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#ifndef __SOCKET_H__
#define __SOCKET_H__

#include <Handle.h>
#include <BString.h>
#include <Output.h>
#include <Input.h>
#include <Exceptions.h>

class Socket : public Handle {
  public:
      Socket() throw (GeneralException);
      Socket(const Socket &);
      virtual ~Socket() { close(); }
    bool SetLocal(const String &, int = 0);
    bool Connect(const String &, int);
    bool Listen();
    Socket Accept() throw (GeneralException);
    bool IsConnected();
    bool IsListening();
    virtual bool CanRead();
    virtual bool CanWrite();
    virtual String GetName();
    int GetPort();
    void CloseWrite();
    void CloseRead();
  protected:
    virtual ssize_t nwrite(const void *, size_t) throw (GeneralException);
    virtual ssize_t nread(void *, size_t) throw (GeneralException);
    virtual int ndup() const throw (GeneralException);
    virtual int nclose() throw (GeneralException);

  private:
      Socket(int s);
    bool connected, listening, writeclosed, readclosed;
};

#endif