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#ifndef __LUATASK_H__
#define __LUATASK_H__

#include <Task.h>
#include <Buffer.h>
#include <BLua.h>

class LuaTask : public Task {
  public:
      LuaTask(Lua *, const String &);
      LuaTask(Lua *, int);
      virtual ~LuaTask();
    virtual String GetName();
  protected:
    virtual int Do() throw (GeneralException);
  private:
    Lua * L;
    String cmd;
    int nargs, stacktop;
    Task * c;
    Buffer * b;

    String task;

    static LuaTask * top;
};

#endif