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#ifndef __LUATASK_H__ #define __LUATASK_H__ #include <Task.h> #include <Buffer.h> #include <BLua.h> class LuaTask : public Task { public: LuaTask(Lua *, const String &); virtual ~LuaTask(); virtual String GetName(); protected: virtual int Do() throw (GeneralException); private: Lua * L; String cmd; Task * c; Buffer * b; String task; static LuaTask * top; }; #endif