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#ifndef __LUATASK_H__
#define __LUATASK_H__
#include <hashtab.h>
#include <Task.h>
#include <Buffer.h>
#include <BLua.h>
#include <InPipe.h>
class LuaTask : public Task {
public:
LuaTask(Lua *, const String &);
LuaTask(Lua *, int) throw (GeneralException);
virtual ~LuaTask();
virtual String GetName();
protected:
virtual int Do() throw (GeneralException);
private:
LuaTask * gettop();
void settop(LuaTask *);
Lua * L;
String cmd;
int nargs, stacktop, r;
Task * c;
Buffer * b;
InPipe * p;
String task;
static htab * h;
};
#endif
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