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#ifndef __LUAHANDLE_H__
#define __LUAHANDLE_H__

#include <Exceptions.h>
#include <Input.h>
#include <Output.h>
#include <Buffer.h>
#include <BLua.h>

class LuaHandle : public LuaObject {
  public:
    LuaHandle(Handle *);
  protected:
    virtual void pushmembers(Lua *);
    Handle * h;
};

class LuaInput : public LuaHandle {
  public:
    static void pushconstruct(Lua *);
    LuaInput(Input *);
  protected:
    virtual void pushmembers(Lua *);
};

class LuaOutput : public LuaHandle {
  public:
    static void pushconstruct(Lua *);
    LuaOutput(Output *);
  protected:
    virtual void pushmembers(Lua *);
};

class LuaBuffer : public LuaHandle {
  public:
    static void pushconstruct(Lua *);
    LuaBuffer(Buffer *);
  protected:
    virtual void pushmembers(Lua *);
};

#endif