_mem, size_elems));
+ *size = newsize; /* update only when everything else is OK */
+ return newblock;
+}
+
+
+/*
+** generic allocation routine.
+*/
+void *luaM_realloc (lua_State *L, void *block, lu_mem oldsize, lu_mem size) {
+ lua_assert((oldsize == 0) == (block == NULL));
+ if (size == 0) {
+ if (block != NULL) {
+ l_free(block, oldsize);
+ block = NULL;
+ }
+ else return NULL; /* avoid `nblocks' computations when oldsize==size==0 */
+ }
+ else if (size >= MAX_SIZET)
+ luaG_runerror(L, "memory allocation error: block too big");
+ else {
+ block = l_realloc(block, oldsize, size);
+ if (block == NULL) {
+ if (L)
+ luaD_throw(L, LUA_ERRMEM);
+ else return NULL; /* error before creating state! */
+ }
+ }
+ if (L) {
+ lua_assert(G(L) != NULL && G(L)->nblocks > 0);
+ G(L)->nblocks -= oldsize;
+ G(L)->nblocks += size;
+ }
+ return block;
+}
+