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#ifndef __LUAHANDLE_H__
#define __LUAHANDLE_H__
#include <Exceptions.h>
#include <Input.h>
#include <Output.h>
#include <Buffer.h>
#include <BLua.h>
class LuaHandle : public LuaObject {
public:
LuaHandle(Handle *);
protected:
virtual void pushmembers(Lua *);
Handle * h;
};
class LuaInput : public LuaHandle {
public:
static void pushconstruct(Lua *);
LuaInput(Input *);
protected:
virtual void pushmembers(Lua *);
};
class LuaOutput : public LuaHandle {
public:
static void pushconstruct(Lua *);
LuaOutput(Output *);
protected:
virtual void pushmembers(Lua *);
};
class LuaBuffer : public LuaHandle {
public:
static void pushconstruct(Lua *);
LuaBuffer(Buffer *);
protected:
virtual void pushmembers(Lua *);
};
#endif
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